'When Came out the Shadows' campaign

Discussion and development of scenarios and campaigns for the game.

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Turuk
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Re: 'When Came out the Shadows' campaign

Post by Turuk »

domingo wrote:
Turuk wrote:Ah, worried of giving out your password to someone else? Well if you sent it to me, I'm certainly not going to run wild and rampant with your passphrase. ;)
I would trust you if I did that! :D
If you don't want to attach it on here and want me to do upload it for you, just send it my way. :)
Mainline Maintainer: AOI, DM, NR, TB and THoT.
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
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domingo
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Re: 'When Came out the Shadows' campaign

Post by domingo »

So...

-First file: all the campaign, except the "images" folder

Create an "images" folder in the main folder.
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domingo
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Re: 'When Came out the Shadows' campaign

Post by domingo »

Then, untar the "portraits" folder and put it in "images". Do the same with the folders which will be untared from "others".

You have to take the older version and take all the story images from it. Add them to the new "story" folder, with the new map of the archipelago.

edit: I did that because I were not going to upload them again whereas they are the same than those in the older version... :annoyed:

You're still alive? :P

So you should have 5 folders in "images": "items", "portraits", "projectiles", "story", "units". In "story", you should have the new map of the archipelago (I don't remember if it was in the current version :mrgreen: ) and the other.

Tomorrow the last folder ("others") should follow... You will be able to do what I have just written!

Well, now it should work!
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Last edited by domingo on July 10th, 2009, 11:18 pm, edited 1 time in total.
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domingo
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Re: 'When Came out the Shadows' campaign

Post by domingo »

The following folder...

Oh, and IMPORTANT: I have noted an error from me in the code.
In "14_La_Liberation_de_La_Baie_du_Sud.cfg", in the first lines,

Code: Select all

next_scenario="14_bis_L_Adieu"
must be replaced by

Code: Select all

next_scenario="14_bis_Poursuivis"
Yeah I know, it's in French 8)

Have a lot of fun... :D

edit: Hey, I see the first file has only been downloaded 1 time whereas the second has been 7... :? I hope I correctly explained... :mrgreen:
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Hannya_R
Posts: 5
Joined: August 23rd, 2009, 8:46 am

Re: 'When Came out the Shadows' campaign

Post by Hannya_R »

I've just played through Ver.1.1.0 with BfW 1.6.4. Some bugs as followed happened.

1. In 'Father_and_Son' scenario (06_Pere_et_Fils.cfg)
  All leaders were killed at 9th turn, but Lyndil-Hoaklyl didin't appear.
  The conversation at end went on without him.

2. In 'Unhoped-for_Alliance' scenario (07_Alliance_Inesperee.cfg)
  A. "revelation" in line 13 should be "revelation.ogg"
    this bug stopped the game at the end of another music "the_king_is_dead.ogg".
  B. I ended with Cheranoo living but Konrad talked as if he's dead (line 511).

3. In 'The_Battle_for_Dan_Tonk' scenario (19_La_Bataille_pour_Dan_Tonk.cfg)
  I recalled Cand and Cend and moved them, but the event didn't happen.

I couldn't find out the causes except 2-A, but it seems to me that 'if' statement is not working well.

Though I almost wrote only about bugs, I really enjoyed your campaign and that's why I wrote this message.
I hope this information may help you.
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domingo
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Re: 'When Came out the Shadows' campaign

Post by domingo »

Yes, thank you for your post and for playing WCotS. I will make the best as soon as I could (a new version were almost ready)... :)
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domingo
Posts: 63
Joined: August 11th, 2008, 8:42 pm

Re: 'When Came out the Shadows' campaign

Post by domingo »

Hi,

When Came out the Shadows v1.2.1 has just been uploaded. It should be free of bugs, I hope the ones which were found have been removed...

The following changes were made :

Version 1.2.1 (october 2009):
-Some modifications in the code
-Addroran IX is no longer a Death Knight but a Death Baron


Version 1.2.0 (never uploaded):
-Some corrections and modifications in the code; and some additions in different scenarios; the epilogue has been modified
-Some modifications in a few maps
-Lyndil-Hoaklyl has a new portrait (transparent)
-Transparent portrait for Houk'Gourou
-Two new scenarios : "Orcish Science" (plot only) and "Pursued"
-New character (Cynthia)
-The "Under the Evil Shadows" scenario now available (new map)
-The old musics which had been removed from Wesnoth are available (I like them)
-Campaign can now be translated
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domingo
Posts: 63
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Re: 'When Came out the Shadows' campaign

Post by domingo »

I have found a bug. I played 14_ter ("Farewell") and I saw the following code didn't work. However, and remember it worked previously but I made some changes since. I probably made a mistake...

In this scenario, Merlin, Lyndil-Hoaklyl and Konrad have to escape by joining the ships.
I send Lyndil-Hoaklyl in (26;34) and it's OK, I have "1" when I type "show_var char_on_ships".
But it didn't work when Merlin or Konrad do the same...

Can anybody tell me why ?

Code: Select all

# Concerning the next 3 events, I wrote 3 cases according to the coordinates (see the filter)
#when a character boards on a ship (8,30)
{ITEM_TOUCHPLATE 8 30}
[event]
	name=moveto
	first_time_only=yes

	[filter]
		id=Konrad
		   id=Merlin
		   id=Lyndil-Hoaklyl
		x=8
		y=30
	[/filter]

	[terrain]
	   terrain=Wo
	   x,y=9,30
	[/terrain]

	[redraw]
	[/redraw]

	[set_variable]
		name=char_on_ships
		add=1
	[/set_variable]

	[if]
	    [variable]
		name=char_on_ships
		numerical_equals=3
	    [/variable]

	[then]

	    [message]
		id=Lyndil-Hoaklyl
		message= _ "Come on! Be ready to leave the coast!"
	    [/message]
	    [message]
		id=Cutty Fredd
		message= _ "Quick! Leave!"
	    [/message]
	    [message]
		id=Merlin
		message= _ "May the Lords of the Light protect all of them!"
	    [/message]

	    [endlevel]
		result=victory
	    [/endlevel]
	[/then]
	[/if]

[/event]

#when a character boards on a ship (12,30)
{ITEM_TOUCHPLATE 12 30}
[event]
	name=moveto
	first_time_only=yes

	[filter]
		id=Konrad

		   id=Merlin

		   id=Lyndil-Hoaklyl

		x=12
		y=30
	[/filter]

	[terrain]
	   terrain=Wo
	   x,y=13,30
	[/terrain]

	[redraw]
	[/redraw]

	[set_variable]
		name=char_on_ships
		add=1
	[/set_variable]

	[if]
	    [variable]
		name=char_on_ships
		numerical_equals=3
	    [/variable]

	[then]

	    [message]
		id=Lyndil-Hoaklyl
		message= _ "Come on! Be ready to leave the coast!"
	    [/message]
	    [message]
		id=Cutty Fredd
		message= _ "Quick! Leave!"
	    [/message]
	    [message]
		id=Merlin
		message= _ "May the Lords of the Light protect all of them!"
	    [/message]

	    [endlevel]
		result=victory
	    [/endlevel]
	[/then]
	[/if]

[/event]

#when a character boards on a ship (26,34)
{ITEM_TOUCHPLATE 26 34}
[event]
	name=moveto
	first_time_only=yes

	[filter]
		id=Konrad

		   id=Merlin

		   id=Lyndil-Hoaklyl

		x=26
		y=34
	[/filter]

	[terrain]
	   terrain=Wo
	   x,y=27,34
	[/terrain]

	[redraw]
	[/redraw]

	[set_variable]
		name=char_on_ships
		add=1
	[/set_variable]

	[if]
	    [variable]
		name=char_on_ships
		numerical_equals=3
	    [/variable]

	[then]

	    [message]
		id=Lyndil-Hoaklyl
		message= _ "Come on! Be ready to leave the coast!"
	    [/message]
	    [message]
		id=Cutty Fredd
		message= _ "Quick! Leave!"
	    [/message]
	    [message]
		id=Merlin
		message= _ "May the Lords of the Light protect all of them!"
	    [/message]

	    [endlevel]
		result=victory
	    [/endlevel]
	[/then]
	[/if]

[/event]
Anonymissimus
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Posts: 2461
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Re: 'When Came out the Shadows' campaign

Post by Anonymissimus »

Code: Select all

#I'd try
[filter]
    id=...
    [or]
        id=...
    [/or]
[/filter]
#instead of
[filter]
    id=...
    id=...
[/filter]
#also,
[filter]
    id=...,...
[/filter]
#doesn't work afaik
#(comma separated list of ids)
projects (BfW 1.12):
A Simple Campaign: campaign draft for wml startersPlan Your Advancements: mp mod
The Earth's Gut: sp campaignSettlers of Wesnoth: mp scenarioWesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
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domingo
Posts: 63
Joined: August 11th, 2008, 8:42 pm

Re: 'When Came out the Shadows' campaign

Post by domingo »

Hi,

It's what I did first. But I changed because I had a bug. I am going to rewrite this and try to play again.

Thanks for your answer ;)
macherb
Posts: 28
Joined: March 14th, 2008, 10:20 am
Location: Austria

Re: 'When Came out the Shadows' campaign

Post by macherb »

Hi,

I could beat the scenarios up to "the plain of ydra". But in this scenario I can't see a chance. 100 gold, 4 characters which are not to be beaten and hundreds of enemies. Best I did in "easy" was turn 9.
Could you give me a hint?
More gold? Level 1 characters will be dead immediately and there is no income...

Thanks
Herbert
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Sgt. Groovy
Art Contributor
Posts: 1471
Joined: May 22nd, 2006, 9:15 pm
Location: Helsinki

Re: 'When Came out the Shadows' campaign

Post by Sgt. Groovy »

I've run into a bizarre bug in "Farewell". The scenario ends in victory in the middle of the first round when I'm moving my units. The behaviour is a bit inconsistent, sometimes the end comes after I have moved two units, sometimes three, and it doesn't seem to matter what units I'm moving. I have looked at the source, and as far as I can tell, it should be okay.

Also, I've found the plot a bit hard to follow, for example I'm still waiting for this "When" character to pop into the light. :P
Tiedäthän kuinka pelataan.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.
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domingo
Posts: 63
Joined: August 11th, 2008, 8:42 pm

Re: 'When Came out the Shadows' campaign

Post by domingo »

Hello,

'When Came out the Shadows' campaign is officially abandonned. I can no longer maintain it. The last update worked on Wesnoth 1.6 and is on this server. I can give informations and help anybody wants to continue the campaign !

Hope an answer... :)
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