sam_waz_here wrote:So where did that thread about kalenz get redirected too? If it went to a developer only thread then I will post here my shock and dissatisfaction that the idea to white wash over kalenz lifespan was not shot down immediately.
This is the perfect oppurtunity to give the elves more depth; give Wesnoth a storyline how Kalenz achieved his long life span and the players will be able to see elves communcate on matters other then a coming battle. The elves could be shown in a new light with their differing opinions over a way for kalenz to increase his lifespan, whether he could take the responsibility and whether other elves want it for themselves. UTBS and Invasion from the unknown showed that the elves can have depth but this is the perfect oppurtunity to flesh them out and change them from the 2 dimensional characters I loathe so deeply. But if the developers all agree that a short edit in text is superior to adding depth to the elves beyond war, alliances, religion and nature then this smiley will demonstrate what words can not.
It seems like you assume that every interesting idea is something that should be pursued. I agree that it could be interesting to have a storyline about how Kalenz achieved his long life span, but it is by no means necessary, and is probably a bad idea all considered, because Kalenz's life is complicated enough (see: Legend of Wesmere) and making it more so would just be clutter.
sam_waz_here wrote:Elves are basically humans with one small difference -they have pointy ears.
Besides any idiotic race of giant ants can be immortal it's all in how they are written. However if you beleive that the depth in elves comes in how a race of humans would deal with living centuries, then yes you could have a good campaign. But you would not have more than a race of immortal humans filling the same role but with one extra gimick say... Every member of their species dies if they do not consume an intelligent life within 30 days. They could choose what to consume so logically they could be used in every position the elves are but would always have that additional angle, will they betray the main character out of need or continue pushing their limit, that is up to the player to find out by continuing the campaign.
Like I said above - you seem to assume that every interesting idea ought to be pursued and that the fantasy world is somehow deficient if it does not.
But also, your "extra gimmick" doesn't just make these elf-like beings slightly different, it would completely change how the race was portrayed in the fantasy. There would be nothing wrong with that portrayal, but if what you're going for is a portrayal of what humanity would be like if it were immortal, it would be counterproductive.
(If you don't see this - if you really think that your extra gimmick would allow them to be used everywhere elves were used but also other places - I really don't know what I could say to convince you otherwise; I see it as self-evident that that opinion is false. If you don't agree, we'll have to agree to disagree.)
sam_was_here wrote:(In your response to this please come up with something backed by evidence not just some random saying like- Less is more. If that was the case lets take away their immortality and leave them as blank canvases which I also like.)
Less is more.

Obviously you can't take away their immortality if what you want is to explore what humanity would be like if it were immortal - but you should take away everything else that isn't relevant, and leave them as human as possible in all other ways.
sam_waz_here wrote:All good fantasies have humans as a playable race because a human's personality can change to fit whatever you like. Evil tyrant-sure, honourable paladin-of course. But with a 2 dimensional race like dwarves they always have to be an Evil tyrant that is greedy or a paladin that is greedy, you could disagree and say that not all dwarves are greedy but that would require the selfless dwarves to convince the other dwarves to pry themselves away from gold. But that would require additional writing which humans don't require.
But you agree it could be done, right? So what's the issue? Writing good human characters is hard too. Writing fantasy at all is hard. But it's no harder to portrayal dwarves as not two-dimensional than it is to portray a race of immortal ants as two-dimensional - and, almost assuredly, much much easier.
sam_waz_here wrote:Would it really be such a leap to assume that druids, gnomes, hyper intelligent apes and even idiotic giant ants couldn't have also made the same decision to betray the loyalists and save themseves? They could all also be peaceful race... or warmongering races that know when they will lose a fight, but that is the use of the blank canvas.
Um, if the fantasy world was making any attempt to be plausible whatsoever, it wouldn't have the loyalists arrive and immediately agree to ally with the elves - if it was a race of hyper intelligent apes or idiotic giant ants,
they would scream "wtf are those?!" and attack them.I mean, really. You can't have humans treating non-humanoid creatures in the same way that they would treat humanoid creatures - it's simply not believable. Which means that if the kind of interaction you're going for is the kind between humanoid creatures, you need humanoid creatures. In other words, elves.
But in any case, I never said it had anything to do with it being plausible that these other races would behave the same. Re-read my quoted text.
sam_waz_here wrote:I will simplify this statement so there can be no mistake why I beleive cliche races are a bad thing. They prevent more interesting races from being created as in you add the the cliche races than the original ones and wesnoth becomes a very crowded place, and would the artists that draw the wesnoth maps appreciate that?
I agree you need a limited number of races.
sam_waz_here wrote:They also deprive the game from something Wesnoth could become famous about. E.G P1: Hey man you played wesnoth its got these awesome giant ants. P2: Sounds interesting I will give it a try sometime. OR P1: Hey man you played wesnoth its got these awesome wood elves. P2: If I wanted elves I would have chosen one when I started playing WOW. P1: You know that Turin guy, one of the developers thinks gnomes are stupid? P2: Forget that then, I am going back to WOW to play with my lvl 70 gnome mage. (That last part was unneccesary but so satisfying to type)
Dialogue between me and almost everyone else I know:
Me: You played Wesnoth it's got these awesome giant ants?
Them: WTF? Are you on crack? That sounds idiotic.
sam_waz_here wrote:Hmm I initally believed there were 2 sidhe elf races, one in multiplayer where the Ancestors use swords and the IE set that use maces. But if they are one in the same then I want to know why they had to be elves because I have played through all your IE campaigns so far.
No, you're right, the Sidhe in the EE and IE are different. I wasn't sure which one you were referring to so I based my response on the one that worked better for my argument.

They had to be elves because they were supposed to be immortal, and the term "elf" would be a handy way to communicate that information. Basically similar to how Dante in the Divine Comedy references well-known literary and real-life public figures so that people will already know their basic background, what their sins are, etc, and he can jump right into the interesting stuff.
sam_waz_here wrote:(The following is off topic)
I am perfectly happy with how you basically lifted the roman legion and dropped them in IE since it is less cliche, excluding the elder scrolls series. Although I was unhappy with how the Tribune was so easily killed given their control of several legions of men, if the one we killed was just a middle class military officer then the reaction the elvish council had was just a bit over the top. Also are the beastiarians or what those barbaric style units are called based off: Gauls, the germanic hordes or the gladiators that led an uprising under Spartacus.
(We now return you to your regularly scheduled post)
Germanic hordes.
sam_waz_here wrote:So if the Sidhe elves are not intended to be like the actual Sidhe of legend then why did they need to be called sidhe? Seems that you could have made up any name for them and left Sidhe alone; so if someone else ever feels like making a Sidhe based faction the option would be there and they wouldn't have to call their more accurate version something else. (Just seems more considerate.)
Because though they're not based on the Sidhe, they are inspired by them, loosely.
sam_waz_here wrote:I suggest you go to dictionary.com as it agrees with me on what fantasy is all about.
I don't think dictionaries are really relevant for this sort of discussion.
sam_waz_here wrote:Your idea of fantasy seems to be: elf version 2,3,4,5,6 until someone actually ventures past this wall against imagination. Then it will be whatever their idea is and everyone else does version 2,3,4,5,6. But to put in a sentence, imagination is what you use to build empires, imitated inspiration is what you use to impersonate them. If you want to write a story then go ahead, but if you draw heavily from Tolkein and Wesnoth becomes truly succesful then it will be compared to its source material which it can't compare.
I find this view more laughable than anything, given that Tolkien himself was definitely doing what I describe fantasy as not what you describe it...
sam_waz_here wrote:If wesnoth is succesfull because of your ideas then there will be no comparison, only praise for being a revolutionary in fantasy writing. Oh and please point me to this other topic about the growth of mythology as I believe that mythology can only take great strides when someone is willing to break the mold; instead of going around in circles and hoping to slowly build up over decades while everyone has their own version 2 of the elf to compete with yours, and if theirs succeeds over yours then your elves will be forgotten.
Every great work of fantasy must both break the mold
and be heavily based on what came before. You can't just come out of the blue and say "behold my race of giant immortal ants!" (And I disagree that if my ideas are successful that there will be no comparison - Tolkien, whom we seem to take as a great example of a fantasy writer, is constantly compared to what came before him. There's nothing wrong with being compared to your predecessors - really, it's preferable than the alternative.)
But you can make good works of fantasy without breaking the mold at all, which is what Wesnoth does. The World of Wesnoth is not particularly ambitious, and was never intended to be.
sam_waz_here wrote:Well it is but as long as you have good original ideas and hands to put those ideas to paper you can put Wesnoth into a league of its own and you will at least attract the audiance that has gotten tired of using elves in every other rpg they have ever played. To make it sappy just believe in yourself and you can achieve anything, maybe if your ideas are good enough then people will want to copy you instead; but it can never happen as long as you dream in the shadow of Tolkein.
Yes, a league that no one else would be interested in playing in or buying tickets to come see.
(BTW, you should probably stop misspelling Tolkien as "Tolkein" - it's starting to get on my nerves.

)
sam_waz_here wrote:My next point was how the discussions before fights rarely explain why two sides are fighting to the death. Besides the explanations I gave for those reasons for war could be explained in a game. This makes them less "silly" than SOF elves who basically say. We want the ruby because you are on our territory with a magic ruby. This could be explained by them saying how they plan to use the rubie's power to eliminate Kalenz but no such details were provided. Then years later in the volcano. We still want the ruby, give us the ruby. In that time they could have done much more to destabilise Kalenz authority then wait for the sceptre to be made. In fact elven guerilla warfare would have made an interesting campaign and would have given an oppurtunity to frequently use the wose and elvish avengers ambush ability.
SOF isn't self-sufficient, it needs to be seen in context - why the elves want the ruby is explained in other campaigns such as TROW and LOW. But I agree it's not perfect.
sam_waz_here wrote:I would deny that elves and orcs need to exist in Wesnoth- every new work of fantasy can attempt to redefine those two races, though it has to do it memorably- which i have given up hope on long ago. As I think I've said several times already in this post, IMO that's what writing fantasy is about- trying to make something compleately and altogether new. Not taking what has come before and transforming it.
That was your post I just edited it; because I feel like we are going in circles and I am losing hope that we will ever convince each other otherwise.
Yeah, we're probably never going to convince each other, but it is interesting.
sam_waz_here wrote:I do agree that they aren't well done in Wesnoth but if the effort is directed they could easily be fleshed out.
2) I disagree on comment two; I beleive that any race humanoid or not can be given humanoid intelligence and made likeable. I reccomend you read the book Toad Rage, Toad Heaven or Toad away. The main characters in them are cane toads in Australia who constantly see their relatives being run over because they are pests. However the author manages to make the characters relateable enough that you do feel for the Toads plight. He includes all the details of what toads do, how they eat all the native Fauna and kill predators with their poison but the reader still wants to see these toads survive. The point of that was that like the toads, drakes are currently considered random dragons to you. But that is because no one has put a face onto those drakes that we can relate to. Rather then see them as offensive because of their lack of humanity try to imagine their situation, trapped on an island with wings to weak to allow them proper flight, every species in the world wants them dead and despite all their strength and power they live in the shadow of the mighty dragons that preceeded them. It may be harder to apply human characteristcs to these random dragons but if you focus on their personalities and not their appearance it will come naturally, otherwise the Narnia series wouldn't have been so famous.
(btw score one more EPIC post to my tally)
Anthropomorphic fiction is different than fantasy, IMO. Not that I don't enjoy it, but it doesn't operate under the same principles. But that would be another post altogether, and I've already spent thirty minutes writing this one, so...