The Griffoon Lads (updates on first page V. 0.9.2.2 out now!
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Ok I've double checked , than checked again all the names and files. Here is my latest version, and I still can't get it to work... I'm getting desperate..
Last edited by gotrek860 on January 27th, 2008, 9:43 pm, edited 1 time in total.
This looks a bit suspicious:
Code: Select all
map_data="{campaigns/Griffoon_Lads/maps/Venise3}"{~campaigns/Griffoon_Lads/venise3}
OK I4ve llooked through different scenarios and how they dealt with the "map_data= " type lines and tried different options still I get the same thing. The campaign is in the game, it shows Easy, Normal and Hard than when I click the game crashes...
I'm lost for answers, I checked and double checked everything.
It must be somthing in my cfg files... but what? no idea.
I kept things easy, the only excentricity is the dialogs.
I'm lost for answers, I checked and double checked everything.
It must be somthing in my cfg files... but what? no idea.
I kept things easy, the only excentricity is the dialogs.
Last edited by gotrek860 on January 28th, 2008, 2:17 pm, edited 1 time in total.
Ok I took model from the Rise of Wesnoth scenarios for structure, I cut evrything out leaving just the map and the sides. Giving each side a peasant as leader and a peasant to recruit and still it doesn't work.
My campaign cfg seems to work but the scenarios seems to completely crash, I wonder if it could be my map file?
My campaign cfg seems to work but the scenarios seems to completely crash, I wonder if it could be my map file?
Ok new episode in my struggles. zookeeper hinted on madata line...and I think that was the problem , because I used the lines from "Son of the Black Eye, and only changed the amap , and oh miracle it worked.
So Thanks to The guy who made "Son of the Black Eye" and thanks for your answers, with a bit of luck, my campaign will work very soon...I keep my fingers crossed very hard.
So Thanks to The guy who made "Son of the Black Eye" and thanks for your answers, with a bit of luck, my campaign will work very soon...I keep my fingers crossed very hard.
And finally what , you have been waiting for (well not really) the Griffoon Lads campaign's first working scenario!
Please try it and tell me what I should change.
Notes: I use the Son of the Balack eye campaign as bases, so if you know who made it, please give me his email , so I can let him know I'm using it , just out of politeness.
Jaghuar is meant to be a human in the campaign but I haven't found a fitting unit yet, so I'm using Kapoue for the moment.
In the first scenario the tavern (player base) is meant to go after dawn ends, so try limiting yourself to three turns of recruiting to play the map as intended. I'll inlcude it later on when I'm more of a WML master than the complete apprentice I am now.
Please try it and tell me what I should change.
Notes: I use the Son of the Balack eye campaign as bases, so if you know who made it, please give me his email , so I can let him know I'm using it , just out of politeness.
Jaghuar is meant to be a human in the campaign but I haven't found a fitting unit yet, so I'm using Kapoue for the moment.
In the first scenario the tavern (player base) is meant to go after dawn ends, so try limiting yourself to three turns of recruiting to play the map as intended. I'll inlcude it later on when I'm more of a WML master than the complete apprentice I am now.
Last edited by gotrek860 on January 27th, 2008, 9:43 pm, edited 1 time in total.
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For which version of BfW is this one intended/tested?gotrek860 wrote:And finally what , you have been waiting for (well not really) the Griffoon Lads campaign's first working scenario!
...
In BfW 1.3.14 I get the following message after choosing the difficulty:
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- Battle for WesnothScreenSnapz001.jpg (8.45 KiB) Viewed 3716 times
Its a 1.2.x map.l'ultimo cruco wrote:For which version of BfW is this one intended/tested?gotrek860 wrote:And finally what , you have been waiting for (well not really) the Griffoon Lads campaign's first working scenario!
...
In BfW 1.3.14 I get the following message after choosing the difficulty:
Ok to keep anyone interested up to date. I have done 4 playable scenarios so far and 1 story telling scenario.
They all work pretty fine, just a few changes to be made in coming days.
I'm not going to tell the story, since it is quite well explained in detail in the actual campaign.
Features of the campaign:
A city setting.
Going from the swamps slums to the rich parts of the city.
Limited gold for every scenario, very little carryover bonus.
And a recruiting limit based on two facts: the tavern's closing hours and the workforce availability.
Programming problems: the recruit limitation hasn't been sorted yet. And the ai on easy is very very easy....
Hopefully tomorrow or tonight I'll upload the campaign ina very playable version. .
They all work pretty fine, just a few changes to be made in coming days.
I'm not going to tell the story, since it is quite well explained in detail in the actual campaign.
Features of the campaign:
A city setting.
Going from the swamps slums to the rich parts of the city.
Limited gold for every scenario, very little carryover bonus.
And a recruiting limit based on two facts: the tavern's closing hours and the workforce availability.
Programming problems: the recruit limitation hasn't been sorted yet. And the ai on easy is very very easy....
Hopefully tomorrow or tonight I'll upload the campaign ina very playable version. .
Here is the first version of the Griffoon Lads campaign.
5 scenarios so far.
you can try it in it's current state. I suggest playing on normal or difficult. Since easy , is really easy.
Please give me some feedback.
It works on 1.3.14
As noted before I used TSOBE heavily as a model. though it is completely different thing...
Mped Taurus to let him know.
5 scenarios so far.
you can try it in it's current state. I suggest playing on normal or difficult. Since easy , is really easy.
Please give me some feedback.
It works on 1.3.14
As noted before I used TSOBE heavily as a model. though it is completely different thing...
Mped Taurus to let him know.
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- Griffoon_Lads.tar
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