The Fall of Wesnoth Campaign version 0.0.12 released
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Re: The Fall of Wesnoth Campaign version 0.0.8
Ok. So I have just released version 0.0.8 of the campaign. it contains the next 3 scenarios. hopefully there will be more released sometime next week. please restart your game because there was a lot added story-wise to scenario 1.
Re: The Fall of Wesnoth Campaign version 0.0.8
Hi, I've got a header_offset msg error, I use 1.6.4 version on windows xp.
Thanks
I don't know how to make, a screen capture, of the msg, sorry.
Thanks
I don't know how to make, a screen capture, of the msg, sorry.
Re: The Fall of Wesnoth Campaign version 0.0.8
sorry about that. i thought i had fixed it. expect it to be fixed later today. which scenario did you recieve it on?
EDIT: Nevermind. it happens on scenario 1.
EDIT: Nevermind. it happens on scenario 1.
Re: The Fall of Wesnoth Campaign version 0.0.8
Fixed and uploaded.
Re: The Fall of Wesnoth Campaign version 0.0.8
scenario 5 released.
coded Rebellion During the Dark Age
Currently working on:
Era of the Future
Currently working on:
Era of the Future
- Pentarctagon
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Re: The Fall of Wesnoth Campaign version 0.0.8
on 1.6.4 i get an unknown terrain error when the game tries to load the second scenario (i have all other required add-ons). i looked, and the problem was that the _main.cfg does not have
in it. after i added this, it worked fine.
Code: Select all
{~campaigns/Wesnoth_1.7_Terrain_Pack/terrain.cfg}
{~campaigns/Wesnoth_1.7_Terrain_Pack/terrain-graphics/}
{~campaigns/Wesnoth_1.7_Terrain_Pack/terrain-graphics.cfg}
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
Re: The Fall of Wesnoth Campaign version 0.0.8
Can somebody explain to me, why the campaign is listed as complete, when you still working on it ?
Thanks
Thanks
Re: The Fall of Wesnoth Campaign version 0.0.8
ok. thanks. i thought i had included that, but appearently not.Pentarctagon wrote:on 1.6.4 i get an unknown terrain error when the game tries to load the second scenario (i have all other required add-ons). i looked, and the problem was that the _main.cfg does not havein it. after i added this, it worked fine.Code: Select all
{~campaigns/Wesnoth_1.7_Terrain_Pack/terrain.cfg} {~campaigns/Wesnoth_1.7_Terrain_Pack/terrain-graphics/} {~campaigns/Wesnoth_1.7_Terrain_Pack/terrain-graphics.cfg}
umm... it shouldn't be seeing as it is only at version 0.0.9b right now.ydcl wrote:Can somebody explain to me, why the campaign is listed as complete, when you still working on it ?
Thanks
EDIT: expect delays on scenario 6. lil bro broke his arm. and it is family before wesnoth.
Re: The Fall of Wesnoth Campaign version 0.0.8
You lose if you kill the Orc leader in the first scenario.
In the following scenario Gwadoc turns back into a level 1 Sergeant with no XP even so I leveled him in the first scenario. For some reason the villager spawn event is "first_time_only=no" and thus you can produce an infinite amount of peasants.
Played on 1.7.3.
In the following scenario Gwadoc turns back into a level 1 Sergeant with no XP even so I leveled him in the first scenario. For some reason the villager spawn event is "first_time_only=no" and thus you can produce an infinite amount of peasants.
Played on 1.7.3.
"If gameplay requires it, they can be made to live on Venus." -- scott
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Re: The Fall of Wesnoth Campaign version 0.0.8
The first two definitely sound like bugs of some sort. Killing the orc leader should be optional but not required to win. Gwadoc is supposed to jump to the swordsman line after joining the prince's guard in the second scenario. I should point out that their is precedent for this kind of jump from one line to another in a mainline campaign, I believe (Tallin in Northern Rebirth).Soliton wrote:You lose if you kill the Orc leader in the first scenario.
In the following scenario Gwadoc turns back into a level 1 Sergeant with no XP even so I leveled him in the first scenario. For some reason the villager spawn event is "first_time_only=no" and thus you can produce an infinite amount of peasants.
Played on 1.7.3.
"One man alone cannot fight the future"-
The X-files
"Send these foul beasts into the abyss"-Gandalf
The X-files
"Send these foul beasts into the abyss"-Gandalf
Re: The Fall of Wesnoth Campaign version 0.0.8
not. this will not happen unless i can get an artist to help by making custum art for a new unit line that would be more powerful than the spearman line. because sergent line> spearman line weakens him by eliminating his ranged attack.The Great Rings wrote:Gwadoc is supposed to jump to the swordsman line after joining the prince's guard in the second scenario.
yes that is a bug. thank you for catching it(i never managed to actually kill him).Soliton wrote:You lose if you kill the Orc leader in the first scenario.
EDIT: i just looked at the event's coding and the endlevel tag does say result=victory.
hmm. this shouldn't be happening. i will look into it.Soliton wrote:In the following scenario Gwadoc turns back into a level 1 Sergeant with no XP even so I leveled him in the first scenario.
oops, guess that was a pretty big mistake. i'll fix that tommorrow night(i'll be taking care of my bro during the day)Soliton wrote: For some reason the villager spawn event is "first_time_only=no" and thus you can produce an infinite amount of peasants.
all in all expect the bugfix release to be Tuesday sometime after midnight eastern U.S. time as long as i finish debugging it by then.
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- Joined: January 26th, 2008, 10:39 pm
- Location: On the front line of battle, defying hopeless odds
Re: The Fall of Wesnoth Campaign version 0.0.8
Fair enough. However, if that can't be resolved I may have to do a little rewriting. I'll PM you about it later.Huston wrote:not. this will not happen unless i can get an artist to help by making custum art for a new unit line that would be more powerful than the spearman line. because sergent line> spearman line weakens him by eliminating his ranged attack.The Great Rings wrote:Gwadoc is supposed to jump to the swordsman line after joining the prince's guard in the second scenario.
"One man alone cannot fight the future"-
The X-files
"Send these foul beasts into the abyss"-Gandalf
The X-files
"Send these foul beasts into the abyss"-Gandalf
Re: The Fall of Wesnoth Campaign version 0.0.8
It never gets there since you kill everyone just before. The filter goes directly in [kill].Huston wrote:EDIT: i just looked at the event's coding and the endlevel tag does say result=victory.
You can not win scenario 4 since (apart from the ridiculous amount of enemies) when you reach the signpost the level does not end.
"If gameplay requires it, they can be made to live on Venus." -- scott
Re: The Fall of Wesnoth Campaign version 0.0.8
ah ok. i'll fix that.Soliton wrote:It never gets there since you kill everyone just before. The filter goes directly in [kill].Huston wrote:EDIT: i just looked at the event's coding and the endlevel tag does say result=victory.
ok i'll have to fix that too.Soliton wrote: You can not win scenario 4 since (apart from the ridiculous amount of enemies) when you reach the signpost the level does not end.