The Unstoppable Legion - version 0.6.0 - but for Wesnoth 1.2
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Well, this is surely what I did and I tried to tell you. (BTW, I know where to find my files and I loaded the right ones. )vonHalenbach wrote:You have to use 0.5.0-3 and use the last working savegame. It may be good to delete all other savegames, which got created with the older versions, to not accidently use one of them. They were in the folder
/home/me/.wesnoth/saves/
I tried this again (starting from the working save_game) saved it immediately and it was loadable. Than I made some moves - saved - loadable, did some moves - saved - loaded; next turn - some moves ... failed.
If you would like to have all these files just tell me.
Kind regards
A.
Killing the first daemon in Race against time
Hi again,
I think I can reproduce the problem. It seems to be that after killing the first daemon the problem occures. The difference between both savegames is just one move were the first daemon is killed. Does this light a candle?
Kind regards
A.
I think I can reproduce the problem. It seems to be that after killing the first daemon the problem occures. The difference between both savegames is just one move were the first daemon is killed. Does this light a candle?
Kind regards
A.
- Attachments
-
- kill_first_daemon.zip
- (87.97 KiB) Downloaded 201 times
- vonHalenbach
- Translator
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Re: Killing the first daemon in Race against time
Absolutely! This means, that i have missed to change one unit. I will analyse your savefile now.tillea wrote:Hi again,
I think I can reproduce the problem. It seems to be that after killing the first daemon the problem occures. The difference between both savegames is just one move were the first daemon is killed. Does this light a candle?
Kind regards
A.
http://brilliantanyway.blogspot.com/ Brilliant Anyway
- vonHalenbach
- Translator
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- Joined: May 3rd, 2006, 10:23 am
- Location: united europe
TUL 0.5.0-4
I have found some more places that i had fixed in the scenario files. Hopefully the last time. I did edit your last save game and brought it to a working state again.
Please download version 0.5.0-4, clear all your cache files, load the edited save game and have fun!
Please download version 0.5.0-4, clear all your cache files, load the edited save game and have fun!
Last edited by vonHalenbach on October 2nd, 2007, 6:57 pm, edited 1 time in total.
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- vonHalenbach
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- Joined: May 3rd, 2006, 10:23 am
- Location: united europe
Then you probably use a version below 0.5.0-4 ? I think, i have fixed this in the last version. If you really use the last version, a deletion of your cache files might help.dfranke wrote:I'm having a problem with the 1.3 version of The Mines of Alsok: the dwarves say that they can fix the bridge, but then it doesn't get fixed. This is making the scenario rather difficult!
http://brilliantanyway.blogspot.com/ Brilliant Anyway
Loading problems remain
Hi once more,
I'm afraid there are remaining problems with Race against Time. I think I made a good match withaout any need to save. In the last turn I could not resist to kill the dark enemy before I moved my units over the lava. Now I wanted to reload the game to let my units pass before killing the leader but:
Illegal character found in map. The scenario could not be loaded.
It is the same with all other savegames of this scenario and I also tried to play this scenario with a savegame that resulted from a different branch were I fighted alongside the meremen. I faced the same problems - even a complete crash of wesnoth when trying to load the game.
Kind regards
Andreas.
I'm afraid there are remaining problems with Race against Time. I think I made a good match withaout any need to save. In the last turn I could not resist to kill the dark enemy before I moved my units over the lava. Now I wanted to reload the game to let my units pass before killing the leader but:
Illegal character found in map. The scenario could not be loaded.
It is the same with all other savegames of this scenario and I also tried to play this scenario with a savegame that resulted from a different branch were I fighted alongside the meremen. I faced the same problems - even a complete crash of wesnoth when trying to load the game.
Kind regards
Andreas.
- Attachments
-
- Race_Against_Time_Runde_8h.tar.gz
- (57.7 KiB) Downloaded 183 times
- vonHalenbach
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- Joined: May 3rd, 2006, 10:23 am
- Location: united europe
Re: Loading problems remain
This is an error, i did miss to spot in the file, i gave you back the last time. It has a keep wrongly marked as "_K" which must be "Kh".tillea wrote:Hi once more,
I'm afraid there are remaining problems with Race against Time. I think I made a good match withaout any need to save. In the last turn I could not resist to kill the dark enemy before I moved my units over the lava. Now I wanted to reload the game to let my units pass before killing the leader but:
Illegal character found in map. The scenario could not be loaded.
It is the same with all other savegames of this scenario and I also tried to play this scenario with a savegame that resulted from a different branch were I fighted alongside the meremen. I faced the same problems - even a complete crash of wesnoth when trying to load the game.
Kind regards
Andreas.
The game hasn't this error anymore. 0.5.0-4 is still the working version.
- Attachments
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- Race_Against_Time_Runde_8h.tar.gz
- changed _K to Kh
- (61.4 KiB) Downloaded 177 times
http://brilliantanyway.blogspot.com/ Brilliant Anyway
As documented before, e.g. http://www.wesnoth.org/forum/viewtopic. ... highlight=
the map conversion script, wmllint can produce this problem, and when it does the only solution appears to be manually fixing the map file
On content, it is interesting that Deuterus's last words were about finding the village old lady who would know what to do- except if she is to be still alive, then she too must have turned to the dark arts, to have lived that long.
So, I hoped there could have be a better solution to this....
the map conversion script, wmllint can produce this problem, and when it does the only solution appears to be manually fixing the map file
On content, it is interesting that Deuterus's last words were about finding the village old lady who would know what to do- except if she is to be still alive, then she too must have turned to the dark arts, to have lived that long.
So, I hoped there could have be a better solution to this....
I just deleted my cache even before to finish "Race against time" (thanks for fixing it), but the attached savegame shows a bridge that is "fixed", but the dwarfes can not make its way over it by no visible reason.vonHalenbach wrote:Then you probably use a version below 0.5.0-4 ? I think, i have fixed this in the last version. If you really use the last version, a deletion of your cache files might help.dfranke wrote:I'm having a problem with the 1.3 version of The Mines of Alsok: the dwarves say that they can fix the bridge, but then it doesn't get fixed. This is making the scenario rather difficult!
Kind regards
Andreas.
- Attachments
-
- The_Mines_of_Alsok-Autospeichern10.tar.gz
- (84.89 KiB) Downloaded 185 times
I suspect it will be something to do with the macros. In the 1.2.6 version, WML snippets like these:
... govern the bridges, and the characters "|" and "\" are terrain letters. I suspect this hasn't been properly ported to the 1.3.8 version with the new terrain codes. Unfortunately, I don't have a properly working version of 1.3.8 at the moment so I can't fix this right now.
However, I do have the revised cheat files for 1.2.6. Put the first file in the /campaigns folders and the second one in the /scenarios folder. Should be obvious enough.
Code: Select all
[if]
[variable]
name=random
numerical_equals=1
[/variable]
[then]
{MAKEBRIDGE 14 12 14 14 14 13 ("|")}
{NOBRIDGE 20 10 18 11}
{NOBRIDGE 23 13 23 15}
{MAKEBRIDGE 29 15 31 16 30 15 ("\")}
[/then]
[/if]
However, I do have the revised cheat files for 1.2.6. Put the first file in the /campaigns folders and the second one in the /scenarios folder. Should be obvious enough.
- Attachments
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- The_Unstoppable_Legion_cheat.cfg
- Cheat mode campaign file
- (1.32 KiB) Downloaded 196 times
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- Cheat_Screen.cfg
- Cheat mode scenario file
- (37.07 KiB) Downloaded 233 times
I have put Cheat_Screen.cfg intoChris NS wrote:Put the first file in the /campaigns folders and the second one in the /scenarios folder. Should be obvious enough.
Code: Select all
~/.wesnoth-unstable/data/campaigns
Code: Select all
~/.wesnoth-unstable/data/campaigns/The_Unstoppable_Legion/scenarios
Any hints?
Kind regards
Andreas.
This item only shows up when you apply the following patch:Chris NS wrote:Click on "Campaign" and you should see "The Unstoppable Legion (Cheat Mode)".
Code: Select all
--- The_Unstoppable_Legion_cheat.cfg.orig 2007-10-07 14:29:54.000000000 +0200
+++ The_Unstoppable_Legion_cheat.cfg 2007-10-07 18:01:53.000000000 +0200
@@ -36,7 +36,7 @@
map_data="{@campaigns/The_Unstoppable_Legion/maps/{NAME}}"
#enddef
-{@campaigns/The_Unstoppable_Legionscenarios/ul_unit_utils.cfg}
+{@campaigns/The_Unstoppable_Legion/scenarios/ul_unit_utils.cfg}
[+units]
{@campaigns/The_Unstoppable_Legion/units}
Hmmm, I don't know whether I faced the 1.3.8-Problem you mentioned, but the campaign does not start because of aChris NS wrote: Note, however, this won't work in version 1.3.8.
Code: Select all
load_game_failed: Map not found
Thanks for the hint.Chris NS wrote: EDIT: Just noticed you've got the files the wrong way round.
Kind regards
Andreas.
PS: I'll probably use my old-fashioned way of cheating and move my units over the bridge by editing the coordinates in the savegame ...