[Complete] Tournament of Champions 2v2 Results and Information
Moderator: Forum Moderators
- Wintermute
- Inactive Developer
- Posts: 840
- Joined: March 23rd, 2006, 10:28 pm
- Location: On IRC as "happygrue" at: #wesnoth-mp
well, I would like to know where this is going. It seems like we are a go to continue with the bracket posted above.
I would like to know if this is going to continue? Because if it isn't, then I want to play in the 1v1 starting next week. If it is, then great, but I need to know before ... next week!
If no one is opposed, then we can just contact our opponents and move ahead. Unless there are more dropouts I think we have a good chance at wrapping this thing up, and I am looking forward to some closure (in other words winning )
I would like to know if this is going to continue? Because if it isn't, then I want to play in the 1v1 starting next week. If it is, then great, but I need to know before ... next week!
If no one is opposed, then we can just contact our opponents and move ahead. Unless there are more dropouts I think we have a good chance at wrapping this thing up, and I am looking forward to some closure (in other words winning )
"I just started playing this game a few days ago, and I already see some balance issues."
Tournament
I would like to announce my withdrawel from the competition, i am unable to say for certain when is a good time for me to play. So in the interests of trying to revive the competition, i see no point in dragging on our match with wm and jb.
Gl to all remaining in the comp, and thanks to jb and wm for being good opponents, next time hopefully will be able to give a btter account of ourselves
As for tux, i will speak to him, but busy schedules are creating same probs as me, will get him to post his repsonse soon.
Gl to all remaining in the comp, and thanks to jb and wm for being good opponents, next time hopefully will be able to give a btter account of ourselves
As for tux, i will speak to him, but busy schedules are creating same probs as me, will get him to post his repsonse soon.
Where were you while we were getting high, someday you will find me caught beneath a landslide in a champange supernova in the sky ! rock N roll !
I talked to Myth, and there seems to be a need for an impartial selection of MP maps for the tourney to go on. If no one objects, I'd be happy to help with this regard.
If you guys approve, I'll post 2 sets of 5 maps in order, for each matchup in the semi-finals.
The maps will be chosen from the following:
Blue Water Province,
Clash,
Castle Hopping,
Hamlets,
Loris River,
Path of Daggers,
Mori.
-Yogin
If you guys approve, I'll post 2 sets of 5 maps in order, for each matchup in the semi-finals.
The maps will be chosen from the following:
Blue Water Province,
Clash,
Castle Hopping,
Hamlets,
Loris River,
Path of Daggers,
Mori.
-Yogin
OK, well it seems forums were screwed up, and everyone agreed.Yogin wrote:If you guys approve, I'll post 2 sets of 5 maps in order, for each matchup in the semi-finals.
I remember from before forums went down, the following objections:
mori4 (for semi-finals round): jb
hamlets: zero
blue water province: zero
Are there any other objections? I won't withhold a map from consideration due to one objection, but if enough people object to a map(my definition of enough), I may no longer consider it. I'll give people 36 hours to respond, then I'll go ahead and post the semi-finals maps.
-Yogin
And for that reason, I probably won't have it in the semifinals, but I wanted to post a comprehensive list of all possible maps that I'd chose out of for all remaining rounds.jb wrote:I don't think mori4 swhould be allowed for this round for several reasons, but the simplist reason is a map that was played in both of the first 2 rounds.
oh, and jb: run, rabbit, run!
- Mythological
- Inactive Developer
- Posts: 275
- Joined: October 1st, 2005, 5:19 pm
- Location: Nowhere
Maps for Semi-Finals of 2v2 Tourney
Maps for Semi-Finals of 2v2 Tourney
Game 1: Castle-Hopping Isle
Game 2: Blue-Water Province
Game 3: Path of Daggers
---
Game 4: Hamlets
Game 5: Loris River
-----
How the maps were chosen:
Each map was inverse weighted according to the # of times played by current participants, and then they were randomly chosen using single draw.
Weights were:
BWP/Hamlets, weight 4.
Loris/PoD, weight 3.
Castle/Clash, weight 2.
mori, weight 1.
Game 1: Castle-Hopping Isle
Game 2: Blue-Water Province
Game 3: Path of Daggers
---
Game 4: Hamlets
Game 5: Loris River
-----
How the maps were chosen:
Each map was inverse weighted according to the # of times played by current participants, and then they were randomly chosen using single draw.
Weights were:
BWP/Hamlets, weight 4.
Loris/PoD, weight 3.
Castle/Clash, weight 2.
mori, weight 1.
- Wintermute
- Inactive Developer
- Posts: 840
- Joined: March 23rd, 2006, 10:28 pm
- Location: On IRC as "happygrue" at: #wesnoth-mp
Slowly moving on.
First victory for Sombra/Nordmann vs Zero/PhD
First victory for Sombra/Nordmann vs Zero/PhD
- Attachments
-
- 4S_-_Land_der_Burgen_Runde_12_Tournament.zip
- (26.2 KiB) Downloaded 360 times