Hurt and Heal: Leaders

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ancestral
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Hurt and Heal: Leaders

Post by ancestral »

Hurt and Heal is a fun little game that can get a lot of people involved by hurting a choice, or hurting a choice and healing another.

You can do one of two things:

Hurt one choice by giving it -2
Hurt and heal two different choices, giving one choice -1 and another +1.

You can only play once per day (and no more than once per six hours)
When a choice gets reduced to 0 it's gone. Remove it from the post.
Eventually, there'll only be one choice left. (Which one will it be?)


Best Leader
Which default multiplayer level 2 leader do you like the best?
  • Bone Shooter 7
  • Dark Sorcerer 7
  • Deathblade 7
  • Drake Flare 7
  • Drake Gladiator (Thrasher) 7
  • Drake Slasher (Arbiter) 7
  • Drake Warrior 7
  • Dwarvish Stalwart 7
  • Dwarvish Steelclad 7
  • Dwarvish Thunderguard 7
  • Elder Wose 7
  • Elvish Captain 7
  • Elvish Druid 7
  • Elvish Hero 7
  • Elvish Marksman 7
  • Elvish Ranger 7
  • Elvish Sorceress 7
  • Fire Drake 7
  • Javelineer 7
  • Lieutenant 7
  • Longbowman 7
  • Necrophage 7
  • Orcish Crossbowman 7
  • Orcish Slayer 7
  • Orcish Warrior 7
  • Pikeman 7
  • Red Mage 7
  • Revenant 7
  • Rogue 7
  • Saurian Oracle 7
  • Saurian Soothsayer 7
  • Shock Trooper 7
  • Swordsman 7
  • Trapper 7
  • Troll Rocklobber 7
  • Troll 7
  • White Mage 7

Remember, this isn't scientific, this is fun!

May the best Leader win!
Last edited by ancestral on August 19th, 2009, 8:29 pm, edited 1 time in total.
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Kalajel
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Re: Hurt and Heal: Leaders

Post by Kalajel »

Wow, so many options! Well, lets see…

* Bone Shooter 7
* Dark Sorcerer 7
* Deathblade 7
* Drake Flare 7
* Drake Gladiator (Arbiter) 7
* Drake Slasher (Thrasher) 7
* Drake Warrior 7
* Dwarvish Stalwart 7
* Dwarvish Steelclad 7
* Dwarvish Thunderguard 7
* Elder Wose 7
* Elvish Captain 7
* Elvish Druid 7
* Elvish Hero 7
* Elvish Marksman 7
* Elvish Ranger 7
* Elvish Sorceress 7
* Fire Drake 7
* Javelineer 7
* Lieutenant 7
* Longbowman 7
* Necrophage 6 (-1)
* Orcish Crossbowman 7
* Orcish Slayer 7
* Orcish Warrior 7
* Pikeman 7
* Red Mage 7
* Revenant 7
* Rogue 7
* Saurian Oracle 7
* Saurian Soothsayer 7
* Shock Trooper 7
* Swordsman 7
* Trapper 7
* Troll Rocklobber 7
* Troll 7
* White Mage 8 (+1)

I'll go with the white mage; healing plus I'm used playing Loyalist from all those single player campaigns… I'll hurt the necrophage because, really!? Feeding!?
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maackey
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Re: Hurt and Heal: Leaders

Post by maackey »

* Bone Shooter 7
* Dark Sorcerer 7
* Deathblade 7
* Drake Flare 7
* Drake Gladiator (Arbiter) 7
* Drake Slasher (Thrasher) 7
* Drake Warrior 7
* Dwarvish Stalwart 7
* Dwarvish Steelclad 7
* Dwarvish Thunderguard 7
* Elder Wose 7
* Elvish Captain 7
* Elvish Druid 7
* Elvish Hero 7
* Elvish Marksman 7
* Elvish Ranger 7
* Elvish Sorceress 7
* Fire Drake 7
* Javelineer 7
* Lieutenant 7
* Longbowman 7
* Necrophage 4 (-2)
* Orcish Crossbowman 7
* Orcish Slayer 7
* Orcish Warrior 7
* Pikeman 7
* Red Mage 7
* Revenant 7
* Rogue 7
* Saurian Oracle 7
* Saurian Soothsayer 7
* Shock Trooper 7
* Swordsman 7
* Trapper 7
* Troll Rocklobber 7
* Troll 7
* White Mage 8

There, another nail in the coffin :wink:
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Re: Hurt and Heal: Leaders

Post by thespaceinvader »

You have the gladiator and slasher's new names the wrong way around - the gladiator (with the impact attack) became the Thrasher, and the Slasher (with the halberd) became the Arbiter.
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Ken_Oh
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Re: Hurt and Heal: Leaders

Post by Ken_Oh »

I'll vote just so I can switch those around.

* Bone Shooter 7
* Dark Sorcerer 7
* Deathblade 7
* Drake Flare 7
* Drake Gladiator (Thrasher) 7
* Drake Slasher (Arbiter) 7
* Drake Warrior 7
* Dwarvish Stalwart 7
* Dwarvish Steelclad 7
* Dwarvish Thunderguard 7
* Elder Wose 7
* Elvish Captain 7
* Elvish Druid 7
* Elvish Hero 7
* Elvish Marksman 7
* Elvish Ranger 7
* Elvish Sorceress 7
* Fire Drake 7
* Javelineer 7
* Lieutenant 7
* Longbowman 7
* Necrophage 2 (-2)
* Orcish Crossbowman 7
* Orcish Slayer 7
* Orcish Warrior 7
* Pikeman 7
* Red Mage 7
* Revenant 7
* Rogue 7
* Saurian Oracle 7
* Saurian Soothsayer 7
* Shock Trooper 7
* Swordsman 7
* Trapper 7
* Troll Rocklobber 7
* Troll 7
* White Mage 8
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Re: Hurt and Heal: Leaders

Post by Pentarctagon »

edit: yep, reading instructions first always helps.
Last edited by Pentarctagon on August 20th, 2009, 2:10 pm, edited 1 time in total.
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Re: Hurt and Heal: Leaders

Post by anakayub »

Did somebody do it wrongly? Anyways, my vote:

* Bone Shooter 7
* Dark Sorcerer 7
* Deathblade 7
* Drake Flare 7
* Drake Gladiator (Thrasher) 7
* Drake Slasher (Arbiter) 7
* Drake Warrior 7
* Dwarvish Stalwart 7
* Dwarvish Steelclad 7
* Dwarvish Thunderguard 7
* Elder Wose 7
* Elvish Captain 7
* Elvish Druid 7
* Elvish Hero 7
* Elvish Marksman 7
* Elvish Ranger 7
* Elvish Sorceress 7
* Fire Drake 7
* Javelineer 7
* Lieutenant 7
* Longbowman 7
* Necrophage 2 (-2)
* Orcish Crossbowman 7
* Orcish Slayer 7
* Orcish Warrior 7
* Pikeman 7
* Red Mage 7
* Revenant 7
* Rogue 7
* Saurian Oracle 7
* Saurian Soothsayer 7
* Shock Trooper 5 (-2)
* Swordsman 7
* Trapper 7
* Troll Rocklobber 7
* Troll 7
* White Mage 8

There's a reason why it's not a default choice in MP.
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Re: Hurt and Heal: Leaders

Post by Aethaeryn »

* Bone Shooter 7
* Dark Sorcerer 7
* Deathblade 7
* Drake Flare 7
* Drake Gladiator (Thrasher) 7
* Drake Slasher (Arbiter) 7
* Drake Warrior 7
* Dwarvish Stalwart 7
* Dwarvish Steelclad 7
* Dwarvish Thunderguard 7
* Elder Wose 7
* Elvish Captain 7
* Elvish Druid 7
* Elvish Hero 7
* Elvish Marksman 7
* Elvish Ranger 7
* Elvish Sorceress 7
* Fire Drake 7
* Javelineer 7
* Lieutenant 8 (+1)
* Longbowman 7
* Necrophage 1 (-1)
* Orcish Crossbowman 7
* Orcish Slayer 7
* Orcish Warrior 7
* Pikeman 7
* Red Mage 7
* Revenant 7
* Rogue 7
* Saurian Oracle 7
* Saurian Soothsayer 7
* Shock Trooper 5
* Swordsman 7
* Trapper 7
* Troll Rocklobber 7
* Troll 7
* White Mage 8

This is a no contest. With 6 MP and leadership, if you choose Loyalists (instead of getting them by random) this is the unit you choose.
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Yoyobuae
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Re: Hurt and Heal: Leaders

Post by Yoyobuae »

* Bone Shooter 7
* Dark Sorcerer 7
* Deathblade 7
* Drake Flare 8 (+1)
* Drake Gladiator (Thrasher) 7
* Drake Slasher (Arbiter) 7
* Drake Warrior 7
* Dwarvish Stalwart 7
* Dwarvish Steelclad 7
* Dwarvish Thunderguard 7
* Elder Wose 7
* Elvish Captain 7
* Elvish Druid 7
* Elvish Hero 7
* Elvish Marksman 7
* Elvish Ranger 7
* Elvish Sorceress 7
* Fire Drake 7
* Javelineer 7
* Lieutenant 8
* Longbowman 7
* Necrophage 1
* Orcish Crossbowman 7
* Orcish Slayer 7
* Orcish Warrior 7
* Pikeman 7
* Red Mage 7
* Revenant 7
* Rogue 7
* Saurian Oracle 6 (-1)
* Saurian Soothsayer 7
* Shock Trooper 5
* Swordsman 7
* Trapper 7
* Troll Rocklobber 7
* Troll 7
* White Mage 8

Leadership + flying. Too bad he only has 5 MP. But still, a great leader pick for drakes. Although I like Drake Warrior too, 6 MP flying leader is very useful.

On the flip side, who uses saurian leaders? 29 HP on a leader is bad, real bad. The few times I have seen saurian leaders being picked it ended in said leader being killed. :|
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Re: Hurt and Heal: Leaders

Post by Cloud »

* Bone Shooter 7
* Dark Sorcerer 7
* Deathblade 7
* Drake Flare 8
* Drake Gladiator (Thrasher) 7
* Drake Slasher (Arbiter) 7
* Drake Warrior 7
* Dwarvish Stalwart 7
* Dwarvish Steelclad 7
* Dwarvish Thunderguard 8 (+1)
* Elder Wose 7
* Elvish Captain 7
* Elvish Druid 7
* Elvish Hero 7
* Elvish Marksman 7
* Elvish Ranger 7
* Elvish Sorceress 7
* Fire Drake 7
* Javelineer 7
* Lieutenant 8
* Longbowman 7
* Necrophage 1
* Orcish Crossbowman 7
* Orcish Slayer 7
* Orcish Warrior 7
* Pikeman 7
* Red Mage 7
* Revenant 7
* Rogue 7
* Saurian Oracle
* Saurian Soothsayer 7
* Shock Trooper 5
* Swordsman 7
* Trapper 7
* Troll Rocklobber 7
* Troll 7
* White Mage 7 (-1)

T'Guard for the obvious reason. White Mage because it was bottom of the list...

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Re: Hurt and Heal: Leaders

Post by TheGreatRings »

* Bone Shooter 7
* Dark Sorcerer 7
* Deathblade 7
* Drake Flare 8
* Drake Gladiator (Thrasher) 7
* Drake Slasher (Arbiter) 7
* Drake Warrior 7
* Dwarvish Stalwart 7
* Dwarvish Steelclad 7
* Dwarvish Thunderguard 8
* Elder Wose 7
* Elvish Captain 8 (+1)
* Elvish Druid 7
* Elvish Hero 7
* Elvish Marksman 7
* Elvish Ranger 7
* Elvish Sorceress 7
* Fire Drake 7
* Javelineer 7
* Lieutenant 8
* Longbowman 7
* Necrophage 1
* Orcish Crossbowman 7
* Orcish Slayer 7
* Orcish Warrior 7
* Pikeman 7
* Red Mage 6 (-1)
* Revenant 7
* Rogue 7
* Saurian Oracle
* Saurian Soothsayer 7
* Shock Trooper 5
* Swordsman 7
* Trapper 7
* Troll Rocklobber 7
* Troll 7
* White Mage 7

Weakening the Red Mage because mages are rather fragile for leaders, it offers no boost to surrounding troops, and is thus fairly useless as a leader unless the enemy reaches your keep (in which case, you'll likely lose anyway).

Boosting the Elvish Captain because I often play Rebels, have no need to take a leader with healing because I can recruit cheap healers as Rebels, and thus tend to pick a unit with leadership so that it can support its troops without directly entering the fight.

Also, having both a strong melee attack and a decent ranged attack is nice. No unit can attack a Captain without retalliation.
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Re: Hurt and Heal: Leaders

Post by grzywacz »

Make a web app for this voting thing, forum really doesn't cut it... :idea:
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Re: Hurt and Heal: Leaders

Post by The1exile »

* Bone Shooter 7
* Dark Sorcerer 7
* Deathblade 7
* Drake Flare 8
* Drake Gladiator (Thrasher) 7
* Drake Slasher (Arbiter) 7
* Drake Warrior 7
* Dwarvish Stalwart 7
* Dwarvish Steelclad 7
* Dwarvish Thunderguard 8
* Elder Wose 7
* Elvish Captain 8 (+1)
* Elvish Druid 7
* Elvish Hero 7
* Elvish Marksman 7
* Elvish Ranger 7
* Elvish Sorceress 7
* Fire Drake 7
* Javelineer 8 (+1)
* Lieutenant 8
* Longbowman 7
* Necrophage 0 (-1)
* Orcish Crossbowman 7
* Orcish Slayer 7
* Orcish Warrior 7
* Pikeman 7
* Red Mage 6 (-1)
* Revenant 7
* Rogue 7
* Saurian Oracle
* Saurian Soothsayer 7
* Shock Trooper 5
* Swordsman 7
* Trapper 7
* Troll Rocklobber 7
* Troll 7
* White Mage 7

Probably an odd choice, but I got mad love for the javelineer and pikeman lines that doesn't tally with my general dislike of the loyalist faction. 40% pierce resist makes them essentially impervious to nuking, and the javver has a strong melee and pretty substantial ranged attack.
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Re: Hurt and Heal: Leaders

Post by ancestral »

grzywacz wrote:Make a web app for this voting thing, forum really doesn't cut it... :idea:
Would be great if the forum had a plugin or ability to code such an app.
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Re: Hurt and Heal: Leaders

Post by forbiddian »

* Bone Shooter 7
* Dark Sorcerer 7
* Deathblade 7
* Drake Flare 8
* Drake Gladiator (Thrasher) 7
* Drake Slasher (Arbiter) 7
* Drake Warrior 7
* Dwarvish Stalwart 7
* Dwarvish Steelclad 7
* Dwarvish Thunderguard 8
* Elder Wose 7
* Elvish Captain 8 (+1)
* Elvish Druid 7
* Elvish Hero 7
* Elvish Marksman 7
* Elvish Ranger 7
* Elvish Sorceress 7
* Fire Drake 7
* Javelineer 8
* Lieutenant 8
* Longbowman 7
* Orcish Crossbowman 7
* Orcish Slayer 7
* Orcish Warrior 7
* Pikeman 7
* Red Mage 6
* Revenant 8 (+1)
* Rogue 7
* Saurian Oracle
* Saurian Soothsayer 7
* Shock Trooper 5
* Swordsman 6 (-1)
* Trapper 7
* Troll Rocklobber 7
* Troll 7
* White Mage 7
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