A New Order.

Discussion and development of scenarios and campaigns for the game.

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szopen
Posts: 631
Joined: March 31st, 2005, 12:51 pm

Post by szopen »

scott wrote:I think you are being a little hysterical. It's not a popularity contest. Better silence than a lot of people saying it sucks.
Well, I DO have my vision of most details of the campaign. However, come on, I will never believe anyone that he is doing campaign or whatever just to himself. At least, I'm doing the campaign because I want people to enjoy it. If people do not enjoy it, there is no point in releasing it on net, isn't it :)
You would probably say you would rather have negative feedback than none at all
Yes I would :) No feedback is terrifying thing.
scott
Posts: 5243
Joined: May 12th, 2004, 12:35 am
Location: San Pedro, CA

Post by scott »

Well, suit yourself. The part "and hope that others enjoy it too" is fine, but it has to be secondary.

My campaign went through 2 releases - the 0.5 and the 1.0 release, and feedback was a long time coming. However when it eventually came it was positive and it was nice to read. There definitely will be people who like it and tell you, some who don't like it and ignore you, and lots who are probably waiting for it to be finished before making a judgement. I personally like it (this may sound weird, but it reminds me of Dune) but am in the third category.

I made an MP era as a technical demonstration to show people how to include custom stuff. After months of silence someone finally posted some positive comments. I was secretly wondering what people thought, but if I didn't let it go, it would have driven me nuts.

You just have to press on and let it be about the work. Cliché, yes, but still true. Good luck.
Hope springs eternal.
Wesnoth acronym guide.
szopen
Posts: 631
Joined: March 31st, 2005, 12:51 pm

Post by szopen »

New version, 0.1.4 is on the way to campaign server.

The changes are not as big I wished. I had not enough time to add new scenarios, i merely made a skeletons for them.

HOWEVER, I encourage now to try Siege of Haeltin and Leaving Raedwood. I need feedback on whether those sceanrios are balanced. I would REALLY love to see some savegames, too!

*Corrected bugs reported by Isaac: chieftain now has leadership ability, missing images for Aragwaith Longsword fighter added again (I have no idea why they disappeared, though :) )
*Dialogue corrections in Hired Swords send by Ave
*Making campaign translations ready. First few string added to pl to check whether it works correctly (Awww it works, though it took me more than our to see first string translated, because I had read OLD instructions shipped with pokit). Now torangan may stop wondering why it is not at wescamp already :). Next version should have polish translation ready.
*Tiny corrections in 5a, 5b to make sure we later knew which path was chosen (only will be used in dialogues)
*Some small punctuation and similar corrections here and there.
*Scouting: Only Gawen is showed on the map, the rest is recalled on separate layer. You may only go back to freetown if found Lorin already. References to four other scenarios. You may now talk to peasants in three locations. You may use tent to conversations with your crew.
*Saorduc Swamps: map and initial setup NOT TESTED, DO NOT PLAY
*Scouting near Barnon: map and initial setup NOT TESTED, DO NOT PLAY
*Avenging Ruen: map and initial setup NOT TESTED, DO NOT PLAY
*Bontom: map and initial setup NOT TESTED, DO NOT PLAY

EYE CANDY:
*Special winter portraits for Lorin, Karen, Yaranov, Ruvio, Gawen Hagarthen
*New portrait: Gawen Hagarthen, Gawen Hagarthen when older (this is not used right now), Karl Regven, peasant
*Recolored portraits: Bor Cryne, Lady Lorin, Karen
*New Large lorin portrait to replace the old one in introduction (she looks now much more nasty now, I hope (though also a bit older, unfortunately :( ))
*Two large portraits: Reme Carrenemoe and Gawen Hagarthen, for use as story images.
*Large portrait as story image: .. When your mother died, I was chosen as your father's next wife... (This may need change in the future, but what the heck, for now it may stay).
*Story image: ... Furious Bor Cyrne ordered to search the whole battlefield, but his men efforts were fruitless ... (It looked much better before coloring :). I'm thinking how to save it but frankly i have no idea. I put much work into it, and the effects.. sigh. )
*Story image: .. Then Reme have left me and I was all alone ... (Before Hired Swords. I think it is best story image I did until now, not counting large portraits).
*Story image: Reme and Gawen. Well, it's basically two other images put together, but it may stay for now.
*Updated some unit images by wayfarer, who was so kind to redo some of Akladians.
capitol
Posts: 81
Joined: December 13th, 2003, 7:05 pm
Location: Sweden

Post by capitol »

The string "The old kingdom of Wesnoth lies in ruins, while barbarians are ruling over the people dreaming about old legends." sounds a little odd, maybe you meant something like "The old kingdom of Wesnoth lies in ruins, while barbarians are ruling over the people while they are dreaming about old legends." or something along those lines.

The string "We already were in obvious locations." should maybe be something along the lines of "We have already been in all the obvious locations."

"This is large-scale map" -> "This is a large-scale map"
Last edited by capitol on August 3rd, 2005, 7:26 pm, edited 2 times in total.
"The memory management on the PowerPC can be used to frighten small children."
ott
Inactive Developer
Posts: 838
Joined: September 28th, 2004, 10:20 am

Post by ott »

Unfortunately 0.1.4 is broken again; 0.1.3 was fine.

First of all, since you use custom images for the difficulty levels, you need to put the [binary_path] tag outside your campaign #ifdef.

Second, there seems to be an error with your macros: "Missing closing tag then at .../programming-macros.cfg:121 included from .../scenarios/10.cfg:7". That {OP}= looks fishy; I don't think macro substitutions are done on the left hand side of attribute assignments (though I might be wrong).
This quote is not attributable to Antoine de Saint-Exupéry.
szopen
Posts: 631
Joined: March 31st, 2005, 12:51 pm

Post by szopen »

I'm posting 0.1.5 on campaign server. Additional fixes will be soon (in four to five hours).

The CHANGELOG:

*All four scenarios referenced from "Scouting" scenarios are now playable. I have to just add interrogations and goodies.
HOWEVER, there is a lot internal changes:
*Changed macros and a lot of strings to make it ready for translation. It means,that unfortunately some of previous translations have to be redone :(
*Similarly, the macros typical only for first 6 scenarios moved out to separatefile. Terribly sorry for inconvenience for translators.

Next release will be concentrated on bringing all existing scenarios to
playability by balancing them. I will play myself the campaign from the
beginning to see what changes are needed especially after releasing
wesnoth 0.9.4.

Also, few new portraits and story images are planned, but since this
usually takes A LOT of time, the plans may change.


I plan to add interrogations plus corrections in few hours.
szopen
Posts: 631
Joined: March 31st, 2005, 12:51 pm

Post by szopen »

BTW, Just before I finished sketching the story for few scenarios, I realised that I may violate some rules of the campaign server.

IIRC:

"Wesnoth players range from 4 and on..."

But, it's quite essential for the campaign plot that one story have some erotic elements, and I even sketched few images for it. Of course, not using some pornographic elements (e.g. in image only back of naked woman is showed and nothing more), but before I added it to campaign I hesitated and right now the scenario is left into "unused" directory at my home dir.

What's your opinion on that?
capitol
Posts: 81
Joined: December 13th, 2003, 7:05 pm
Location: Sweden

Post by capitol »

My thougt is as long as it's not porngrapfic (ie no full frontal nudity) or the text is very explicit. Then its ok for me :), but I'm not a desitionmaker on these subjects.
"The memory management on the PowerPC can be used to frighten small children."
torangan
Retired Developer
Posts: 1365
Joined: March 27th, 2004, 12:25 am
Location: Germany

Post by torangan »

I guess it won't be a problem as long as you keep it to hints and maybe you should add a note to the description of the campaign so parents may have a chance to keep it away from small children. Shouldn't be that hard to tell the erotic part of the story with vague enough hints that only people who already know about those things understand it. :wink:
Ave
Posts: 221
Joined: February 28th, 2004, 4:42 pm
Location: Hungary

Post by Ave »

Yeah, torture is ok, sex is censored :evil:
szopen
Posts: 631
Joined: March 31st, 2005, 12:51 pm

Post by szopen »

Version 0.1.5a is on the way to server. It contains interrogations for Saorduc Swamps and Avenging Ruen scenarios plus some English corrections thanks to capitol.

So, you may now play that two scenarios. The other two (Bontom and Souting near Barnon) are not finished: well, you can play it, but without interrogating enemy leaders. You won't lose anything at Bontom, unless I will think something, but you MAY lose something at Barnon (but the informations you can gather at Barnon you MAY also gather elsewhere).

Enough of this spoilers :) Enjoy the game. The next release is planned for Tuesday. It will concentrate on balancing and bringing all scenarios to gameplay. I do not plan new scenarios for Tuesday release, even if I will add something new it will wait for Thursday at least, or for NEXT tuesday more probably. Some new portraits are possible.
szopen
Posts: 631
Joined: March 31st, 2005, 12:51 pm

Post by szopen »

Ave wrote:Yeah, torture is ok, sex is censored :evil:
I was actually thinking about similar thing, but then, I remember the discussion about this. pardon le mot, "whore war" which one of the users wanted to put on the campaign server.
genosuke
Posts: 57
Joined: June 23rd, 2005, 7:02 pm

Post by genosuke »

I was actually thinking about similar thing, but then, I remember the discussion about this. pardon le mot, "whore war" which one of the users wanted to put on the campaign server.
I'm glad I didn't post that campaign on the server. The fully-nude, big-busted, and crucified prostitute might have been slightly inappropriate for four year olds. What the hell was I thinking? :(
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turin
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Post by turin »

Ave wrote:Yeah, torture is ok, sex is censored :evil:
We don't show 4-year-olds pictures of people being tortured either... what are you talking about?
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
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torangan
Retired Developer
Posts: 1365
Joined: March 27th, 2004, 12:25 am
Location: Germany

Post by torangan »

The story of campaigns and the gameplay are usually full of cruel violence. War isn't nice unless seen from a very distanced point of view. So I see no more problem in sexual content as long as it is not explicit either. Parents who fear that their children may come into contact with harmfull contact shouldn't let them at anything they didn't check before. I don't think Wesnoth is playable for 4 years old children anyway.
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