Anyone else notice something odd in "Damage Calculations"?
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- Atreides
- Posts: 1074
- Joined: March 30th, 2019, 10:38 pm
- Location: On the 2nd story of the centre village of Merwuerdigliebe turning the lights on and off
Anyone else notice something odd in "Damage Calculations"?
To wit, attacker is always vulnerable and defender resistant regardless.
So you might see on the right
Defender resistance to arcane x 1.2
That's actually a vulnerability of the defender. You are doing 20% more damage to them.
For the other side you often see this:
Attacker vulnerability to pierce x 0.5
Skeletons are resistant to pierce, not vulnerable. :)
I realize this is only a english thing, the math is all correct. But it would be nice if this was upgraded to put in the correct words. It sure helps playability because when you quickly scan this popup of dmg calc you probably aren't checking the math, just a quick overview of whether your attack is ill-advised because you are vulnerable or opponent resistant. Now one has to pause and consider if the multiplier is < or > than 1.
So you might see on the right
Defender resistance to arcane x 1.2
That's actually a vulnerability of the defender. You are doing 20% more damage to them.
For the other side you often see this:
Attacker vulnerability to pierce x 0.5
Skeletons are resistant to pierce, not vulnerable. :)
I realize this is only a english thing, the math is all correct. But it would be nice if this was upgraded to put in the correct words. It sure helps playability because when you quickly scan this popup of dmg calc you probably aren't checking the math, just a quick overview of whether your attack is ill-advised because you are vulnerable or opponent resistant. Now one has to pause and consider if the multiplier is < or > than 1.