New to wesnoth
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New to wesnoth
Ok well, hello everyone
i am real new to Wesnoth, and i have played a little a decided i like it...though, i have a few questions about the map editor..or editing in general
How do i place items on my map?
Are there neutral creatures?..like i can place on my map....but are not contorlled by players..that can guard such items?
Also, is there a type of terrin that is unpassable by all units?...if i maby wanted to foce units to go in 1 direction or for defence..or what have you.
i am real new to Wesnoth, and i have played a little a decided i like it...though, i have a few questions about the map editor..or editing in general
How do i place items on my map?
Are there neutral creatures?..like i can place on my map....but are not contorlled by players..that can guard such items?
Also, is there a type of terrin that is unpassable by all units?...if i maby wanted to foce units to go in 1 direction or for defence..or what have you.
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- Posts: 221
- Joined: May 21st, 2005, 1:18 am
- Location: New Zealand
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- Posts: 221
- Joined: May 21st, 2005, 1:18 am
- Location: New Zealand
Whenever the Generic Layout is updated for 0.9.2 (it hasn't been yet), it will make a very good template.Dan wrote:Yes, I would also like to know how to make campaigns... I use Windows.
That, and learn WML by looking on the wiki reference ( http://wesnoth.slack.it/?ReferenceWML ) and by dissecting other campaigns, preferably simpler ones.
"ILLEGITIMIS NON CARBORUNDUM"
Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom
Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom
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- Posts: 49
- Joined: April 17th, 2005, 8:18 am
There is a scenario editor provided with your OS (notepad probably for M$ users). There's no need to ship an extra one with wesnoth . If you want a graphical editor, then there's the map editor for you. Yes, that just builds maps. Because WML (Wesnoth Markup Language), which drives all the scenario logic is just too flexible to be simply given a GUI. There's so much more than just plopping monsters on the map, and to do that you just need a few lines of WML anyway.
However, there are a lot of user-provided scenarios and campaigns where you can look at the WML and borrow ideas, and a lot of helpful people on the forum. If you want to learn how to make a scenario with a map and some neutral monsters and items, it really isn't that hard and has been done before. Tell someone your idea and let them give you pointers, if you're prepared to spend some time and effort.
However, there are a lot of user-provided scenarios and campaigns where you can look at the WML and borrow ideas, and a lot of helpful people on the forum. If you want to learn how to make a scenario with a map and some neutral monsters and items, it really isn't that hard and has been done before. Tell someone your idea and let them give you pointers, if you're prepared to spend some time and effort.
Try some Multiplayer Scenarios / Campaigns
Re: New to wesnoth
Actually, I guess I can be more helpful than in the post above.
Now with that you can already have MP games, but... scenarios are a different thing.
A scenario follows a scripted logic written in WML. Here's a link to the wiki that explains it all. No need to repeat it all in this post.
A "map" is just the text data that you get when you use the map editor, for instance:Crono wrote:How do i place items on my map?
Code: Select all
sssWccwcsssWWWW
WWWsswDschiIn\D
WWWsPnnnGhGfMc1
WWWsPnccGfmhGnc
WWWsPw2\MIGhGsn
A scenario follows a scripted logic written in WML. Here's a link to the wiki that explains it all. No need to repeat it all in this post.
Units (representing creatures) always need to belong to a side. A side can only be ally or enemy to other sides. A neutral side would probably be an enemy side with low aggression setttings. Find out more in the wiki here on sides and here on units.Crono wrote:Are there neutral creatures?..like i can place on my map....but are not contorlled by players..that can guard such items?
Yes, there's two: cave wall (terrain letter "W", in the map editor it's completely black), and shroud (a kind of void terrain, letter is just a space " ", not available from the map editor). They are used in many MP maps.Crono wrote:Also, is there a type of terrin that is unpassable by all units?...if i maby wanted to foce units to go in 1 direction or for defence..or what have you.
Try some Multiplayer Scenarios / Campaigns
Yeah well, messed up WML can stop BfW from starting up at this moment (the devs are going to change that). But if that happens, just move your scenario file somewhere outside of the directories where Wesnoth looks for them, and you'll be fine. You can't mess up the game unless you have the C++ source code, a compiler, and a lot of technical knowledge .Dan wrote:One of the reasons I hesitate to learn this is because of the coding and stuff, I always think that I will mess up my Wesnoth.
Try some Multiplayer Scenarios / Campaigns