Flight to Freedom (drake campaign)
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I'm playing version 3.3 . Just downloaded off the campaign server on Thursday or Friday. Playing on easy. Game version 1.2.1
Thanks for the help!
Thanks for the help!
Learn the secret.
http://rosina.payitforward4profits.com/
http://rosina.payitforward4profits.com/
Can you send me any savegames you might have of Exodus, Blockade and Return to Morogor?bignall wrote:I'm playing version 3.3 . Just downloaded off the campaign server on Thursday or Friday. Playing on easy. Game version 1.2.1
Thanks for the help!
"ILLEGITIMIS NON CARBORUNDUM"
Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom
Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom
I tried to PM you, but it wouldn't let me add the attachments.MadMax wrote:Can you send me any savegames you might have of Exodus, Blockade and Return to Morogor?bignall wrote:I'm playing version 3.3 . Just downloaded off the campaign server on Thursday or Friday. Playing on easy. Game version 1.2.1
Thanks for the help!
Here's turn 30 of Exodus, 12 of Blockade and the beginning of Reutrn to Morogor and the first AutoSave. Thanks for looking into it!
- Attachments
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- Morogor.zip
- (187.08 KiB) Downloaded 188 times
Learn the secret.
http://rosina.payitforward4profits.com/
http://rosina.payitforward4profits.com/
This should fix it.
- Attachments
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- Return_to_Morogor.cfg
- (2.03 KiB) Downloaded 316 times
"ILLEGITIMIS NON CARBORUNDUM"
Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom
Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom
Thanks! That did it.MadMax wrote:This should fix it.
Learn the secret.
http://rosina.payitforward4profits.com/
http://rosina.payitforward4profits.com/
Re: Flight to Freedom (drake campaign)
Hi MadMax
I think there is a pb with the upgrade system on this campaign v3.3 (I'm playing with Wesnoth v1.22)
Once my unit upgrades to Level 4 , the Armageddon Drake has no more avatar ?
Could you fix this issue please ?
Btw, one of the best campaign I have ever played
I think there is a pb with the upgrade system on this campaign v3.3 (I'm playing with Wesnoth v1.22)
Once my unit upgrades to Level 4 , the Armageddon Drake has no more avatar ?
Could you fix this issue please ?
Btw, one of the best campaign I have ever played
Re: Flight to Freedom (drake campaign)
If you are talking about the profile image, the attachment will fix it, although it will use the same profile as the burner, fire drake and inferno drake.Marcis wrote:Hi MadMax
I think there is a pb with the upgrade system on this campaign v3.3 (I'm playing with Wesnoth v1.22)
Once my unit upgrades to Level 4 , the Armageddon Drake has no more avatar ?
Could you fix this issue please ?
Btw, one of the best campaign I have ever played
- Attachments
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- Drake_Armageddon.cfg
- (5.42 KiB) Downloaded 226 times
"ILLEGITIMIS NON CARBORUNDUM"
Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom
Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom
I've decided that Underground is completely unbeatable in 45 turns. This puzzled me for a while, as I've gotten past it before, and then I figured it out. There are brick-road type tiles (Dark Tiles, it calls them) that probably make travel a lot quicker. I kinda thought they were walls, reinforced by the fact that they're completely impassible for all units.
I have to assume it's a 1.3.1 conflict. I was an early adapter, and there have been a few bumps along the way.
I have some ideas for pictures, but all of a sudden I have a huge job running the tech for a film festival, and my Wesnoth-time has decreased dramatically.
I haven't forgotten, though!
I have to assume it's a 1.3.1 conflict. I was an early adapter, and there have been a few bumps along the way.
I have some ideas for pictures, but all of a sudden I have a huge job running the tech for a film festival, and my Wesnoth-time has decreased dramatically.
I haven't forgotten, though!
"Never underestimate the power of the fish rush." "I don't think nagas are fish." "Fish Rush!"
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Flight to Freedom: http://forums.wesnoth.org/viewtopic.php ... &start=690
Co-Author, Maintainer
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Flight to Freedom: http://forums.wesnoth.org/viewtopic.php ... &start=690
Co-Author, Maintainer
They do (at least in theory).Nova wrote:I've decided that Underground is completely unbeatable in 45 turns. This puzzled me for a while, as I've gotten past it before, and then I figured it out. There are brick-road type tiles (Dark Tiles, it calls them) that probably make travel a lot quicker.
It probably is. Internally, the dark tiles are coded as an alias of the road terrain, and 1.3.1 probably breaks terrain aliases. I do have a 1.3.1-compatible version of FtF on my hard drive, but I need to test it further before I can release it (and, hopefully, incorporate the secret room in Manor).Nova wrote:I have to assume it's a 1.3.1 conflict. I was an early adapter, and there have been a few bumps along the way.
Good luck with the festival!Nova wrote:I have some ideas for pictures, but all of a sudden I have a huge job running the tech for a film festival, and my Wesnoth-time has decreased dramatically.
Thanks!Nova wrote:I haven't forgotten, though!
"ILLEGITIMIS NON CARBORUNDUM"
Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom
Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom
Any progress on 1.3.1 compatiblility or script extraction? I've got a little downtime, now and again, and I can only check my email so many thousand times. I demand Wesnoth to fill the void!
"Never underestimate the power of the fish rush." "I don't think nagas are fish." "Fish Rush!"
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Flight to Freedom: http://forums.wesnoth.org/viewtopic.php ... &start=690
Co-Author, Maintainer
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Flight to Freedom: http://forums.wesnoth.org/viewtopic.php ... &start=690
Co-Author, Maintainer
I threw together a simple C++ program that will extract messages from WML files (actually, it looks for the string "message=" and extracts whatever is between the next pair of quotation marks that it finds). It takes two arguments: the source file (one file at a time only) and the destination for the extracted strings. However, my C++ skills are extremely limited, and I cannot guarantee that it will work. Also, it's probably very inefficient.Nova wrote:Any progress on 1.3.1 compatiblility or script extraction? I've got a little downtime, now and again, and I can only check my email so many thousand times. I demand Wesnoth to fill the void!
With 1.3.1 compatibility, I have a 1.3.1-compatible branch of FtF, but I need to test it more extensively before I release it.
- Attachments
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- extract.cpp
- (1.83 KiB) Downloaded 223 times
"ILLEGITIMIS NON CARBORUNDUM"
Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom
Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom
Both Kogw and the Unforgiver are vulnerable to the bridge, although Malakar is not, because he's a flying unit. If you keep Kogw off of the bridge until its collapse, you'll be OK.Sly wrote:I'm currently playing FtF for the first time and I have a like it a lot
I encountered but one problem : the event "collapsing bridge" in Landfall make me loose
And there is no warning or mention of the bridge possibly collapsing
So I had to restart the scenario
"ILLEGITIMIS NON CARBORUNDUM"
Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom
Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom
Yeah I discovered, but as there is no warning you can lose juste for moving a unit not knowingly. I think it's a bit harshMadMax wrote:Both Kogw and the Unforgiver are vulnerable to the bridge, although Malakar is not, because he's a flying unit. If you keep Kogw off of the bridge until its collapse, you'll be OK.Sly wrote:I'm currently playing FtF for the first time and I have a like it a lot
I encountered but one problem : the event "collapsing bridge" in Landfall make me loose
And there is no warning or mention of the bridge possibly collapsing
So I had to restart the scenario