version 0.9.3 artwork (villages)

General feedback and discussion of the game.

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freim
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Post by freim »

scott wrote:Where did they come from?

Edit: Looks like frame, but how were they drawn?
Jetryl made them, I commited them.
olof wrote:that's not the same perspective as other things, that don't work near castel, near cave wall, and it's too big, and the colors are not in the same family as rest, realy, it has a problem.
Not even close...

We are working towards a consistent perspective on building. The new villages are much closer in perspective to the castles than the old ones. The old ones actually was way off. I anything needs to be worked on here I would say it's the castles not the new villages.

Cave wall is what I would call an "indoor" environment and don't match much else.

The coloring is a bit different than some other things, but IMO in a good way and I think we are moving in the right direction. Could maybe be sharpened up a bit.

People really shouldn't expect 100% consistency in a devel release anyway...
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Jetrel
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Post by Jetrel »

Also note - people are absolutely right that they look terrible next to the current terrain.

The CURRENT terrain. I suggest that everyone realize that our hills and mountains are both going bye-bye, thanks to the fellow who posted above me. Here's a screenshot of what the villages look like next to our new mountains:

Admittedly, a number of our units look out of place next to this stuff, but this is why I've been trying to downplay the "black outline around everything" style for some time now. It's dumb luck, but frame is doing exactly what I had hoped to do myself with the style of the terrain.
olof
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Post by olof »

yeah, thats realy best so. Didn't you reduce a little the big villages ? seem to be good so
Squig
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Post by Squig »

wow! :shock:

i love it
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Elvish_Pillager
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Post by Elvish_Pillager »

Looks really nice.

Now we really need a better mountain village!
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Tomsik
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Post by Tomsik »

i want to see that new terrain in next release! :)
scott
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Post by scott »

The big green village is at times completely out of place. I just started to playtest my campaign, and I'm not thrilled. There's no reason for it to be so big. Unless you're trying to fix the scale difference between units and all other terrain, it should be smaller. It's bigger than the trees! Its urban look also makes it more of a specialized terrain rather than a country village. It used to be a "forest village", but most people thought of it as the "elf village", but I think it misses the mark. It looks great, but I might need to swap its usage with what we used to call the human villages.
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Doc Paterson
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Post by Doc Paterson »

My only issue is with the massive one.....It really strikes me as quite Victorian. Seems extremely bizarre being on the same screen as Drakes, Woses and the like.
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pg
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Post by pg »

frame wrote:Cave wall is what I would call an "indoor" environment and don't match much else.
It is used a lot on multiplayer maps because it offers blocking for all units which is quite useful to achieve certain map designs. Cave wall does look weird/overlap/etc a lot of terrains though. I generally prefer it to shroud however.
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Cuyo Quiz
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Post by Cuyo Quiz »

The test looks good. I think it fits the skirmish feel of Wesnoth.

For the units to fit, it may be neccesary to use slighty more opaque sets of colors, but i'll leave the decisions to the artists.

Have a nice day with your squad.

*goes download*
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Ardonik
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Post by Ardonik »

Jetryl and Frame: however imperfectly they appear when imposed on current land terrain, the new villages look absolutely stunning. Please don't revert them!
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Elvish_Pillager
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Post by Elvish_Pillager »

After playing The Elves Besieged, I have one little issue on the Elves' villages: There's way too many of the larger ones. I think those should only comprise about 1/4 of the total...
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freecraft
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Post by freecraft »

"Thats the way, aha aha, I like it, aha aha,
Thats the way, I like it"

Very good work!
(PS: I haven't played the 9.3 yet, but screenshots look great!)

Probably this is the biggest move in wesnoth arts.

Jetryl rocks!
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Tomsik
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Post by Tomsik »

freecraft, mountians and hills arent changed yet :(
olof
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Post by olof »

but the villages seen here are good, but the other one istoo big...
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