Favorite Unit

General feedback and discussion of the game.

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Shade
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Re: Favorite Unit

Post by Shade »

Elvish Pillager wrote: Stupid changes! Now we have a Saurian without Skirmish, (weird, I thought Saurians had Skirmish) and ANOTHER unit with no non-worse upgrade! (the Ghost now loses either resistance or ranged attack)

The other changes are mostly good.
Glad I could make your day :)

Keeping the skirmishing unique to the skirmisher seemed reasonable. The Tribalist is still blessed with the rather good lizard movement type, faster than normal (6 vs. 5) movement, a magical attack, and healing. Given the movement type and speed he's still quite a slippery footed little bugger... And you can't beat the price...

As far a the Wraith & CO goes my original proposal was the same as yours... "Reduce the damage resistance on the ghost line from 60% to 40% increase the HP of the Ghost by 20%, of the Shadow by 20%, and of the Wraith by only 10%... " Basically the unique properties of the rest of the line were well liked, but the drain + those properties was the real problem. So custom resistances were given... they were also given a 10% HP spike... (still technically a loss, but given how much power these guys had not that big of a loss, IMHO... & it increases the value of the Shadow by comparison)
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Elvish_Pillager
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Re: Favorite Unit

Post by Elvish_Pillager »

Shade wrote:As far a the Wraith & CO goes my original proposal was the same as yours... "Reduce the damage resistance on the ghost line from 60% to 40% increase the HP of the Ghost by 20%, of the Shadow by 20%, and of the Wraith by only 10%... " Basically the unique properties of the rest of the line were well liked, but the drain + those properties was the real problem. So custom resistances were given... they were also given a 10% HP spike... (still technically a loss, but given how much power these guys had not that big of a loss, IMHO... & it increases the value of the Shadow by comparison)
Remember: "No unit should get worse when levelling!"

Also, the Ghost is overpowered. Overpoweredness is NOT well liked.

Don't make me post another rant on why your concerns are SO less important.
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Disto
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Post by Disto »

You seem to be able to have a lot of rants recently, oh well.
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Darth Fool
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Post by Darth Fool »

Disto wrote:You seem to be able to have a lot of rants recently, oh well.
recently? :lol:
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Gafgarion
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Post by Gafgarion »

Darth Fool wrote:
Disto wrote:You seem to be able to have a lot of rants recently, oh well.
recently? :lol:
EP always has something to rant about :lol:
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Dave
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Re: Favorite Unit

Post by Dave »

Elvish Pillager wrote: Stupid changes!
Hmm...maybe next time I get interviewed by someone I should say something like "one of the best things about working on a Free game project is the amazing amount of support that developer decisions receive from the user community!" :)
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pravin
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Post by pravin »

My favourite level 2 unit is the Wraith. Level 3 would be Silver Mage or the Avenger.
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PDF
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Post by PDF »

I don't know all the units by far, my preferred now are :
Level 1 : Goblin Crossbowman. Maybe not the best, but this guy kicks !
Level 2 : Wraith (uh, you already knew ? :lol: )
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martenzo
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Post by martenzo »

I like Dwarwish Sentinels and Inferno Drakes
SaintDust
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Post by SaintDust »

you guys added the javlineer.

but you don't fix undeads problem with fire, and impact damage.
instead you take down the ghost resistance.

Poor undead..
Will they ever be played

*waits for EP to show up with comment*
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turin
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Post by turin »

Ghoul should {do?} have impact resistance. Necromancers DO have fire resistance. What's the problem?
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Kirdan
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Post by Kirdan »

Glowing Fish wrote:Silver Mage. ..... But I think the teleporting effect is so awesome.
Yes... Silver Mage. Not only is teleporting awesome, it's damn useful. I couldn't have beat Test of the Clans in HttT without.
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Jetrel
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Post by Jetrel »

The shyde, for the pretty.
The dorf sentinel, for the defense.
The shock troopers, for the balls of steel.
the assassin, for teh n1nj4
the WC, for showing us all how to take it for the team.
the mage, for dying.

boy, I dunno. tough decision. :roll:
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Elvish_Pillager
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Post by Elvish_Pillager »

SaintDust wrote:Poor undead..
Will they ever be played

*waits for EP to show up with comment*
I don't play undead because it's no fun winning that easily.

Thus, they will be played more (by me) once they are fixed.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
Invisible Philosopher
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Post by Invisible Philosopher »

turin wrote:Necromancers DO have fire resistance.
No they don't...

Anyway, the Dwarvish Lord and the Bowman are two of my favorite units.
Play a Silver Mage in the Wesvoid campaign.
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