Idling Animations Commited

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kbaskins
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Idling Animations Commited

Post by kbaskins »

If you're interested in doing any sort of animation, please consult the list
here before proceeding. The units coloured green have base frames that are ready to go.

Idling animations for following units have been completed and committed:

Dwarves
Berserker
Fighter
Guardsman
Runemaster
Steelclad
Ulfserker

Elves (Wood)
Archer

Humans (Loyalist)
Dragoon
Fencer
General
Halberdier
Lieutenant
Longbowman
Peasant
Pikeman
Sergeant
Swordsman

Humans (Outlaw)
Footpad
Outlaw

Gobins
Direwolf Rider
Spearman
Wolf Rider

Nagas
Fighter

Ogres
Ogre

Orcs
Archer

Undead (Skeletal)
Archer
Skeleton

Idling animations for following units are in progress:
Elf Shaman (Redeth), Elf Sharpshooter (Flametrooper), Lich (ascendant), Saurian Skirmisher (Syntax_Error)

The idling animations were originally posted in this thread.
Last edited by kbaskins on June 16th, 2007, 6:45 pm, edited 7 times in total.
Flametrooper
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Post by Flametrooper »

Add Elvish Sharpshooter to the In Progress list, please. I'm almost done.
hey.
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Cuyo Quiz
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Post by Cuyo Quiz »

I read Completed and thought you have done everyone already :o .

Maybe use just committed?. I got very hopeless once i realized what it really was.
Cuyo Quiz,where madness meets me :D
Turn on, tune in, fall out.
"I know that, but every single person nags about how negative turin is; it should be in the FPI thread "Turin should give positive comments" =)"-Neorice,23 Sep 2004
kbaskins
Art Developer
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Joined: May 30th, 2005, 7:33 am
Location: British Columbia, Canada

Post by kbaskins »

Flametrooper wrote:Add Elvish Sharpshooter to the In Progress list, please. I'm almost done.
Done.
Cuyo Quiz wrote:I read Completed and thought you have done everyone already :o .

Maybe use just committed?. I got very hopeless once i realized what it really was.
And done.

BTW, anyone can edit the list whenever they want. I don't mind.

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Karen
Sabata
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Post by Sabata »

Hmm... is this already in game???? :roll: i need to make update to 1.2... but this is not so important for custom campaings, rigth?? Since i almost finished editing/creating my units it would take too much time... and i am not good enougth yet.
torangan
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Post by torangan »

No, they're not important at all for your campaign.
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Translators for all languages required: contact me. No geek skills required!
kbaskins
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Post by kbaskins »

Sabata wrote:Hmm... is this already in game???? :roll:
Sorry, idling animations won't work until 1.3.
Sabata wrote:i need to make update to 1.2... but this is not so important for custom campaings, rigth?? Since i almost finished editing/creating my units it would take too much time... and i am not good enougth yet.
The units that have had idling animations created for them are all mainline units.

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Karen
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Post by Flametrooper »

Just to say...I got a new mouse for christmas, which means i can draw better, plus did a little brushing up on art abilities, so if everyone still wants me to, I'll have another go at that Sharpshooter animation.
kbaskins
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Location: British Columbia, Canada

Post by kbaskins »

Flametrooper wrote:Just to say...I got a new mouse for christmas, which means i can draw better, plus did a little brushing up on art abilities, so if everyone still wants me to, I'll have another go at that Sharpshooter animation.
Cool! Go for it! You create it I'll commit it. :D

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Karen
Blarumyrran
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Post by Blarumyrran »

if nobody minds, i could take on Saurian Skirmisher myself.

(another try at animation after the Great Wose Death Making Failiure)
torangan
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Post by torangan »

I don't think anybody has to ask for wheter we want any animation for mainline units. If they're good, they go in. If there's already a good one, both can go in depending on filters or simply alternating randomly. Just look at the animation tutorial to see what's possible and provide any animations you feel like drawing.
WesCamp-i18n - Translations for User Campaigns:
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Translators for all languages required: contact me. No geek skills required!
kbaskins
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Post by kbaskins »

Syntax_Error wrote:if nobody minds, i could take on Saurian Skirmisher myself.

(another try at animation after the Great Wose Death Making Failiure)
You can work on anything you want. I was just keeping track so we wouldn't get any duplication. Not that having more than one idling animation per unit is a bad thing, but it might be nice for units to have at least one done before we start doing alternates. That's just my view; if someone wants to do a second idling animation for a unit that already has one, that's their prerogative.

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Karen
Blarumyrran
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Post by Blarumyrran »

i am on Linux diet, so i cant use Photoshop to animate my idle animation of Saurian Skirmisher. on Gimp, i dont know how to animate, so i just post them all.

10 frames.

saurian stabs ground with its spear, gets a worm with it, watches it move-before-dying on the spear and eats it.
Blarumyrran
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Post by Blarumyrran »

and 5-9:
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Zhukov
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Post by Zhukov »

Syntax_Error:

To make a .GIF animation with GIMP:
1. Create an XCF image with each frame on a seperate layer. First frame goes on the bottom layer, last frame goes on top.
2. Do a 'save as' and change the extension type to .GIF.
3. A dialogue will appear giving you the option to 'save as animation'. Do just that.
4. A second dialogue allows you to choose (a) how long each frame is displayed and (b) whether or not you want your frames to stack.
5. You can also adjust the timing of each individual frame. After you have saved it, look at the names of your layers. They will all have been renamed to 'Frame 1 (180ms) (replace)' 'Frame 2...' etc etc. The number in brackets, 180ms in this example, dictates how many miliseconds the frame is displayed. Change this number to tune the timing of your frames.

And so, here is your peckish saurian. Snax.
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