Legend of the Invincibles
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Re: Legend of the Invincibles (chapter 9 is out)
Maybe it is somehow related to the testing version, but I have never encountered a problem like this.jeffgreen wrote:edit found it on the main server but not as an update add-on only as a new campaign.
I'll think of it. I am preparing to alter some chapter 1 dialogues.jeffgreen wrote:The chapter 6 dialogue works for me just the way it is. However for some it obviously doesn't - perhaps if more is made of Glubs curse and Lethelia suggests the preserved litch as a way of breaking the curse - but I'm grasping at straws - creativity isn't one of my strong points.
Load the last save file from the previous scenario, and try another way. I will fix it. From which scenario did you come there?edwardspec wrote:My units appeared in a sealed chamber with no visible way out.
- edwardspec
- Posts: 84
- Joined: March 29th, 2013, 9:37 pm
- Location: Russia
Re: Legend of the Invincibles (chapter 9 is out)
I'm sorry, I forgot to record it.Dugi wrote:From which scenario did you come there?
Re: Legend of the Invincibles (chapter 9 is out)
Got it! The error is:
It came up after a unit levelled up automatically - i.e. it required no input from me as there was only one direction in which to level up. This unit was carrying no items.
Sorry for my terrible bug reports so far, but this is it. Hope it helps!
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EDIT 1: crap. It just happened to another unit, an Elvish Archer at level 1 upon selecting it. It had no items whatsoever.
It is worth noting both units were recalled, as this was necessary on the specific scenario (recruiting not allowed)... but I don't think that affected their properties a great deal.
EDIT 2: Hmm, I just loaded it (as alt-tabbing doesn't work under Linux in this version, sure hope this is fixed) and the error no longer comes up. Sigh. This is just impossible to troubleshoot, methinks.
EDIT 3: Alright, confirmed, it only happens when you select a unit by clicking on it. Beyond that, I can't tell what's causing this error message to appear.
Code: Select all
<Invalid WML> Descriptions should no longer include the name as the first line (2)
Sorry for my terrible bug reports so far, but this is it. Hope it helps!
----
EDIT 1: crap. It just happened to another unit, an Elvish Archer at level 1 upon selecting it. It had no items whatsoever.
It is worth noting both units were recalled, as this was necessary on the specific scenario (recruiting not allowed)... but I don't think that affected their properties a great deal.
EDIT 2: Hmm, I just loaded it (as alt-tabbing doesn't work under Linux in this version, sure hope this is fixed) and the error no longer comes up. Sigh. This is just impossible to troubleshoot, methinks.
EDIT 3: Alright, confirmed, it only happens when you select a unit by clicking on it. Beyond that, I can't tell what's causing this error message to appear.
I am the maintainer of Temples of the nagas, the greatest 4-player co-op survival scenario in the universe!
Re: Legend of the Invincibles (chapter 9 is out)
@edwardspec It was either Temple of Ultimate Evil or Catacombs of Prolonged Agony. Correct me if I am wrong.
@Evropi I have searched through wesnoth's source code to find out that this is to warn about a change in the way the descriptions of abilities and weapons specials are written, in 1.11.2 it does not want it to start by the name of the ability (like in 1.10 and before), because it will be added automatically. Getting through this will take me some time, because there a lot of specific abilities in LotI and giving in different descriptions in for versions 1.10 and 1.11.2 need a lot of manual work (making a script to do it would probably take longer). Please check how abilities are displayed. I have checked where this function is called, and it is never called when WML is executed, just sometimes when the abilities are viewed, so it should not do any real harm. I will fix it (alternatively, you can edit your source code file
@Evropi I have searched through wesnoth's source code to find out that this is to warn about a change in the way the descriptions of abilities and weapons specials are written, in 1.11.2 it does not want it to start by the name of the ability (like in 1.10 and before), because it will be added automatically. Getting through this will take me some time, because there a lot of specific abilities in LotI and giving in different descriptions in for versions 1.10 and 1.11.2 need a lot of manual work (making a script to do it would probably take longer). Please check how abilities are displayed. I have checked where this function is called, and it is never called when WML is executed, just sometimes when the abilities are viewed, so it should not do any real harm. I will fix it (alternatively, you can edit your source code file
src/help.cpp
commenting the line that contained the error message you mentioned, and compile it again, if you want it quickly).Re: Legend of the Invincibles (chapter 9 is out)
Damn. I already started playing with new army .Dugi wrote: 1. Damn, I forgot to make it load its files. Fixed, uploaded immediately.
Hmm, maybe it has been on 2nd turn and I confused it with some fights as there were some daemons in start location and I had to dispatch them, using Efraim for sure. The problem here is that if I select "both" I would expect both leaders leveled upon selection of this option. Only Lethalia leveling makes it looking like if something goes wrong. And I used very same BfW 1.10.4 everywhere.2. Efraim should get exp in the second turn. He did it on my computer and also somebody else reported it. Strange. Which version of wesnoth were you using?
I guess there was so much text that I missed it somewhere. Shame on me, doh . Though since it's critical (daemons and other stuff are not really manageable for non-god units without equipment) I could suggest to mark it with color or so.3. You were told about it. I have reformulated it to make it more visible.
Aww, so it's BfW bug. Unfortunately it's in Ubuntu 12.10 repos by default. So updating it should fix things? Let's try.4. Because you're using wesnoth 1.10.4. Wesnoth 1.10.3 and wesnoth 1.10.4 have a serious bug in the interpretation of one WML tag. It will work well on 1.10.5, 1.10.6 and 1.11. I was reported errors of this kind repeatedly and I was not able to replicate them on 1.10.5 and higher (even if I used the save file created just before it).
Thanks for campaign!Thanks for feedback.
- edwardspec
- Posts: 84
- Joined: March 29th, 2013, 9:37 pm
- Location: Russia
Re: Legend of the Invincibles (chapter 9 is out)
That one.Dugi wrote:@edwardspec It was either Temple of Ultimate Evil
Re: Legend of the Invincibles (chapter 9 is out)
Dugi,
Thanks for the help before, I did play until the last turn then use "cl" to get to next scenario and it kept my efraim and family,
but same problem with the virtra line and i had to play until the last turn and the "cl" and it is like playing two lines
but now im at finally together and i only have my 3 heros intact and i cant see virtra at all, what could i do?
Thanks for the help before, I did play until the last turn then use "cl" to get to next scenario and it kept my efraim and family,
but same problem with the virtra line and i had to play until the last turn and the "cl" and it is like playing two lines
but now im at finally together and i only have my 3 heros intact and i cant see virtra at all, what could i do?
Re: Legend of the Invincibles (chapter 9 is out)
On entering the Tunnels of Cruelty, the auto recall only recalls 19 not 20 (I've not tried anywhere else)
Re: Legend of the Invincibles (chapter 9 is out)
The thing you could get increased at the beginning was the level of redeem (in the case if your redeem might not be strong enough to be able to redeem the enemies there). The advancements are added when you're starting with that chapter, and these things are not related. I wonder what would you say if I replaced the premade choices you get if you start a later chapter by free choices like this.t3st3r wrote:Hmm, maybe it has been on 2nd turn and I confused it with some fights as there were some daemons in start location and I had to dispatch them, using Efraim for sure. The problem here is that if I select "both" I would expect both leaders leveled upon selection of this option. Only Lethalia leveling makes it looking like if something goes wrong. And I used very same BfW 1.10.4 everywhere.
Making it written in bold.t3st3r wrote:I guess there was so much text that I missed it somewhere. Shame on me, doh . Though since it's critical (daemons and other stuff are not really manageable for non-god units without equipment) I could suggest to mark it with color or so.
Thanks.edwardspec wrote:That one.
@4b4b4b
Your problem is somewhat unique, you could not avoid it, I could not replicate it and nobody else encountered it. So I am giving up looking for a fix and I suggest you to simply play the two scenarios without her until the children leave you because of the situation.
@jeffgreen
That is weird, it should recall the same number of units everywhere, because the code is the same. I think that I just made it recall 19 units instead of 20 accidentally.
Edit: Yeah, the code recalls 19 units instead of 20.
Re: Legend of the Invincibles (chapter 9 is out)
4b4b4b,
I had it too, I when I was cheating, then I replayed chapter 8 and it didn't happen again
I had it too, I when I was cheating, then I replayed chapter 8 and it didn't happen again
Re: Legend of the Invincibles (chapter 9 is out)
Chapter 6 feedback(the Awakening)
Why i awoke?
Lethalia's new old body is really weak compared to the one i got used in ch5, but well one can't keep growing like her for infinitum^^
Exp and difficulty is tuned really well, altough in easy she is no match for undeads.
ReGearing the heroes was really much needed as i had a pretty casual equipment before.Now i'm geared in order to keep weaknesses as low as possible.
Lethalia and Efraim's break out was a big surprise to me, even if i had a feeling that they couldn't go on with Lethalia's increasing anger.
Fighting her wasn't much a problem as she stayed most of the time in her castle.Anyway "killing" her was quite hard.
Now i understand how it's scary to have a preserved lich as opponent.In chapter 5 they could have fought effectively with or without army...
The Phoenix was a good trial and it gave really good exp in the frozen land, but was a nightmare on the Pyro's world.I'd have liked to see some fire elemental in the fire world, just to set the mood:)
Redeem mechanic is great as it levels up, but it's really frustrating when misses, as it feels you have just wasted a really powerful attack.It adds pressure also to know that you won't be able to use it as you wish, and it's the only way to add new advancements.
I'd rather have a sure hit chance against lvl{X} units with redeem (X), 50% against lvl X+1 and flat 25% against lvl X+2 and further units.
I'm also puzzled about how the soul is counted and how many souls i need to advance.I hope absorbing a lvl3 counts more than absorbing a lvl1.
Last level and Lethalia Re-Re-Awakening was a good moment, even if i thought, as a Final Fantasy player, that phoenix pinion would kill an undead, instead of resurrecting him:D
Why i awoke?
Lethalia's new old body is really weak compared to the one i got used in ch5, but well one can't keep growing like her for infinitum^^
Exp and difficulty is tuned really well, altough in easy she is no match for undeads.
ReGearing the heroes was really much needed as i had a pretty casual equipment before.Now i'm geared in order to keep weaknesses as low as possible.
Lethalia and Efraim's break out was a big surprise to me, even if i had a feeling that they couldn't go on with Lethalia's increasing anger.
Fighting her wasn't much a problem as she stayed most of the time in her castle.Anyway "killing" her was quite hard.
Now i understand how it's scary to have a preserved lich as opponent.In chapter 5 they could have fought effectively with or without army...
The Phoenix was a good trial and it gave really good exp in the frozen land, but was a nightmare on the Pyro's world.I'd have liked to see some fire elemental in the fire world, just to set the mood:)
Redeem mechanic is great as it levels up, but it's really frustrating when misses, as it feels you have just wasted a really powerful attack.It adds pressure also to know that you won't be able to use it as you wish, and it's the only way to add new advancements.
I'd rather have a sure hit chance against lvl{X} units with redeem (X), 50% against lvl X+1 and flat 25% against lvl X+2 and further units.
I'm also puzzled about how the soul is counted and how many souls i need to advance.I hope absorbing a lvl3 counts more than absorbing a lvl1.
Last level and Lethalia Re-Re-Awakening was a good moment, even if i thought, as a Final Fantasy player, that phoenix pinion would kill an undead, instead of resurrecting him:D
Re: Legend of the Invincibles (chapter 9 is out)
In chapter 8, scenario Finally together, the objective is "Reach the cave in the southeastern corner of the map"
Re: Legend of the Invincibles (chapter 9 is out)
The sleep wasn't supposed to be permanent, just temporary, bound to spontaneously end. Their energy was slowly recuperating, and after millennia, it got strong enough. And Efraim awoke because of Lethalia's proximity.Silux wrote:Why i awoke?
Why not? I might add some.Silux wrote:I'd have liked to see some fire elemental in the fire world, just to set the mood:)
On higher levels, its chance to hit will increase. But because it already has a chance to fail on enemies whose level is too high, I might make it always hit.Silux wrote:Redeem mechanic is great as it levels up, but it's really frustrating when misses, as it feels you have just wasted a really powerful attack.
All units add the same amount. Level 1 units are easy to absorb, but they can be killed with ease otherwise, high levels are more useful to redeem when trying to beat an army, but it can fail if your redeem is not strong enough.Silux wrote:I'm also puzzled about how the soul is counted and how many souls i need to advance.I hope absorbing a lvl3 counts more than absorbing a lvl1.
I never played it, and with this part, I was inspired only by one song.Silux wrote:Last level and Lethalia Re-Re-Awakening was a good moment, even if i thought, as a Final Fantasy player, that phoenix pinion would kill an undead, instead of resurrecting him:D
I have read the rest, just had nothing to reply except the classical yeah, yeah, as intended, thanks, yeah, etc.
Whoops, I will fix it. It will be 'defeat all enemy leaders'.jeffers0n wrote:In chapter 8, scenario Finally together, the objective is "Reach the cave in the southeastern corner of the map"
Re: Legend of the Invincibles (chapter 9 is out)
Thanks for your advice.. I did hack through the jungle and the gates of hell...but it wouldn't connect to chapter 9, it was error: unknown scenario: transporting facilities
edit: debug and "cl" did the trick
never had the chance to say..great campaign..it kinda makes me never want to play other wesnoth campaign anymore tho because the units are too weak XD
edit: debug and "cl" did the trick
never had the chance to say..great campaign..it kinda makes me never want to play other wesnoth campaign anymore tho because the units are too weak XD
Re: Legend of the Invincibles (chapter 9 is out)
I leveled up my "evil" lethelia after finding her in the cruelty tunnel .. i was able to choose the advancement but the effect wont occur? Like i chose better with sword but it didnt get any better with sword...not did it imcrease hp
when i click item and unit information, it says "oops, its only temporary or something went wrong"
also, i think there might be some problem with advancing in chapter 9, i finally leveled up lethelia after 4000xp and chose dazzling enemy with entropy, well..enemies didnt get dazzled..same happened with efraim when i chose regenerate 2hp more..basically none of the advancement work in chapter 9
when i click item and unit information, it says "oops, its only temporary or something went wrong"
also, i think there might be some problem with advancing in chapter 9, i finally leveled up lethelia after 4000xp and chose dazzling enemy with entropy, well..enemies didnt get dazzled..same happened with efraim when i chose regenerate 2hp more..basically none of the advancement work in chapter 9