You've been playing Wesnoth too long when...

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theotherhiveking
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Post by theotherhiveking »

321. You die becuse the 11th World War started and you didn't noticed, because you was very busy waiting for someone to end his turn.
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Thrawn
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Post by Thrawn »

theotherhiveking wrote:321. You die becuse the 11th World War started and you didn't noticed, because you was very busy waiting for someone to end his turn.
322. Because of you being in a village, the RNG saved you from dying in WWIII-WWX.

I need to keep myself from letting these slip, as they are what start stupid tangents, but...
...please remember that "IT'S" ALWAYS MEANS "IT IS" and "ITS" IS WHAT YOU USE TO INDICATE POSSESSION BY "IT".--scott

this goes for they're/their/there as well
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La_vie_en_Wose
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Post by La_vie_en_Wose »

323. You meet an english DJ in a bar. He talks about Rock Steady. You're sure he knows Wesnoth and the conversation abruptely ends as he doesn't.
If you really hate stupid people, get a girlfriend.
bert1
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Joined: December 6th, 2006, 10:39 pm
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Post by bert1 »

324. When going to bed, your partner says "Good night, darling". You reply "Yes, good first and second watch darling."
Appleman1234
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Post by Appleman1234 »

325. Your are able to be contacted only via the Wesnoth stable / development lobby or #wesnoth / #wesnoth-dev
326. You play Wesnoth for 24 / 48 hours straight and still then it is yesterday / day before, or turn 1.
327. You feel you owe Wesnoth something like a contribution because of the fun it has given you.
328. You travel overseas / interstate just to meet someone you know is a Wesnoth developer
329. You faint with boredom after playing Isar's Cross and winning for the 3000th time (insert other large number)
330. You got into assessment (exams, tests, deadlines) and all you can remember is Wesnoth statistics and information.
331. You can play Crossroads without triggering a single ambush and going through the hills
332. When you are feeling bored you replay HTTT 1 (and you try to stay and kill Blue) or Siege of Elensfar (on hard with no loses by turn 12)
333. You wait for someone for > 6 hours in the Wesnoth lobby only to find they stood you up
334. You engage in mathematical / statistical analysis of the unit's health and damage
335. Your family / friends accuse you of only using the computer to play Wesnoth.
bert1
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Post by bert1 »

336. You are in the local branch of your bank paying in the tribute you have got from your villages. To your surprise, a very short man with a funny looking shortened thunderstick comes in and says "Stick em up!"
You are flabbergasted when everyone obeys. "Oh for heaven's sake," you say. "Everyone here has more than 18 hit points! There's nothing to worry about."
"But he's got a gun!" cries one of customers. He has a goblinoid look about him. Your eyes narrow.
"What did you call it? A gun?" you say, spitting saliva.
Before he can reply there is a deafening BANG and you look down at a large hole which has appeared in your side.
"It's OK," you assure everyone. "You can all safely tackle him now, just watch out for his dagger. I'll retreat to a village and rest. Unless anyone here is a healer, by any chance?"
You can't understand why everyone is staring at you in horror. You decide you must be in the company of noobs and start to explain again, but then, to your eternal and terminal surprise, there is a second bang...
Last edited by bert1 on June 30th, 2007, 2:37 pm, edited 2 times in total.
Good is simply that which is willed. - Eugene Halliday
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ArtillaryGoat
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Post by ArtillaryGoat »

337. You get your best mate in on the game, and his girlfriend gives you the "you are the root of all evil glare".

338. You periodically exchange MP replays with your mates.

339. Wesnoth is the subject of conversation in the real world at least once a day.

340. You consider changing ISP due to an occasional disconnection during MP games.
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La_vie_en_Wose
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Post by La_vie_en_Wose »

341. You enter a travel agency with dark lines of white nights under your eyes and tell them that you're looking for holidays in Dan Tonk.
If you really hate stupid people, get a girlfriend.
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DDR
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Post by DDR »

342. You start noticing hexes in the real world. Constantly.
343. You renovate your house to remove the hexes from it so you don't get confused.
344. You still get confused.

Unrelated...
345. You find a floor with hexagonal tiles. You (want to) print out some unit graphics and put them on the floor because "it just looked right". You wonder what terrain type white tile is, and if it is different than black tile.

#345 actually happened to me, but I didn't have a printer handy...
Drake Clasher
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Post by Drake Clasher »

346 you want a hexagonal tiled floor.

347 you insist that your family must walk on hexes the same way the wesnothians do.

348 this includes waiting 30 secondes after moving 5 hexes.

:P
the observer a wesnoth newspaper by DDR
Hyunjae
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Joined: July 5th, 2007, 7:10 am

Post by Hyunjae »

349 When you begin to wonder what those elvish druids do with their sticks in their free time :P
Lim_Arcadia
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Post by Lim_Arcadia »

350 you have left and came back 4 times

351 you have four different instances of wesnoth installed on your computer
"The ability to speak does not make you intelegent." - Qui-Gon Jinn
Kestenvarn wrote:This is not a faction.
This is not even trying to be a faction.
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Tomsik
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Post by Tomsik »

352 You've got 8 of them.
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Noyga
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Post by Noyga »

353. You don't recall how many you got.
"Ooh, man, my mage had a 30% chance to miss, but he still managed to hit! Awesome!" ;) -- xtifr
Lim_Arcadia
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Post by Lim_Arcadia »

354. You play on multiplayer with both the stable and development versions at the same time.
"The ability to speak does not make you intelegent." - Qui-Gon Jinn
Kestenvarn wrote:This is not a faction.
This is not even trying to be a faction.
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