'When Came out the Shadows' campaign
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Re: 'When Came out the Shadows' campaign
If you don't want to attach it on here and want me to do upload it for you, just send it my way.domingo wrote:I would trust you if I did that!Turuk wrote:Ah, worried of giving out your password to someone else? Well if you sent it to me, I'm certainly not going to run wild and rampant with your passphrase.
Mainline Maintainer: AOI, DM, NR, TB and THoT.
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
Re: 'When Came out the Shadows' campaign
So...
-First file: all the campaign, except the "images" folder
Create an "images" folder in the main folder.
-First file: all the campaign, except the "images" folder
Create an "images" folder in the main folder.
- Attachments
-
- WCotS-part1.tar.gz
- (334.71 KiB) Downloaded 253 times
http://www.wesnoth.org/forum/viewtopic.php?f=8&t=21994
When Came out the Shadows
When Came out the Shadows
Re: 'When Came out the Shadows' campaign
Then, untar the "portraits" folder and put it in "images". Do the same with the folders which will be untared from "others".
You have to take the older version and take all the story images from it. Add them to the new "story" folder, with the new map of the archipelago.
edit: I did that because I were not going to upload them again whereas they are the same than those in the older version...
You're still alive?
So you should have 5 folders in "images": "items", "portraits", "projectiles", "story", "units". In "story", you should have the new map of the archipelago (I don't remember if it was in the current version ) and the other.
Tomorrow the last folder ("others") should follow... You will be able to do what I have just written!
Well, now it should work!
You have to take the older version and take all the story images from it. Add them to the new "story" folder, with the new map of the archipelago.
edit: I did that because I were not going to upload them again whereas they are the same than those in the older version...
You're still alive?
So you should have 5 folders in "images": "items", "portraits", "projectiles", "story", "units". In "story", you should have the new map of the archipelago (I don't remember if it was in the current version ) and the other.
Tomorrow the last folder ("others") should follow... You will be able to do what I have just written!
Well, now it should work!
- Attachments
-
- portraits.tar
- (1.1 MiB) Downloaded 275 times
Last edited by domingo on July 10th, 2009, 11:18 pm, edited 1 time in total.
http://www.wesnoth.org/forum/viewtopic.php?f=8&t=21994
When Came out the Shadows
When Came out the Shadows
Re: 'When Came out the Shadows' campaign
The following folder...
Oh, and IMPORTANT: I have noted an error from me in the code.
In "14_La_Liberation_de_La_Baie_du_Sud.cfg", in the first lines, must be replaced by
Yeah I know, it's in French
Have a lot of fun...
edit: Hey, I see the first file has only been downloaded 1 time whereas the second has been 7... I hope I correctly explained...
Oh, and IMPORTANT: I have noted an error from me in the code.
In "14_La_Liberation_de_La_Baie_du_Sud.cfg", in the first lines,
Code: Select all
next_scenario="14_bis_L_Adieu"
Code: Select all
next_scenario="14_bis_Poursuivis"
Have a lot of fun...
edit: Hey, I see the first file has only been downloaded 1 time whereas the second has been 7... I hope I correctly explained...
- Attachments
-
- others.tar
- (1.32 MiB) Downloaded 281 times
http://www.wesnoth.org/forum/viewtopic.php?f=8&t=21994
When Came out the Shadows
When Came out the Shadows
Re: 'When Came out the Shadows' campaign
I've just played through Ver.1.1.0 with BfW 1.6.4. Some bugs as followed happened.
1. In 'Father_and_Son' scenario (06_Pere_et_Fils.cfg)
All leaders were killed at 9th turn, but Lyndil-Hoaklyl didin't appear.
The conversation at end went on without him.
2. In 'Unhoped-for_Alliance' scenario (07_Alliance_Inesperee.cfg)
A. "revelation" in line 13 should be "revelation.ogg"
this bug stopped the game at the end of another music "the_king_is_dead.ogg".
B. I ended with Cheranoo living but Konrad talked as if he's dead (line 511).
3. In 'The_Battle_for_Dan_Tonk' scenario (19_La_Bataille_pour_Dan_Tonk.cfg)
I recalled Cand and Cend and moved them, but the event didn't happen.
I couldn't find out the causes except 2-A, but it seems to me that 'if' statement is not working well.
Though I almost wrote only about bugs, I really enjoyed your campaign and that's why I wrote this message.
I hope this information may help you.
1. In 'Father_and_Son' scenario (06_Pere_et_Fils.cfg)
All leaders were killed at 9th turn, but Lyndil-Hoaklyl didin't appear.
The conversation at end went on without him.
2. In 'Unhoped-for_Alliance' scenario (07_Alliance_Inesperee.cfg)
A. "revelation" in line 13 should be "revelation.ogg"
this bug stopped the game at the end of another music "the_king_is_dead.ogg".
B. I ended with Cheranoo living but Konrad talked as if he's dead (line 511).
3. In 'The_Battle_for_Dan_Tonk' scenario (19_La_Bataille_pour_Dan_Tonk.cfg)
I recalled Cand and Cend and moved them, but the event didn't happen.
I couldn't find out the causes except 2-A, but it seems to me that 'if' statement is not working well.
Though I almost wrote only about bugs, I really enjoyed your campaign and that's why I wrote this message.
I hope this information may help you.
Re: 'When Came out the Shadows' campaign
Yes, thank you for your post and for playing WCotS. I will make the best as soon as I could (a new version were almost ready)...
http://www.wesnoth.org/forum/viewtopic.php?f=8&t=21994
When Came out the Shadows
When Came out the Shadows
Re: 'When Came out the Shadows' campaign
Hi,
When Came out the Shadows v1.2.1 has just been uploaded. It should be free of bugs, I hope the ones which were found have been removed...
The following changes were made :
Version 1.2.1 (october 2009):
-Some modifications in the code
-Addroran IX is no longer a Death Knight but a Death Baron
Version 1.2.0 (never uploaded):
-Some corrections and modifications in the code; and some additions in different scenarios; the epilogue has been modified
-Some modifications in a few maps
-Lyndil-Hoaklyl has a new portrait (transparent)
-Transparent portrait for Houk'Gourou
-Two new scenarios : "Orcish Science" (plot only) and "Pursued"
-New character (Cynthia)
-The "Under the Evil Shadows" scenario now available (new map)
-The old musics which had been removed from Wesnoth are available (I like them)
-Campaign can now be translated
When Came out the Shadows v1.2.1 has just been uploaded. It should be free of bugs, I hope the ones which were found have been removed...
The following changes were made :
Version 1.2.1 (october 2009):
-Some modifications in the code
-Addroran IX is no longer a Death Knight but a Death Baron
Version 1.2.0 (never uploaded):
-Some corrections and modifications in the code; and some additions in different scenarios; the epilogue has been modified
-Some modifications in a few maps
-Lyndil-Hoaklyl has a new portrait (transparent)
-Transparent portrait for Houk'Gourou
-Two new scenarios : "Orcish Science" (plot only) and "Pursued"
-New character (Cynthia)
-The "Under the Evil Shadows" scenario now available (new map)
-The old musics which had been removed from Wesnoth are available (I like them)
-Campaign can now be translated
http://www.wesnoth.org/forum/viewtopic.php?f=8&t=21994
When Came out the Shadows
When Came out the Shadows
Re: 'When Came out the Shadows' campaign
I have found a bug. I played 14_ter ("Farewell") and I saw the following code didn't work. However, and remember it worked previously but I made some changes since. I probably made a mistake...
In this scenario, Merlin, Lyndil-Hoaklyl and Konrad have to escape by joining the ships.
I send Lyndil-Hoaklyl in (26;34) and it's OK, I have "1" when I type "show_var char_on_ships".
But it didn't work when Merlin or Konrad do the same...
Can anybody tell me why ?
In this scenario, Merlin, Lyndil-Hoaklyl and Konrad have to escape by joining the ships.
I send Lyndil-Hoaklyl in (26;34) and it's OK, I have "1" when I type "show_var char_on_ships".
But it didn't work when Merlin or Konrad do the same...
Can anybody tell me why ?
Code: Select all
# Concerning the next 3 events, I wrote 3 cases according to the coordinates (see the filter)
#when a character boards on a ship (8,30)
{ITEM_TOUCHPLATE 8 30}
[event]
name=moveto
first_time_only=yes
[filter]
id=Konrad
id=Merlin
id=Lyndil-Hoaklyl
x=8
y=30
[/filter]
[terrain]
terrain=Wo
x,y=9,30
[/terrain]
[redraw]
[/redraw]
[set_variable]
name=char_on_ships
add=1
[/set_variable]
[if]
[variable]
name=char_on_ships
numerical_equals=3
[/variable]
[then]
[message]
id=Lyndil-Hoaklyl
message= _ "Come on! Be ready to leave the coast!"
[/message]
[message]
id=Cutty Fredd
message= _ "Quick! Leave!"
[/message]
[message]
id=Merlin
message= _ "May the Lords of the Light protect all of them!"
[/message]
[endlevel]
result=victory
[/endlevel]
[/then]
[/if]
[/event]
#when a character boards on a ship (12,30)
{ITEM_TOUCHPLATE 12 30}
[event]
name=moveto
first_time_only=yes
[filter]
id=Konrad
id=Merlin
id=Lyndil-Hoaklyl
x=12
y=30
[/filter]
[terrain]
terrain=Wo
x,y=13,30
[/terrain]
[redraw]
[/redraw]
[set_variable]
name=char_on_ships
add=1
[/set_variable]
[if]
[variable]
name=char_on_ships
numerical_equals=3
[/variable]
[then]
[message]
id=Lyndil-Hoaklyl
message= _ "Come on! Be ready to leave the coast!"
[/message]
[message]
id=Cutty Fredd
message= _ "Quick! Leave!"
[/message]
[message]
id=Merlin
message= _ "May the Lords of the Light protect all of them!"
[/message]
[endlevel]
result=victory
[/endlevel]
[/then]
[/if]
[/event]
#when a character boards on a ship (26,34)
{ITEM_TOUCHPLATE 26 34}
[event]
name=moveto
first_time_only=yes
[filter]
id=Konrad
id=Merlin
id=Lyndil-Hoaklyl
x=26
y=34
[/filter]
[terrain]
terrain=Wo
x,y=27,34
[/terrain]
[redraw]
[/redraw]
[set_variable]
name=char_on_ships
add=1
[/set_variable]
[if]
[variable]
name=char_on_ships
numerical_equals=3
[/variable]
[then]
[message]
id=Lyndil-Hoaklyl
message= _ "Come on! Be ready to leave the coast!"
[/message]
[message]
id=Cutty Fredd
message= _ "Quick! Leave!"
[/message]
[message]
id=Merlin
message= _ "May the Lords of the Light protect all of them!"
[/message]
[endlevel]
result=victory
[/endlevel]
[/then]
[/if]
[/event]
http://www.wesnoth.org/forum/viewtopic.php?f=8&t=21994
When Came out the Shadows
When Came out the Shadows
-
- Inactive Developer
- Posts: 2461
- Joined: August 15th, 2008, 8:46 pm
- Location: Germany
Re: 'When Came out the Shadows' campaign
Code: Select all
#I'd try
[filter]
id=...
[or]
id=...
[/or]
[/filter]
#instead of
[filter]
id=...
id=...
[/filter]
#also,
[filter]
id=...,...
[/filter]
#doesn't work afaik
#(comma separated list of ids)
projects (BfW 1.12):
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
Re: 'When Came out the Shadows' campaign
Hi,
It's what I did first. But I changed because I had a bug. I am going to rewrite this and try to play again.
Thanks for your answer
It's what I did first. But I changed because I had a bug. I am going to rewrite this and try to play again.
Thanks for your answer
http://www.wesnoth.org/forum/viewtopic.php?f=8&t=21994
When Came out the Shadows
When Came out the Shadows
Re: 'When Came out the Shadows' campaign
Hi,
I could beat the scenarios up to "the plain of ydra". But in this scenario I can't see a chance. 100 gold, 4 characters which are not to be beaten and hundreds of enemies. Best I did in "easy" was turn 9.
Could you give me a hint?
More gold? Level 1 characters will be dead immediately and there is no income...
Thanks
Herbert
I could beat the scenarios up to "the plain of ydra". But in this scenario I can't see a chance. 100 gold, 4 characters which are not to be beaten and hundreds of enemies. Best I did in "easy" was turn 9.
Could you give me a hint?
More gold? Level 1 characters will be dead immediately and there is no income...
Thanks
Herbert
- Sgt. Groovy
- Art Contributor
- Posts: 1471
- Joined: May 22nd, 2006, 9:15 pm
- Location: Helsinki
Re: 'When Came out the Shadows' campaign
I've run into a bizarre bug in "Farewell". The scenario ends in victory in the middle of the first round when I'm moving my units. The behaviour is a bit inconsistent, sometimes the end comes after I have moved two units, sometimes three, and it doesn't seem to matter what units I'm moving. I have looked at the source, and as far as I can tell, it should be okay.
Also, I've found the plot a bit hard to follow, for example I'm still waiting for this "When" character to pop into the light.
Also, I've found the plot a bit hard to follow, for example I'm still waiting for this "When" character to pop into the light.
Tiedäthän kuinka pelataan.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.
Re: 'When Came out the Shadows' campaign
Hello,
'When Came out the Shadows' campaign is officially abandonned. I can no longer maintain it. The last update worked on Wesnoth 1.6 and is on this server. I can give informations and help anybody wants to continue the campaign !
Hope an answer...
'When Came out the Shadows' campaign is officially abandonned. I can no longer maintain it. The last update worked on Wesnoth 1.6 and is on this server. I can give informations and help anybody wants to continue the campaign !
Hope an answer...
http://www.wesnoth.org/forum/viewtopic.php?f=8&t=21994
When Came out the Shadows
When Came out the Shadows