New Campaign: Invasion of Eliador
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Thanks for pointing that out. I'll upload a new version (0.9.2) that fixes the problem.In the Othello scenario i lost a lot units which were not taking part in the scenario
I guess you probably should have more than 18 units to play othello. As a temporary fix, I'll ensure that you can't use invisible units.One more point: I think i run out of units, because no unit was placed on the last spot (Watching a replay: My castle was empty except Ardella, no unit was placed on the spot, but i gained controll over a skeleton)
Is there any particular strategy for rescuing Zilead on the island? My sea serpent can pick off some of the guards, but because it has to heal between guards I run out of turns. Any attempt to venture onto land before going down to 1 or 0 guards is basically futile.
Hope springs eternal.
Wesnoth acronym guide.
Wesnoth acronym guide.
Attacking at night, and healing during the day in the village on the other island worked for me (on normal).scott wrote:Is there any particular strategy for rescuing Zilead on the island? My sea serpent can
pick off some of the guards, but because it has to heal between guards I run out of turns
Maybe the dragon would be useful here, but then no elves would be available for the battle on the shore...
-HaJo
You can have the dragon and the elves. The tradeoff is the dragon for the three enchantresses. I kept the dragon, and had both elves and the dragon when I did the island rescue. I think the dragon's level 5 leadership is probably worth more than 3 enchantresses.
If you have skeletons available as well as the elves when you do this, seizing the island is easy -- just walk skeletons over. But probably just dragon and sea monster could wipe all the defenders.
If you have skeletons available as well as the elves when you do this, seizing the island is easy -- just walk skeletons over. But probably just dragon and sea monster could wipe all the defenders.
Mount Sinon
Every time I try to go to get the horsemen, the game crashes (Segmentation Fault). Any idea what might be causing this and how to fix it? I'm using Wesnoth 1.1.2 on Linux with the newest version off the campaign server.
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I got 5 or 6 horses on normal but it was after about that many tries. All the first times through I lost one of the kids. The lava goes really fast at the end it seems. If you bring the kids out to just under 1/2 way, they can help bring back a couple horses that will get you up from 3 to 5 at least. If they go to past about 1/2 way they will die.
Problems with campaign?
I just downloaded the latest Eliador campaign from the campaign server.
When I try to start it, I get the following error message:
no valid cache found. Writing cache to '/home/jesse/.wesnoth/cache/game.cfg-cach
e-v1.1.4-CAMPAIGN_ELIADOR-MEDIUM-NORMAL'
error config: preprocessor symbol 'MOVE_UNIT' expects 3 arguments, but has 5 arguments at 206 /home/jesse/.wesnoth/data/campaigns/Eliador/scenarios/eliador-bala
s.cfg 33 /home/jesse/.wesnoth/data/campaigns//Eliador.cfg
error reading user campaign
'/home/jesse/.wesnoth/data/campaigns//Eliador.cfg'
error general: The following add-on campaign(s) had errors and could not be loaded:
/home/jesse/.wesnoth/data/campaigns//Eliador.cfg
ERROR DETAILS:
Missing closing tag for tag message at /home/jesse/.wesnoth/data/campaigns/Eliador/scenarios/eliador-balas.cfg:165 included from /home/jesse/.wesnoth/data/campaigns//Eliador.cfg:33 at /home/jesse/.wesnoth/data/campaigns/Eliador/scenarios/eliador-balas.cfg:167 included from /home/jesse/.wesnoth/data/campaigns//Eliador.cfg:33
Thanks.
When I try to start it, I get the following error message:
no valid cache found. Writing cache to '/home/jesse/.wesnoth/cache/game.cfg-cach
e-v1.1.4-CAMPAIGN_ELIADOR-MEDIUM-NORMAL'
error config: preprocessor symbol 'MOVE_UNIT' expects 3 arguments, but has 5 arguments at 206 /home/jesse/.wesnoth/data/campaigns/Eliador/scenarios/eliador-bala
s.cfg 33 /home/jesse/.wesnoth/data/campaigns//Eliador.cfg
error reading user campaign
'/home/jesse/.wesnoth/data/campaigns//Eliador.cfg'
error general: The following add-on campaign(s) had errors and could not be loaded:
/home/jesse/.wesnoth/data/campaigns//Eliador.cfg
ERROR DETAILS:
Missing closing tag for tag message at /home/jesse/.wesnoth/data/campaigns/Eliador/scenarios/eliador-balas.cfg:165 included from /home/jesse/.wesnoth/data/campaigns//Eliador.cfg:33 at /home/jesse/.wesnoth/data/campaigns/Eliador/scenarios/eliador-balas.cfg:167 included from /home/jesse/.wesnoth/data/campaigns//Eliador.cfg:33
Thanks.
- vonHalenbach
- Translator
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Re: Problems with campaign?
Yeah, i get the same with 1.1.9username wrote:I just downloaded the latest Eliador campaign from the campaign server.
When I try to start it, I get the following error message:
no valid cache found. Writing cache to '/home/jesse/.wesnoth/cache/game.cfg-cach
e-v1.1.4-CAMPAIGN_ELIADOR-MEDIUM-NORMAL'
error config: preprocessor symbol 'MOVE_UNIT' expects 3 arguments, but has 5 arguments at 206 /home/jesse/.wesnoth/data/campaigns/Eliador/scenarios/eliador-bala
s.cfg 33 /home/jesse/.wesnoth/data/campaigns//Eliador.cfg
error reading user campaign
'/home/jesse/.wesnoth/data/campaigns//Eliador.cfg'
error general: The following add-on campaign(s) had errors and could not be loaded:
/home/jesse/.wesnoth/data/campaigns//Eliador.cfg
ERROR DETAILS:
Missing closing tag for tag message at /home/jesse/.wesnoth/data/campaigns/Eliador/scenarios/eliador-balas.cfg:165 included from /home/jesse/.wesnoth/data/campaigns//Eliador.cfg:33 at /home/jesse/.wesnoth/data/campaigns/Eliador/scenarios/eliador-balas.cfg:167 included from /home/jesse/.wesnoth/data/campaigns//Eliador.cfg:33
Thanks.
Would this campaign be ported to WML 1.1 ?
Can i help with that?
Greetings
Stefan
http://brilliantanyway.blogspot.com/ Brilliant Anyway
Re: New Campaign: Invasion of Eliador
(1.15.2)
Abbreviation of this campaign has a typo: Ediador -> Eliador
S1:
First story misses fullstop.
exausted -> exhausted
"No it is not possible..." -> "No, it is not possible..."
aproaching up -> approaching us
Taking the middle path (Woods of Glorienda):
woods of glorienda -> Woods of Glorienda (capital letters)
surrelly -> surely
Objectives are unclear to me: do I have to persuade more elves than Lucien? Or I just have to take as much as possible elves?
I cannot undo in this scenario.
Ardella has 7 MP which makes her able to get behind elves and take villages.
Whatever I do all elves board the ship.
Abbreviation of this campaign has a typo: Ediador -> Eliador
S1:
First story misses fullstop.
exausted -> exhausted
"No it is not possible..." -> "No, it is not possible..."
aproaching up -> approaching us
Taking the middle path (Woods of Glorienda):
woods of glorienda -> Woods of Glorienda (capital letters)
surrelly -> surely
Objectives are unclear to me: do I have to persuade more elves than Lucien? Or I just have to take as much as possible elves?
I cannot undo in this scenario.
Ardella has 7 MP which makes her able to get behind elves and take villages.
Whatever I do all elves board the ship.
Re: New Campaign: Invasion of Eliador
Thanks, I pushed the typo fixes.
When you visit a village in Glorienda, it gets +1 village scale. If you stay for a turn on a village, it doesn't increase anymore.
In the end, you get a unit with the level of the village scale in some later scenario.
When you visit a village in Glorienda, it gets +1 village scale. If you stay for a turn on a village, it doesn't increase anymore.
In the end, you get a unit with the level of the village scale in some later scenario.
Try out the dark board theme.
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Re: New Campaign: Invasion of Eliador
Is there anyone can complete scenario "Beach of Balas"?
Now I am stuck at this scenario after killing all enemy fencers, but how cross the sea before rescuing human prisoners?
Now I am stuck at this scenario after killing all enemy fencers, but how cross the sea before rescuing human prisoners?
Sorry for my english, I'm not english native.
Regards, Swampy.
(Already mastered the LotI as 4 times until the end, so wanna me to play it again!?)
Regards, Swampy.
(Already mastered the LotI as 4 times until the end, so wanna me to play it again!?)
Re: New Campaign: Invasion of Eliador
Without being TOO obvious about it, what do the kids want to check out in the opening dialog?DukeSwampy wrote: ↑March 16th, 2020, 7:08 am Is there anyone can complete scenario "Beach of Balas"?
Now I am stuck at this scenario after killing all enemy fencers, but how cross the sea before rescuing human prisoners?
Jyri Erik
Re: New Campaign: Invasion of Eliador
Mount Sinon
to join us -> to join us.
Invasion of Eliador
CTRL + B -> CTRL + E
Glorendia Elves
The progress bar of convincing the elves in a village is completly missing.
Zileads Treasure
repell this fool -> repel this foolish
The cuttlefish asks me if I will help it, but I have no idea how to do so and my leader doesn't answer anyway.
Bay of Heldurin
repell -> repel
Beach of Balas
Finaly -> Finally
Plains of Varad
Reloading makes most of the petrified allies disappear.
Invasion of Eliador (battle)
ready repeling -> ready to repel
It would be really cool if I could hand over the control of all my non hero units to the ai.
Last 'scenario'
tought -> though
realms of Wesnoth -> realms of Wesnoth.
None of the scenarios have scenario start file or a replay.
Units are not healed between scenarios.
I believe the 'Witches' in the last 2 scenarios are supposed to be the kind of witch you find in the campaign Raajal (the sequel).
to join us -> to join us.
Invasion of Eliador
CTRL + B -> CTRL + E
Glorendia Elves
The progress bar of convincing the elves in a village is completly missing.
Zileads Treasure
repell this fool -> repel this foolish
The cuttlefish asks me if I will help it, but I have no idea how to do so and my leader doesn't answer anyway.
Bay of Heldurin
repell -> repel
Beach of Balas
Finaly -> Finally
Plains of Varad
Reloading makes most of the petrified allies disappear.
Invasion of Eliador (battle)
ready repeling -> ready to repel
It would be really cool if I could hand over the control of all my non hero units to the ai.
Last 'scenario'
tought -> though
realms of Wesnoth -> realms of Wesnoth.
None of the scenarios have scenario start file or a replay.
Units are not healed between scenarios.
I believe the 'Witches' in the last 2 scenarios are supposed to be the kind of witch you find in the campaign Raajal (the sequel).