A noob's take on ballance.
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prove it.telly wrote:Knalgans are extremely strong in multiplayer, maybe even the best faction all round. I don't know what anyone is thinking saying they're weak, especially now gryphons have a 2nd level.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
I agree that elvish scouts are fast but they are weak and mounted units don't get much advantage in hiding in villages. If they dont have 100% HP, a knight usually kills them with one blow so they don't receive double damage which is knights' main weakness. Other races' fast units don't inflict so much damage but they aren't so weak to piercing attacks as knights so they are better than scouts too. They are not that good in the battle for villages. Besides, they move fast in the forest but forest and grasslands are the only terrain they do. If there is a bit of hill or mountain, then drakes, orcs and undead take some advantage.
Wose kick ass but they move 3 hex each turn.
The leader is powerful but he doesn't have leadership, which would be important as every unit are level 1 or 2.
It's not that I think they are not very powerful, but I think you didn't notice some of their weaknesses.
Wose kick ass but they move 3 hex each turn.
The leader is powerful but he doesn't have leadership, which would be important as every unit are level 1 or 2.
It's not that I think they are not very powerful, but I think you didn't notice some of their weaknesses.
you said that their leader doesnt have leadership. only the loyalist's leader has leadership. So that doesn't mean the rebels are weak in that regard, it means the loyalists have an advantage there.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
Woses suck; their too slow to be scouts and their chance-to-hit is too low to be fighters. Also mages slaughter them by the thousands. To be honest, I would like to see the wose removed.casueps wrote:Wose kick ass but they move 3 hex each turn.
"ILLEGITIMIS NON CARBORUNDUM"
Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom
Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom
I think the recent changes to the Wose make them a fairly powerful unit.MadMax wrote:Woses suck; their too slow to be scouts and their chance-to-hit is too low to be fighters. Also mages slaughter them by the thousands. To be honest, I would like to see the wose removed.casueps wrote:Wose kick ass but they move 3 hex each turn.
David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
How about making the Wose even weaker and dropping its cost to 7 gold, and making it to the Rebels what the Walking Corpse is to undead.
"ILLEGITIMIS NON CARBORUNDUM"
Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom
Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom
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