How can I add UMC Music to default playlist?

General feedback and discussion of the game.

Moderator: Forum Moderators

Post Reply
User avatar
Dugucloud
Posts: 31
Joined: April 9th, 2010, 1:37 pm
Location: China
Contact:

How can I add UMC Music to default playlist?

Post by Dugucloud »

UMC Music, as you may know, is an add-on of music resource like West's Chronicles I and Chronicles II. I want to make these pieces of music work while playing ordinary mutiplayer games. How can I do?
Mi povas paroli Esperanton.
User avatar
zookeeper
WML Wizard
Posts: 9742
Joined: September 11th, 2004, 10:40 pm
Location: Finland

Re: How can I add UMC Music to default playlist?

Post by zookeeper »

Somewhat surprisingly, that's not easy to do. You can just edit the contents of the DEFAULT_PLAYLIST macro in data/core/macros/sound-utils.cfg, but then all games you host will appear as "remote scenario" for other people and will contain invalid music tracks (for them), and if you join games hosted by others then your local changes won't be taking effect and you'll only hear the standard playlist.

I'd suggest that you just use your music player of choice, make a playlist with all the tracks you want and play the music that way.
User avatar
Zachron
Posts: 416
Joined: July 24th, 2007, 5:12 pm
Location: North Central Texas
Contact:

Re: How can I add UMC Music to default playlist?

Post by Zachron »

Perhaps then, multi-player games should by default use, Local Playlists, and have a special setting in the scenario files if it's to use a specific playlist. This would mean that in multi-player the different player's aren't hearing the same playlist unless the scenario files say so.
Project Battlescar: An rpg engine of my own design.
http://battlescar.wikispaces.com/
User avatar
em3
Posts: 342
Joined: April 1st, 2009, 8:59 pm
Location: Poland

Re: How can I add UMC Music to default playlist?

Post by em3 »

Zachron wrote:Perhaps then, multi-player games should by default use, Local Playlists, and have a special setting in the scenario files if it's to use a specific playlist. This would mean that in multi-player the different player's aren't hearing the same playlist unless the scenario files say so.
For what it's worth, I like the idea.
ride on shooting star
Post Reply