Campaign: Wesvoid

Discussion and development of scenarios and campaigns for the game.

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Snarius
Posts: 18
Joined: May 16th, 2007, 4:30 am

Post by Snarius »

Yeah, it would be great if you uploaded your version. Even if wesvoid stays broken forever it would be nice if it had a place on the web.

Afterwards let's see how far I get on scenario 3 :)
Prometheus
Posts: 117
Joined: March 15th, 2006, 10:50 am

Post by Prometheus »

I spent a couple of hours trying to upload it without success. It gets to the "add-on" screen but never uploads anything and eventually times out. Unless someone has an idea what is wrong I'm not going to try anymore.
Snarius
Posts: 18
Joined: May 16th, 2007, 4:30 am

Post by Snarius »

I don't know that it belongs on the campaign server now.

Here are some other ideas:
  • *Attach it here as a forum post, unless it's too big.
    *Send it to me as an email attachment (zpmorgan on gmail).
    *Use rapidshare
Prometheus
Posts: 117
Joined: March 15th, 2006, 10:50 am

Post by Prometheus »

You're right probably it doesn't belong on the campaign server.

OK, here is the working version, the first two scenarios. Like I said, it's basically a complete rewrite of the WML.
Attachments
voidworking.zip
(406.37 KiB) Downloaded 295 times
Last edited by Prometheus on May 24th, 2007, 10:49 pm, edited 1 time in total.
Prometheus
Posts: 117
Joined: March 15th, 2006, 10:50 am

Post by Prometheus »

Here are the terrain images of the original. The terrain images go under images not terrin.
Attachments
terrain.zip
(426.45 KiB) Downloaded 291 times
Prometheus
Posts: 117
Joined: March 15th, 2006, 10:50 am

Post by Prometheus »

And here is everything else.
Attachments
originalvoid.zip
(240.73 KiB) Downloaded 317 times
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