The Beautiful Child
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Re: The Beautiful Child
Hi,
This campaign didn't load for me.
This campaign didn't load for me.
Code: Select all
error preprocessor: Macro/file 'NEUTRAL_SIDE' is missing
at ~add-ons/The_Beautiful_Child/scenarios/Faithdome.cfg:1824
Re: The Beautiful Child
It doesn't happen for me, but some LotI updates tend to break this. Maybe I forgot to update the server version at some point. The latest version on the 1.14 server should be as up to date as possible.vghetto wrote: ↑December 28th, 2019, 6:44 pm Hi,
This campaign didn't load for me.
Code: Select all
error preprocessor: Macro/file 'NEUTRAL_SIDE' is missing at ~add-ons/The_Beautiful_Child/scenarios/Faithdome.cfg:1824
Done.Spirit_of_Currents wrote: ↑December 6th, 2019, 7:23 am 1. I wanted to play the entire campaign with few units only. I didn't recruit at all, and always had from two to five units. That's why I used debug mode to make my heroes more powerful. Unfortunately it was slow to get items. Could you add a cheat option to get random items? Or maybe even more cheat options?
Thanks.
The damage of poison is a global setting. Maybe I will find a way to do such a thing without too much complication.Spirit_of_Currents wrote: ↑December 6th, 2019, 7:23 am 3. I suggest some new weapon specials: toxic 2, toxic 4, toxic 8 etc. Toxic does damage like poison but is only cured when the unit is at full HP. If a unit is hit with different strengths of toxic, the strongest one stays.
The Beautiful Child, Affably Evil and Kill the King use Legend of the Invincibles, so I can't really do these changes individually in TBC and not in the others.Spirit_of_Currents wrote: ↑December 6th, 2019, 7:23 am If it wasn't clear, my suggestions apply to Affably Evil and LotI as well.
Re: The Beautiful Child
Hello!
I have a bug in the scenario "Coming of the Tide" that causes the game to crash.
It happens in the 3rd round as soon as Konrad II goes south from his keep. Also not sure why he's moving off at all.
I found a workaround by blocking the northern keeps so Konrad doesn't move on. But then I have to keep it blocked, or the crash will happen.
I have a bug in the scenario "Coming of the Tide" that causes the game to crash.
It happens in the 3rd round as soon as Konrad II goes south from his keep. Also not sure why he's moving off at all.
I found a workaround by blocking the northern keeps so Konrad doesn't move on. But then I have to keep it blocked, or the crash will happen.
- Attachments
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- TBC-Coming_of_the_Tide_Runde_4a.gz
- Savefile 2: Workaround, game crashes after I leave Konrads keep
- (510.92 KiB) Downloaded 312 times
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- TBC-Coming_of_the_Tide_Runde_3.gz
- Savefile 1: Game crashes during AI turn
- (498.87 KiB) Downloaded 322 times
Re: The Beautiful Child
I just started the campaign, and I have to say the script is great. I think an editor could help you make it easier to read and make it flow more easily, but I'm loving it.
Take command of Napoleon's armies in an 11 scenario historical campaign with the Napoleonic Warfare for Battle for Wesnoth project.
Re: The Beautiful Child
In scenario 3, I get an error code
Spoiler:
Take command of Napoleon's armies in an 11 scenario historical campaign with the Napoleonic Warfare for Battle for Wesnoth project.
Re: The Beautiful Child
This seems to be a wesnoth 1.12 only problem. I tried it on 1.14 and there were no issues.Fibon_44 wrote: ↑February 27th, 2020, 12:32 am Hello!
I have a bug in the scenario "Coming of the Tide" that causes the game to crash.
It happens in the 3rd round as soon as Konrad II goes south from his keep. Also not sure why he's moving off at all.
I found a workaround by blocking the northern keeps so Konrad doesn't move on. But then I have to keep it blocked, or the crash will happen.
My prose is always quite rough to read. I sometimes work on it, but this one is difficult to improve. An editor could help, but there are few volunteers.
I fixed it. The fix will be included in the next update.
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Re: The Beautiful Child
I don't know if this is a bug right now, or it's just me.
When I arrived at Burke's castle, for the first time, this below happens:
Burke's guards are my allies, and ... the poor merchant and merc are now the enemies? Is this normal, or did I screw up somewhere?
I'll attach my save file after this, but I don't think the merchants are supposed to die before I reach the castle... I'm also on the hardest mode, so is this a challenge to save them before the guards kill them?
When I arrived at Burke's castle, for the first time, this below happens:
Burke's guards are my allies, and ... the poor merchant and merc are now the enemies? Is this normal, or did I screw up somewhere?
I'll attach my save file after this, but I don't think the merchants are supposed to die before I reach the castle... I'm also on the hardest mode, so is this a challenge to save them before the guards kill them?
Re: The Beautiful Child
Hi! This is a fun campaign, i'm enjoying it a lot.
I noticed that in some scenarios messages appear in the prestart event, like in Punisher and Burkes_Retribution. While technically not a bug, the effect looks broken. When I first saw it, I thought wesnoth was about to crash on me
It's up to you, but it might look better if those message were moved to the start event or placed in [story]
Thanks!
Edit: Hi again, I'm not sure if this is Beautiful Child or Legend of the Invincibles issue, but I noticed that in the Punisher scenario, the recruited Peasant units don't have an animation for their pitchfork ranged attacks. Looking at the unit in debug mode shows that the name of the ranged attack is "pitchfork + a random number" like "pitchfork867", the number is different for every recruited peasant.
The name of the melee attack is unaltered "pitchfork" and it's animation works as normal.
I tried to hunt down the source of the bug in BC and LotI but couldn't find it.
Thanks again.
Edit2: possibly make_attacks_unique in LotI lua/stats.lua is the cause, it might need to factor in the range and type in deciding uniqueness.
Edit3: I don't think I got the notification right the previous time, so take 2. hopefully i'm not failing ... again
Sorry, if the notification worked the first time guys!
I noticed that in some scenarios messages appear in the prestart event, like in Punisher and Burkes_Retribution. While technically not a bug, the effect looks broken. When I first saw it, I thought wesnoth was about to crash on me
It's up to you, but it might look better if those message were moved to the start event or placed in [story]
Spoiler:
Edit: Hi again, I'm not sure if this is Beautiful Child or Legend of the Invincibles issue, but I noticed that in the Punisher scenario, the recruited Peasant units don't have an animation for their pitchfork ranged attacks. Looking at the unit in debug mode shows that the name of the ranged attack is "pitchfork + a random number" like "pitchfork867", the number is different for every recruited peasant.
The name of the melee attack is unaltered "pitchfork" and it's animation works as normal.
I tried to hunt down the source of the bug in BC and LotI but couldn't find it.
Thanks again.
Dugi wrote:
quote for notification.edwardspec wrote:
Edit2: possibly make_attacks_unique in LotI lua/stats.lua is the cause, it might need to factor in the range and type in deciding uniqueness.
Edit3: I don't think I got the notification right the previous time, so take 2. hopefully i'm not failing ... again
Sorry, if the notification worked the first time guys!
Quote for notification.
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Re: The Beautiful Child
Yeah, a bug in Goonville, before Burke's Castle, guards are allies, merchants are enemies. When I was buying items, merchants attacked me. I had to kill them all.
I played this campaign some time before and don't remember this bug
I played this campaign some time before and don't remember this bug
Co-founder and current maintainer of IsarFoundation, Afterlife Rated and overall Wesnoth Autohost Project
Developer and maintainer of my fork of World Conquest, Invincibles Conquest II
Developer and maintainer of my fork of World Conquest, Invincibles Conquest II
Re: The Beautiful Child
Same problem in Goonville. 1.147 I got to shop maybe 2-3 items before the merchants are killed by my allies. Would it have to do with "side=1" in the cfg file??
Re: The Beautiful Child
No, it was a bug, the code for making a side neutral changed and I have not correctly updated the code in that scenario.merithsage997 wrote: ↑June 15th, 2020, 9:13 pm Burke's guards are my allies, and ... the poor merchant and merc are now the enemies? Is this normal, or did I screw up somewhere?
I thought that using a [story] would not fit a single message announcement quite well. Do you want me to change it?vghetto wrote: ↑June 17th, 2020, 7:16 pm I noticed that in some scenarios messages appear in the prestart event, like in Punisher and Burkes_Retribution. While technically not a bug, the effect looks broken. When I first saw it, I thought wesnoth was about to crash on me
It's up to you, but it might look better if those message were moved to the start event or placed in [story]
Yes, this is a Legend of the Invincibles bug. I have commented out the offending line. It might cause problems with disabling retaliation attacks, but only in some corner cases where it's not important. The game simply cannot run well with renaming attacks.merithsage997 wrote: ↑June 15th, 2020, 9:13 pm Edit: Hi again, I'm not sure if this is Beautiful Child or Legend of the Invincibles issue, but I noticed that in the Punisher scenario, the recruited Peasant units don't have an animation for their pitchfork ranged attacks. Looking at the unit in debug mode shows that the name of the ranged attack is "pitchfork + a random number" like "pitchfork867", the number is different for every recruited peasant.
I did receive the notification, but I wasn't reading the forums because I was working on another project.merithsage997 wrote: ↑June 15th, 2020, 9:13 pm Edit3: I don't think I got the notification right the previous time, so take 2. hopefully i'm not failing ... again
________________
I have released an update mainly fixing the Goonville merchants.
Re: The Beautiful Child
I think I last tried this campaign right after you created it, and I haven't gone back since. I finally did and I like it a little too much (ask my wife).
I found the beginning too hard. After dying repeatedly in the first couple scenarios, I hacked a save file to give myself some armour, and then I could progress.
I believe I found a bug in scenario Faithdome: a comma instead of a dash. Line 412, part of the "quests.faithdome_southern_guards" event. It says:
but I think it should say
I found the beginning too hard. After dying repeatedly in the first couple scenarios, I hacked a save file to give myself some armour, and then I could progress.
I believe I found a bug in scenario Faithdome: a comma instead of a dash. Line 412, part of the "quests.faithdome_southern_guards" event. It says:
x,y=1-21,9,24
but I think it should say
x,y=1-21,9-24
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Re: The Beautiful Child
I've created https://wiki.wesnoth.org/TBC_Walkthrough
crooked ravine: +10 gold every time you start (this happens on a lot of scenarios). If you run away and come back, the same dialog is played every time the BoL show up. If Innyll (white mage) joins you and you leave and come back, there's another copy of her on the enemy side, which leads to an odd conversation when you kill her again.
Is my main character really supposed to have two legacies? I chose Lieutenant and Free, but I've taken AMLAs from Free and Fire Dragon.
In the final scenario, one of the bosses had a name like Dave the Red nickname_Destroyer. dwarftough said this was fixed over on the LotI forum.
1.14.15/1.0.1f/3.2.7
crooked ravine: +10 gold every time you start (this happens on a lot of scenarios). If you run away and come back, the same dialog is played every time the BoL show up. If Innyll (white mage) joins you and you leave and come back, there's another copy of her on the enemy side, which leads to an odd conversation when you kill her again.
Is my main character really supposed to have two legacies? I chose Lieutenant and Free, but I've taken AMLAs from Free and Fire Dragon.
In the final scenario, one of the bosses had a name like Dave the Red nickname_Destroyer. dwarftough said this was fixed over on the LotI forum.
1.14.15/1.0.1f/3.2.7
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Re: The Beautiful Child
Alas, the fix went into the beta for 1.15/1.16, the latest release for 1.14 is stuck with this bug. We have to live with it on 1.14 now. Hopefully it's not game breakingwhite_haired_uncle wrote: ↑November 30th, 2021, 8:11 pm In the final scenario, one of the bosses had a name like Dave the Red nickname_Destroyer. dwarftough said this was fixed over on the LotI forum.
1.14.15/1.0.1f/3.2.7
It probably wasn't intentional, but this flaw is present in any campaign with legacy choosing. I believe you may find it in "Affably Evil" as well if you try itwhite_haired_uncle wrote: ↑November 30th, 2021, 8:11 pm Is my main character really supposed to have two legacies? I chose Lieutenant and Free, but I've taken AMLAs from Free and Fire Dragon.
Co-founder and current maintainer of IsarFoundation, Afterlife Rated and overall Wesnoth Autohost Project
Developer and maintainer of my fork of World Conquest, Invincibles Conquest II
Developer and maintainer of my fork of World Conquest, Invincibles Conquest II
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- Joined: August 26th, 2018, 11:46 pm
- Location: A country place, far outside the Wire
Re: The Beautiful Child
FWIW, in AE I only got the one I chose. I glanced at the legacy choice in AE and TBC, and while I refuse to learn wml they look pretty different to me. While I don't understand the data structures, AE looks sensible, while TBC just looks wrong (it looks like it's replacing the last item in an array -- assuming it'll be the last one! -- with the new legacy, then replacing it again with something else, but I can't see how that would cause two legacies, if anything I'd expect none).dwarftough wrote: ↑December 1st, 2021, 1:25 amIt probably wasn't intentional, but this flaw is present in any campaign with legacy choosing. I believe you may find it in "Affably Evil" as well if you try itwhite_haired_uncle wrote: ↑November 30th, 2021, 8:11 pm Is my main character really supposed to have two legacies? I chose Lieutenant and Free, but I've taken AMLAs from Free and Fire Dragon.