Wesnoth 2.0
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Re: Wesnoth 2.0
[wishful thinking]ivanovic wrote:The real reasons to name it 2.0 are mainly technical, often plain internal and maybe not even directly user visible.
Like making WML more powerful?
[/wishful thinking]
Now that I think of it. This whole thread violates your "don't ask when it will be ready" rule. XD
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Re: Wesnoth 2.0
Great post! I agree that basically completing all of the current ambitious projects would lead to 2.0, which is where people start thinking up new ambitious projects. There isn't really going to be anything that radical between 1.8 and 2.0, but rather the completion of all the major things that have already been started.ivanovic wrote:Since I should have a good idea when 2.0 is "ready" (hey, I am the release manager...) here is what I think will be required before we can seriously things about getting 2.0 out (the list is by no means static or complete):
Of course, this still leaves a few questions because "complete" is somewhat subjective. For instance, would 2.0 include north-facing unit base frames or is that the next big thing after 1.x? At what point is the AI "good enough"? The only thing that has a clearly defined measure of completion is MP campaigns being as feature-complete as SP campaigns.
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Re: Wesnoth 2.0
When Wesnoth 2.0 comes out it will be complete. The devs will all unanimously decide to walk away, the artists will fold up shop, and count on the forum closing in two weeks' time. Wesnoth has had its run. Put a fork in it, it's done, thanks for the memories, kthxbaiAethaeryn wrote:Of course, this still leaves a few questions because "complete" is somewhat subjective.
Wesnoth Bestiary ( PREVIEW IT HERE )
Unit tree and stat browser
Canvas ( PREVIEW IT HERE )
Exp. map viewer
Unit tree and stat browser
Canvas ( PREVIEW IT HERE )
Exp. map viewer
Re: Wesnoth 2.0
Not while I live.ancestral wrote:[...] and count on the forum closing in two weeks' time.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
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Re: Wesnoth 2.0
And with the server shutting down, the bodily functions of shadowmaster will shut down.
- Thrawn
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Re: Wesnoth 2.0
nah, they begin working on wesnoth 3.0, which will include a 2-D fighter engine for combat, to remove luck from the game. Stats will effect the life, damage, and lag of moves, and the like.
...please remember that "IT'S" ALWAYS MEANS "IT IS" and "ITS" IS WHAT YOU USE TO INDICATE POSSESSION BY "IT".--scott
this goes for they're/their/there as well
this goes for they're/their/there as well
Re: Wesnoth 2.0
lol wesnoth will revolutionize the industry with its random packet latency generator.Thrawn wrote:Stats will effect the life, damage, and lag of moves
Will the server register that you hit the enemy first? Or did you already die before you even saw him and it's just taking a while for your pc to realize it.
Re: Wesnoth 2.0
So, definitely in your lifetime, then?shadowmaster wrote:Not while I live.ancestral wrote:[...] and count on the forum closing in two weeks' time.
Oh the sarcasm I use!
Wesnoth Bestiary ( PREVIEW IT HERE )
Unit tree and stat browser
Canvas ( PREVIEW IT HERE )
Exp. map viewer
Unit tree and stat browser
Canvas ( PREVIEW IT HERE )
Exp. map viewer