Redwall campaign

Discussion and development of scenarios and campaigns for the game.

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yoni
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Redwall campaign

Post by yoni »

Just putting the idea out there, not sure if i will have time to do it.

P.S. Redwall series By Brian Jacques.
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Elvish_Pillager
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Post by Elvish_Pillager »

No good. Most of the fighting in most of the books is in the defense of the Abbey, which would be hard to model, or preformed by tiny groups, which is not favorable to the Wesnoth engine.
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turin
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Post by turin »

Most of the fighting takes place either at Salamandastron, in Redwall, or traveling.

* Defending/attacking the cave system of Salamandastron might be interesting.

* Defending/attacking Redwall wouldn't; its basically just a castle. I could see maybe one scenario with it, but since most of the books that have it under attack have it under attack the entire time....

* Traveling: I could definitely see this. You have the 2-4 people from Redwall who cannot die, adn they join up with the Guosim, who are expendable. You can recruit shrews, but your leader is a mouse/squirrel/badger/whatever.

I do think a campaign based on Redwall is feasible. I don't know which book you could do, though; perhaps Salamandastron, or The Long Patrol? Those are the two that I remember with the most fighting and traveling combined. It might also be good to not base it on any one book, but take elements of each book that would make good scenarios.

PS: I've read all of the books, most several times, and I own 6 of them. :D
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quartex
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Post by quartex »

Including copyrighted names and characters would be a bad idea.

But you could make a campaign about talking animals fighting in a medieval world that looked strangely similar to the famous series of books.

Unless you're an artist yourself, or know ones, I think unit graphics would be your biggest restriction.
yoni
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Post by yoni »

quartex wrote:Including copyrighted names and characters would be a bad idea.

But you could make a campaign about talking animals fighting in a medieval world that looked strangely similar to the famous series of books.

Unless you're an artist yourself, or know ones, I think unit graphics would be your biggest restriction.
I could write the auther for permission, or not but he probably would not mind having his books more publisised(is that how you spell it?).
As for art, that is why i want it to be a group effort. (as well as that i stink at coding in wml...)
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yoni
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Post by yoni »

Redwall i have an idea for: A new tile that is like canyon, but looks different. And for the gates, a watchtower with no attacks, and a different picture. and on the inside, castles and keeps.

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Disto
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Post by Disto »

What i would do, is make the castle walls inpassable to the enemies, but any unit can be attacked on them as normal, so defenders could be used to harass the enemy but not let them in, and yes the gates would be a unit.
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yoni
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Post by yoni »

Great idea! Can You do it?
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Disto
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Post by Disto »

I could, if you can make the unit cfgs it would help.
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Post by Disto »

Code: Select all

[terrain]
symbol_image=castle
id=city wall
name= _ "City Wall"
char=z
aliasof=C
[/terrain]
This will hopefully work, then just give all the new units a foottype which can't move over it and ta-daa. Remember any of your units have to be able to use it.
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Post by Disto »

And...

Code: Select all

[movetype]
	name=???
		[movement_costs]
		deep_water=???
		shallow_water=???
		swamp_water=???
		grassland=???
		sand=???
		forest=???
		hills=???
		mountains=???
		village=???
		castle=???
		cave=???
		tundra=???
		canyon=???
		cavewall=???
                city_wall=1 or 100
		[/movement_costs]
         [/movetype]
Just fill in the gaps.
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yoni
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Post by yoni »

here is unit:
Attachments
Redwall_gate.cfg
(341 Bytes) Downloaded 242 times
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yoni
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Post by yoni »

how do i fill in the gaps?
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Dreadwing
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Post by Dreadwing »

Yeah this be good if there was a rat race or just rat units they can be part of northerner.....
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Post by Disto »

Just put the movement costs for ??? bits, sorry i didn't make it clear.
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