Setting movement with debug
Moderator: Forum Moderators
Setting movement with debug
How can I set my movement points with the debug command?
":unit movement=99" doesn't seem to work.
":unit movement=99" doesn't seem to work.
Wesnoth
The developer says "no".
The developer says "no".
Re: Setting movement with debug
According to this, there is no way to change the movement of a unit.
Re: Setting movement with debug
You need to use the attributes/keys as they are defined in the units. If you don't know what that is exactly, you can use :inspect and click on any unit.Rya wrote:How can I set my movement points with the debug command?
":unit movement=99" doesn't seem to work.
In your case, you want
:unit moves=99
SP campaigns: Galuldur's First Journey (1.12 & 1.14) & Grnk the Mighty (1.10 & 1.12)
AI experiments: Micro AIs (wiki, forum thread, known/fixed bugs), Fred, AI-demos add-on
AI experiments: Micro AIs (wiki, forum thread, known/fixed bugs), Fred, AI-demos add-on
Re: Setting movement with debug
Yes there is. The page you linked to refers to the SingleUnitWML page, where two keys areDugi wrote:According to this, there is no way to change the movement of a unit.
moves
and max_moves
. These are the interesting ones for this question. UMC Story Images — Story images for your campaign!