1.16 Campaign: A Rough Life - version 1.2.9
Moderator: Forum Moderators
- xbriannova
- Posts: 237
- Joined: August 2nd, 2009, 2:51 am
Re: 1.6 Campaign: A Rough Life - version 1.0.7
Oh okay no problem . Always glad to help out. Anyway, it seems that I've never thought of maps in terms of movement points and stuff. So far, I've thought of them in terms of what they meant for each side and their units, defence and aesthetics. Thanks.
Your campaign is great, how could I not pay attention to it ? The story's great and the gameplay's pretty good too.
Your campaign is great, how could I not pay attention to it ? The story's great and the gameplay's pretty good too.
Current Projects:
UMC Campaign Guardian Order.
Main Campaign Thread: http://www.wesnoth.org/forum/viewtopic.php?f=8&t=26895
Art Thread: http://www.wesnoth.org/forum/viewtopic. ... 28&start=0
UMC Campaign Guardian Order.
Main Campaign Thread: http://www.wesnoth.org/forum/viewtopic.php?f=8&t=26895
Art Thread: http://www.wesnoth.org/forum/viewtopic. ... 28&start=0
-
- Posts: 153
- Joined: August 16th, 2008, 2:41 am
Re: 1.6 Campaign: A Rough Life - version 1.0.7
Thank you kindly, sir.
As for the good news, revision of scenario 1 is now "complete" and, if anyone's interested, includes:
- a somewhat altered story intro,
- xbriannova's new map, with a few slight alterations as required to make it suit my gameplay wishes,
- a new character that introduces another optional challenge for Jacques (So you thought you could just sit this one out? Well, then you're missing out on half of the fun.),
- some dialogue revisions/additions and
- some new portrait art (so far the goblin trader's one, which might still change, and his newly added sidekick).
It is still missing the (generally much desired, I suppose) ooze portrait, and still only uses placeholder art for Jacques.
Just in case, I should note that I have not yet uploaded this revision, because I'm trying to avoid uploading every minor revision but will try to include as many improvements as possible in the next major update release. Notably, that means bera's new portrait art, and hopefully also pixelmind's sprite and animations for the main villain of the campaign.
As for the good news, revision of scenario 1 is now "complete" and, if anyone's interested, includes:
- a somewhat altered story intro,
- xbriannova's new map, with a few slight alterations as required to make it suit my gameplay wishes,
- a new character that introduces another optional challenge for Jacques (So you thought you could just sit this one out? Well, then you're missing out on half of the fun.),
- some dialogue revisions/additions and
- some new portrait art (so far the goblin trader's one, which might still change, and his newly added sidekick).
It is still missing the (generally much desired, I suppose) ooze portrait, and still only uses placeholder art for Jacques.
Just in case, I should note that I have not yet uploaded this revision, because I'm trying to avoid uploading every minor revision but will try to include as many improvements as possible in the next major update release. Notably, that means bera's new portrait art, and hopefully also pixelmind's sprite and animations for the main villain of the campaign.
- xbriannova
- Posts: 237
- Joined: August 2nd, 2009, 2:51 am
Re: 1.6 Campaign: A Rough Life - version 1.0.7
Cool, I can't wait for the next version to come out- which begs the question... Should I complete your campaign? Or should I wait it out haha
I think I'll just complete it.
EDIT: By the way, I had to ask, is the island still rectangular in shape? It seems unnatural that way, and if its up to me, I would have tried to shape it in a different way.
The reason why I haven't is because I haven't found a way. It just seemed so ironically natural the way it is, you know what I mean? It provides a gameplay so well done and a look that can't be denied that it kinda fits into the campaign like a glove.
I think I'll just complete it.
EDIT: By the way, I had to ask, is the island still rectangular in shape? It seems unnatural that way, and if its up to me, I would have tried to shape it in a different way.
The reason why I haven't is because I haven't found a way. It just seemed so ironically natural the way it is, you know what I mean? It provides a gameplay so well done and a look that can't be denied that it kinda fits into the campaign like a glove.
Current Projects:
UMC Campaign Guardian Order.
Main Campaign Thread: http://www.wesnoth.org/forum/viewtopic.php?f=8&t=26895
Art Thread: http://www.wesnoth.org/forum/viewtopic. ... 28&start=0
UMC Campaign Guardian Order.
Main Campaign Thread: http://www.wesnoth.org/forum/viewtopic.php?f=8&t=26895
Art Thread: http://www.wesnoth.org/forum/viewtopic. ... 28&start=0
-
- Posts: 153
- Joined: August 16th, 2008, 2:41 am
Re: 1.6 Campaign: A Rough Life - version 1.0.7
It may depend on how far you got with it. What will happen in later scenarios is mostly that the shiny new art and some dialogue will be added. That, of course, will largely boost the experience, but the actual gameplay will stay the same.xbriannova wrote:Cool, I can't wait for the next version to come out- which begs the question... Should I complete your campaign? Or should I wait it out
The changes to scenario 1, of course, are sort of irrelevant in this regard, as one will always play it right away once the new version is downloaded.
Yes, it's ba and large the same as your final map, somewhat trimmed around the edges and with a few very minor details changed, mostly to both mountain ranges.xbriannova wrote:EDIT: By the way, I had to ask, is the island still rectangular in shape?
Spoiler:
- xbriannova
- Posts: 237
- Joined: August 2nd, 2009, 2:51 am
Re: 1.6 Campaign: A Rough Life - version 1.0.7
Alright... It seems that all is well Hope to hear more news from you soon and I can't wait to play the next version, especially when it has one of my maps in it XD not to sound cocky.
Current Projects:
UMC Campaign Guardian Order.
Main Campaign Thread: http://www.wesnoth.org/forum/viewtopic.php?f=8&t=26895
Art Thread: http://www.wesnoth.org/forum/viewtopic. ... 28&start=0
UMC Campaign Guardian Order.
Main Campaign Thread: http://www.wesnoth.org/forum/viewtopic.php?f=8&t=26895
Art Thread: http://www.wesnoth.org/forum/viewtopic. ... 28&start=0
Re: 1.6 Campaign: A Rough Life - version 1.0.7
So I downloaded 1.6.4 and am loving the campaign, though there were a few battles where i made wrong turns and i consequently had to play them over. I am completely stuck on how to defeat the enemy on a certain level, he just keeps respawning. I am guessing I have to move Kyoto somewhere but this map is huge and I am running out of turns (I played this once where I never got to the boss enemy but ran out of turns, had to start from scratch.) So can I have some help here?
-
- Posts: 153
- Joined: August 16th, 2008, 2:41 am
Re: 1.6 Campaign: A Rough Life - version 1.0.7
Greetings again, jsacton, and I'm very happy to hear you're enjoying the campaign!
Now, as for the Day of Reckoning (scenario 11),If you like that sort of "cryptic clues" fun, here is a series of clues to help you.I hope that helps, and that you get to enjoy the remaining scenarios!
(If you would have to restart the scenario one more time, I could only see it as justified if you took on an additional challenge - to finish the scenario in fewer than 60 turns (which was the initial ludicrous limit). By the way,In any event, I think the scenario really requires that you divide your units into several smaller groups and simultaneously tackle different parts of the map. I guess I could give the player a hint to that effect at the beginning of it.
Now, as for the Day of Reckoning (scenario 11),
Spoiler:
The cryptic in-game clue:
The slightly less cryptic clue:
Almost a straight answer:
A straight up answer:
(If you would have to restart the scenario one more time, I could only see it as justified if you took on an additional challenge - to finish the scenario in fewer than 60 turns (which was the initial ludicrous limit). By the way,
Spoiler:
Re: 1.6 Campaign: A Rough Life - version 1.0.7
LOL. Ok. wow. Here is why i was so confused.
Spoiler:
Re: 1.6 Campaign: A Rough Life - version 1.0.7
I FINISHED!!!!!!!!!!!!! Oh but some comments
And a Plot inconsistency I found
OK I took option number 1 and honestly hate the ending.
I am about to go back and do option 2. I will edit the post then.
Spoiler:
And a Plot inconsistency I found
Spoiler:
OK I took option number 1 and honestly hate the ending.
Spoiler:
I am about to go back and do option 2. I will edit the post then.
-
- Posts: 153
- Joined: August 16th, 2008, 2:41 am
Re: 1.6 Campaign: A Rough Life - version 1.0.7
Glad to see you've completed this one. There are a few more challenges left for you if you take the second ending, but nothing as drastic as that battle.
And thanks for the feedback! I'll be glad to hear your thoughts on the remaining scenarios, but let me already respond to the helpful comments from the last post. Most importantly, this:As for this:Finally, the first ending:
And thanks for the feedback! I'll be glad to hear your thoughts on the remaining scenarios, but let me already respond to the helpful comments from the last post. Most importantly, this:
Spoiler:
Spoiler:
Spoiler:
- xbriannova
- Posts: 237
- Joined: August 2nd, 2009, 2:51 am
Re: 1.6 Campaign: A Rough Life - version 1.0.7
Wow Jacques it looks like you're becoming a celebrity. Just to let you know I'm getting my ass thrashed in the Long Night haha. It's kinda hard when only one of your units out of so many is capable of using arcane attacks but then again it's all part of the challenge right?
Current Projects:
UMC Campaign Guardian Order.
Main Campaign Thread: http://www.wesnoth.org/forum/viewtopic.php?f=8&t=26895
Art Thread: http://www.wesnoth.org/forum/viewtopic. ... 28&start=0
UMC Campaign Guardian Order.
Main Campaign Thread: http://www.wesnoth.org/forum/viewtopic.php?f=8&t=26895
Art Thread: http://www.wesnoth.org/forum/viewtopic. ... 28&start=0
Re: 1.6 Campaign: A Rough Life - version 1.0.7
Alright I figured out how to make the plot better!
Spoiler:
Re: 1.6 Campaign: A Rough Life - version 1.0.7
Um... Jacques needs to be able to choose whether to go home. What I remember about the home scenario is that it was not fun slaughtering peasants, especially since, as a player, I knew that they weren't responsible from the moment the first peasant said so.
-
- Posts: 153
- Joined: August 16th, 2008, 2:41 am
Re: 1.6 Campaign: A Rough Life - version 1.0.7
Thanks for all the comments!
(And thanks for the amiable hype! )In any event, these ideas need not go to waste. If you ever decide to try coding a campaign (and it is easier than one would have thought), you already have a draft for three possible scenarios!Again, many thanks to all three for your thoughts!
Yep, surviving the Long Night of Shadows is supposed to be one of those "Impossible-Yet-Somehow-Possible" tasks, and part of the answer to its riddle is already contained in this very sentence - namely, that it's primarily about surviving it rather than necessarily killing all the attacking shadowhounds. The paragraph towards the end of the first post in this thread has some of my thinking on the strategy that can possibly be used.xbriannova wrote:Wow Jacques it looks like you're becoming a celebrity. Just to let you know I'm getting my ass thrashed in the Long Night haha. It's kinda hard when only one of your units out of so many is capable of using arcane attacks but then again it's all part of the challenge right?
(And thanks for the amiable hype! )
These are interesting thoughts, jsacton, and those scenarios would make for interesting gameplay! The choice is there to stay, however,jsacton wrote:Alright I figured out how to make the plot better!
Spoiler:
Ah, that indeed is not too much fun. I did actually want to make it ambiguous to keep things unclear.melinath wrote:Um... Jacques needs to be able to choose whether to go home. What I remember about the home scenario is that it was not fun slaughtering peasants, especially since, as a player, I knew that they weren't responsible from the moment the first peasant said so.
Spoiler:
Re: 1.6 Campaign: A Rough Life - version 1.0.7
I have to admit that I don't remember exactly. Maybe I'm even incorrect and I didn't know it from the start. Even if that's the case, it bothers me that:
Spoiler: