Son of the Black Eye portraits: COMPLETE

Contribute art for mainline Wesnoth.

Moderator: Forum Moderators

Forum rules
Before posting critique in this forum, you must read the following thread:
Post Reply
User avatar
thespaceinvader
Retired Art Director
Posts: 8414
Joined: August 25th, 2007, 10:12 am
Location: Oxford, UK
Contact:

Re: Son of the Black Eye portraits

Post by thespaceinvader »

That looks GREAT. I might have to increase the helm size a little, though.

And double good news, my laptop's fixed, so I can get to work on this as soon as I've picked it up tomorrow morning.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
User avatar
Girgistian
Art Contributor
Posts: 668
Joined: April 5th, 2008, 8:23 pm
Location: The lands of perkele

Re: Son of the Black Eye portraits

Post by Girgistian »

Righty. You might find the leg-armour confusing (at least I did when I re-checked) so tell me if you need reference.
For the dark gods!
User avatar
thespaceinvader
Retired Art Director
Posts: 8414
Joined: August 25th, 2007, 10:12 am
Location: Oxford, UK
Contact:

Re: Son of the Black Eye portraits

Post by thespaceinvader »

Leather thigh plates?
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
User avatar
Girgistian
Art Contributor
Posts: 668
Joined: April 5th, 2008, 8:23 pm
Location: The lands of perkele

Re: Son of the Black Eye portraits

Post by Girgistian »

Something like that. The straps themselves might look weird without the shading, but if you can see what's going on there then I guess there's no problem.
For the dark gods!
User avatar
doofus-01
Art Director
Posts: 4122
Joined: January 6th, 2008, 9:27 pm
Location: USA

Re: Son of the Black Eye portraits

Post by doofus-01 »

That sketch is good, can't wait to see the painted version.
User avatar
thespaceinvader
Retired Art Director
Posts: 8414
Joined: August 25th, 2007, 10:12 am
Location: Oxford, UK
Contact:

Re: Son of the Black Eye portraits - in progress: Flar'Tar

Post by thespaceinvader »

I think so. I should have inks and flats up by tomorrow evening.

EDIT: afraid that this will take a little longer. The computer seems unstable despite the shop saying it was running fine, and it crashed the minute I started doing something resource-intensive in GIMP. So back to the shop with it.

I will see if i can persuade the clunky old desktop to work well enough to stomach doing some work on this in the interim, though.

/me curses and swears.

EDIT again: lines and flats. My old desktop seems to be behaving for now.
Attachments
Flar-tar.png
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
User avatar
Girgistian
Art Contributor
Posts: 668
Joined: April 5th, 2008, 8:23 pm
Location: The lands of perkele

Re: Son of the Black Eye portraits - in progress: Flar'Tar

Post by Girgistian »

Nice. Some of his right thigh seems to be missing, and the sheath behind the right shoulder has disappeared, but apart from those I like it. The sheath isn't that important, but I suggest that you see to the leg. The thigh seems pretty thin being that straight up, especially considering that there's armour on it. Kind of condradicts my idea of balance too.
Good work anyways.

EDIT: I'd also note that his left bicep goes under the forearm's muscle. It should be vice versa.
For the dark gods!
User avatar
thespaceinvader
Retired Art Director
Posts: 8414
Joined: August 25th, 2007, 10:12 am
Location: Oxford, UK
Contact:

Re: Son of the Black Eye portraits - in progress: Flar'Tar

Post by thespaceinvader »

The interaction between the left biceps and the forearms is right, i think, given that we're seeing the outside of the arm and the elbow. I had it the other way to start with and it looked odd. From the inside, it would be as you suggest. I'll add more on to the thigh. I took out the sheath because I scrapped the second sword in favour of a parrying dagger (the difference isn't obvious, I know) which would not need a back-sheath.

EDIT: lines finished (barring some weighting changes at shading, and any other issues).
Attachments
Flar-tar.png
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
User avatar
doofus-01
Art Director
Posts: 4122
Joined: January 6th, 2008, 9:27 pm
Location: USA

Re: Son of the Black Eye portraits - in progress: Flar'Tar

Post by doofus-01 »

Is his face going to be all shadowed out? It looks like the helmet is too small & tight for that.
User avatar
thespaceinvader
Retired Art Director
Posts: 8414
Joined: August 25th, 2007, 10:12 am
Location: Oxford, UK
Contact:

Re: Son of the Black Eye portraits - in progress: Flar'Tar

Post by thespaceinvader »

Shaded. I didn't shadow his face completely, rather suggested it in the shading - it wouldn't show at 205x205 anyway, and I like the effect at 400x400. The aim is that the armour looks like dyed leather. And that this guy is, fairly obviously, whichever of the orcs is commonly the green side, which i THINK is Flar'Tar. I'll make the other one predominantly blue. And the red of the cloak ties them in to Kapou'e's side.

Unless anyone has any objections, I'll put this in as finished tonight or tomorrow morning.
Attachments
Flar-tar.png
Flar-tar.png (38.22 KiB) Viewed 2926 times
Flar-tar400.png
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
User avatar
Mirion147
Posts: 957
Joined: February 14th, 2008, 12:52 am

Re: Son of the Black Eye portraits - in progress: Flar'Tar

Post by Mirion147 »

Looks good. :D

I think something that might (might not) make it better is to give him some eyebrows sticking out from the helmet, or at least viewable.
Blarumyrran
Art Contributor
Posts: 1700
Joined: December 7th, 2006, 8:08 pm

Re: Son of the Black Eye portraits - in progress: Flar'Tar

Post by Blarumyrran »

Mirion147 wrote:Looks good. :D

I think something that might (might not) make it better is to give him some eyebrows sticking out from the helmet, or at least viewable.
no.
User avatar
thespaceinvader
Retired Art Director
Posts: 8414
Joined: August 25th, 2007, 10:12 am
Location: Oxford, UK
Contact:

Re: Son of the Black Eye portraits - in progress: Flar'Tar

Post by thespaceinvader »

Agreed. He's not a terribly hairy orc in the first place (or in other words, i couldn't be bothered ot give him arm hair =P), he's DEFINITELY not Gandalf, the only relatively serious character I've come across with eyebrows that big...

Oh, and I took out the tattoos on the theory that tattooing might be reserved only for the shamans.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
User avatar
zookeeper
WML Wizard
Posts: 9742
Joined: September 11th, 2004, 10:40 pm
Location: Finland

Re: Son of the Black Eye portraits - in progress: Flar'Tar

Post by zookeeper »

Looks good! Keep it up, just two more to go. ;) (I'm not sure if Darstang and Thelarion really need unique portraits)
User avatar
thespaceinvader
Retired Art Director
Posts: 8414
Joined: August 25th, 2007, 10:12 am
Location: Oxford, UK
Contact:

Re: Son of the Black Eye portraits - in progress: Flar'Tar

Post by thespaceinvader »

I could agree with you on that one - there are only two dwarfish lords in the campaign, and only one elvish champion, so we could probably get away with the generic portraits for them.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Post Reply