Favorite Unit
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Re: Favorite Unit
Glad I could make your dayElvish Pillager wrote: Stupid changes! Now we have a Saurian without Skirmish, (weird, I thought Saurians had Skirmish) and ANOTHER unit with no non-worse upgrade! (the Ghost now loses either resistance or ranged attack)
The other changes are mostly good.
Keeping the skirmishing unique to the skirmisher seemed reasonable. The Tribalist is still blessed with the rather good lizard movement type, faster than normal (6 vs. 5) movement, a magical attack, and healing. Given the movement type and speed he's still quite a slippery footed little bugger... And you can't beat the price...
As far a the Wraith & CO goes my original proposal was the same as yours... "Reduce the damage resistance on the ghost line from 60% to 40% increase the HP of the Ghost by 20%, of the Shadow by 20%, and of the Wraith by only 10%... " Basically the unique properties of the rest of the line were well liked, but the drain + those properties was the real problem. So custom resistances were given... they were also given a 10% HP spike... (still technically a loss, but given how much power these guys had not that big of a loss, IMHO... & it increases the value of the Shadow by comparison)
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Re: Favorite Unit
Remember: "No unit should get worse when levelling!"Shade wrote:As far a the Wraith & CO goes my original proposal was the same as yours... "Reduce the damage resistance on the ghost line from 60% to 40% increase the HP of the Ghost by 20%, of the Shadow by 20%, and of the Wraith by only 10%... " Basically the unique properties of the rest of the line were well liked, but the drain + those properties was the real problem. So custom resistances were given... they were also given a 10% HP spike... (still technically a loss, but given how much power these guys had not that big of a loss, IMHO... & it increases the value of the Shadow by comparison)
Also, the Ghost is overpowered. Overpoweredness is NOT well liked.
Don't make me post another rant on why your concerns are SO less important.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
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Re: Favorite Unit
Hmm...maybe next time I get interviewed by someone I should say something like "one of the best things about working on a Free game project is the amazing amount of support that developer decisions receive from the user community!"Elvish Pillager wrote: Stupid changes!
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
Ghoul should {do?} have impact resistance. Necromancers DO have fire resistance. What's the problem?
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
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I don't play undead because it's no fun winning that easily.SaintDust wrote:Poor undead..
Will they ever be played
*waits for EP to show up with comment*
Thus, they will be played more (by me) once they are fixed.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
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No they don't...turin wrote:Necromancers DO have fire resistance.
Anyway, the Dwarvish Lord and the Bowman are two of my favorite units.
Play a Silver Mage in the Wesvoid campaign.