On what version did you first play Wesnoth?

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What was the first version you played Wesnoth on?

0.1
1
0%
0.2
3
1%
0.3
1
0%
0.4
6
2%
0.5
4
1%
0.6
5
2%
0.7
12
4%
0.8
33
11%
0.9
15
5%
1.0
30
10%
1.1
18
6%
1.2
54
18%
1.3
12
4%
1.4
72
24%
1.5
5
2%
1.6
30
10%
 
Total votes: 301

scott
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Post by scott »

xtifr wrote:Too bad you can't add new choices to an existing poll.
You can!

Ahem. I mean,

You can!
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Wesnoth acronym guide.
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Cuyo Quiz
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Post by Cuyo Quiz »

I love moments like those in the post above me.
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romnajin
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Post by romnajin »

.8.?(maybe 11, i think a little earlier)
Sorry for the meaningless post
halleck
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Post by halleck »

9.4 orc? maybe later? whatever... :(
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Breeblebox
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Post by Breeblebox »

Some of these are with distcc, so the times aren't strictly comparable. Check out 0.9.2 at 2 minutes 23 seconds!

Edit: I just looked at my forum signup date. I guess I must have cleared my logs at some stage last year.

Code: Select all

goku ~ # splat wesnoth
 * games-strategy/wesnoth-0.8.10

        Emerged at: Mon Feb  7 09:05:47 2005
        Build time: 9 minutes, and 3 seconds

 * games-strategy/wesnoth-0.8.11

        Emerged at: Mon Feb 21 16:52:16 2005
        Build time: 11 minutes, and 8 seconds

 * games-strategy/wesnoth-0.8.4

        Emerged at: Sat Oct  2 16:05:30 2004
        Build time: 15 minutes, and 19 seconds

 * games-strategy/wesnoth-0.8.5

        Emerged at: Thu Oct  7 09:53:43 2004
        Build time: 11 minutes, and 43 seconds

 * games-strategy/wesnoth-0.8.7

        Emerged at: Thu Nov  4 08:50:45 2004
        Build time: 16 minutes, and 20 seconds

        Emerged at: Wed Nov 10 14:51:46 2004
        Build time: 3 minutes, and 59 seconds

 * games-strategy/wesnoth-0.8.8

        Emerged at: Mon Dec  6 18:30:33 2004
        Build time: 43 minutes, and 11 seconds

        Emerged at: Mon Dec  6 19:16:43 2004
        Build time: 10 minutes, and 17 seconds

 * games-strategy/wesnoth-0.8.9

        Emerged at: Tue Feb  1 14:41:31 2005
        Build time: 12 minutes, and 53 seconds

 * games-strategy/wesnoth-0.9.0

        Emerged at: Tue Apr 12 10:25:57 2005
        Build time: 8 minutes, and 20 seconds

 * games-strategy/wesnoth-0.9.1

        Emerged at: Tue Jun  7 17:05:30 2005
        Build time: 11 minutes, and 22 seconds

 * games-strategy/wesnoth-0.9.2

        Emerged at: Thu Jun  9 13:12:59 2005
        Build time: 6 minutes, and 49 seconds

        Emerged at: Thu Jun  9 14:29:35 2005
        Build time: 2 minutes, and 23 seconds

 * games-strategy/wesnoth-0.9.3

        Emerged at: Tue Jul  5 08:48:27 2005
        Build time: 9 minutes, and 41 seconds

 * games-strategy/wesnoth-0.9.4

        Emerged at: Mon Jul 25 18:52:46 2005
        Build time: 13 minutes, and 31 seconds

 * games-strategy/wesnoth-0.9.5

        Emerged at: Fri Aug 19 21:17:38 2005
        Build time: 19 minutes, and 35 seconds

 * games-strategy/wesnoth-0.9.6

        Emerged at: Wed Aug 31 10:17:20 2005
        Build time: 10 minutes, and 44 seconds

 * games-strategy/wesnoth-0.9.7

        Emerged at: Mon Oct  3 13:05:04 2005
        Build time: 10 minutes, and 44 seconds

        Emerged at: Mon Oct  3 14:39:56 2005
        Build time: 3 minutes, and 53 seconds

 * games-strategy/wesnoth-1.0.1

        Emerged at: Mon Dec 12 13:05:34 2005
        Build time: 9 minutes, and 37 seconds

 * games-strategy/wesnoth-1.0.2

        Emerged at: Fri Dec 16 10:51:53 2005
        Build time: 11 minutes, and 31 seconds
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martenzo
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Post by martenzo »

I've been along loger than most, 0.4.X :D
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Master of the Undead
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Post by Master of the Undead »

0.8.11, that's my first and current version of wesnoth. Would download the new one, but I've got a slow connection. But i'll get the new one in a few weeks, sounds awesome. 8)
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Tux2B
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Post by Tux2B »

Yeah, can be useful if you want to go on multiplayer.
At least, you have the new Elensefar map. But there has been so much changes since that version!
"There are two kind of campaign strategies : the good and the bad ones. The good ones almost always fail because of unforeseen consequences that make the bad ones succeed." -- Napoleon
Master of the Undead
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Post by Master of the Undead »

But I hear they got rid of Battle World(in the newest version), that map was quite good, took ages to kill all the AI, very fun indeed. But they put about 5 other maps in, with heaps of changes, and included the dark hordes campaign as well, so it'll be tons better than 0.8.11. Bring on the Undead deep water ambushes! It'll be like in The Pirates of the Caribean.... :twisted:
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He who controls the soldiers of the past, commands the futre.
Tux2B
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Post by Tux2B »

Yeah I regret that map because it was fun against AI. Now we only have symetrical maps. But you can still copy it from your older version (copy/paste in your maps directory)
"There are two kind of campaign strategies : the good and the bad ones. The good ones almost always fail because of unforeseen consequences that make the bad ones succeed." -- Napoleon
Neikius
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Location: Slovenia

Post by Neikius »

Since 1.0.2 (or was it 1?), well anyway I soon discovered that 1.1 is available so I acquired it :D And now 1.1.1... Even minor revisions have some significant changes.
toms
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Post by toms »

0.7 for me. Graphics at this version were terrible (not all), but the game was so good that I didn´t let me hunt away by the gfx.

Since then: I really went stright upwards! Great improvments! :D
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Master of the Undead
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Post by Master of the Undead »

Tux2B wrote:Yeah I regret that map because it was fun against AI. Now we only have symetrical maps. But you can still copy it from your older version (copy/paste in your maps directory)
Took a while to cycle through all of the AI's turns though, but each starting point was completely different, one was an island on a swamp, one had sand on one side, sea on the other. :)
Actually, do the Temples on the map do anything? I haven't reached one yet.
OMGzor!1! Und3ad r a7t&Ck!ng!1!

He who controls the soldiers of the past, commands the futre.
toms
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Post by toms »

Master of the Undead wrote:Took a while to cycle through all of the AI's turns though, but each starting point was completely different, one was an island on a swamp, one had sand on one side, sea on the other. :)
Actually, do the Temples on the map do anything? I haven't reached one yet.
No, the temples do nothing, they are decoration. If you want them to do anything, you wouldhave to change the battle_world.cfg file and add the moveto events.
First read, then think. Read again, think again. And then post!
Master of the Undead
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Post by Master of the Undead »

Thanks for that. :)
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He who controls the soldiers of the past, commands the futre.
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