Dark Elf Campaign: A New Threat
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Re: Campaign bugs
Just played this campaign for the first time. In addition to the obvious unit issues - missing images (e.g. for the High Lord as well as the runner) and attack types - the biggest bug to date is the problem (which I see referenced up-thread) when beating the scenario (Path?) before reinforcements arrive; not only do we miss out on all the text, but there is also no ability going forward to recruit enchantresses or lizardmen.jjongsma wrote:
- Several units had broken image paths
- Had to change all "range=short" to "range=melee" and "range=long" to "range=ranged" to get them to fight correctly.
- In several scenarios the dwarves were fighting each other.
I think there were a few others, can't recall at this point, will post more if I remember...
Not that this is fatal, as the huge army gained from visiting villages includes some of each and several more mysteriously appear on the recall list. But in gameplay terms, very annoying.
The intradwarven conflict is hideous, and makes the campaign esentially no challenge, though; that would be my first priority.
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Re: Campaign bugs
Please get the newest version -0.5.1- and test it out (from the beginning).Ewan wrote:Just played this campaign for the first time. In addition to the obvious unit issues - missing images (e.g. for the High Lord as well as the runner) and attack types - the biggest bug to date is the problem (which I see referenced up-thread) when beating the scenario (Path?) before reinforcements arrive; not only do we miss out on all the text, but there is also no ability going forward to recruit enchantresses or lizardmen.jjongsma wrote:
- Several units had broken image paths
- Had to change all "range=short" to "range=melee" and "range=long" to "range=ranged" to get them to fight correctly.
- In several scenarios the dwarves were fighting each other.
I think there were a few others, can't recall at this point, will post more if I remember...
Not that this is fatal, as the huge army gained from visiting villages includes some of each and several more mysteriously appear on the recall list. But in gameplay terms, very annoying.
The intradwarven conflict is hideous, and makes the campaign esentially no challenge, though; that would be my first priority.
As for the problem in Path, I'll fix it soon.
Re: Campaign bugs
That's what I did.ILikeProgramming wrote:
Please get the newest version -0.5.1- and test it out (from the beginning).
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Re: Campaign bugs
Did you start from the very beginning?Ewan wrote:That's what I did.ILikeProgramming wrote:
Please get the newest version -0.5.1- and test it out (from the beginning).
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Well assassin's idea was that after they were pushed back by the dwarves, they had to go to the 'underworld'. Which has undead/monsters. Then they escape through another portal, with at which they are outside the caves in 'elf' territory. And need to fight to get back to the caves. And they could ecounter humans along the way.ILikeProgramming wrote:I need something new. So far we have only 4 different types of scenarios
1. Fight dwarves
2. Fight dwarves + units in villages
3. Traya coming, new units for recruit
4. "Treasure"
We need more variety. Right now, the only thing that changes between scenarios is dialouge.
When they find the caves they are at the back of the dwarvish army, and then they encounter the 'king' and kill him. So, does that provide variety?
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Re: Campaign bugs
Yes. As I stated, this was the first time I had played the campaign, so there was nowhere else to start. Ye gods.ILikeProgramming wrote:Did you start from the very beginning?Ewan wrote: That's what I did.
Incidentally, I fixed the missing Fire Dragon unit for 'Treasure', but the game still won't load it - "attempt to de-serialise an empty unit" is the error, which I have not previously seen.
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Re: Campaign bugs
This is a unit coordinate problem.Ewan wrote:Yes. As I stated, this was the first time I had played the campaign, so there was nowhere else to start. Ye gods.ILikeProgramming wrote: Did you start from the very beginning?
Incidentally, I fixed the missing Fire Dragon unit for 'Treasure', but the game still won't load it - "attempt to de-serialise an empty unit" is the error, which I have not previously seen.
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- Posts: 837
- Joined: April 14th, 2005, 4:17 am
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- Posts: 837
- Joined: April 14th, 2005, 4:17 am
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- Posts: 837
- Joined: April 14th, 2005, 4:17 am