You've been playing Wesnoth too long when...
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You frequently catch yourself humming Wesnoth music when you're away from your computer.
You complain when a scenario is removed from a campaign, because it makes the campaign shorter -- and it was already too short, since it doesn't last all day.
Wherever you go, you instinctively evaluate the "terrain" and figure which type it would be aliased to. For instance, you consider your office at work to be aliased to fungus.
It bothers you when you have to stand on "terrain" where your favorite Wesnoth unit would have poor defense.
You try not to meet your shortest coworkers on the stairs, because dwarves have high defense on hills.
Your dog is afraid of the thunderstorm, and you try to explain to him that it's okay because "Delfador is on our side".
You complain when a scenario is removed from a campaign, because it makes the campaign shorter -- and it was already too short, since it doesn't last all day.
Wherever you go, you instinctively evaluate the "terrain" and figure which type it would be aliased to. For instance, you consider your office at work to be aliased to fungus.
It bothers you when you have to stand on "terrain" where your favorite Wesnoth unit would have poor defense.
You try not to meet your shortest coworkers on the stairs, because dwarves have high defense on hills.
Your dog is afraid of the thunderstorm, and you try to explain to him that it's okay because "Delfador is on our side".
I write Bible School materials:
http://bibleschoolmaterials.blogspot.com/
http://bibleschoolmaterials.blogspot.com/
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259. Your dog argues that it's a lich / necromancerjonadab wrote:258. Your dog is afraid of the thunderstorm, and you try to explain to him that it's okay because "Delfador is on our side".
260. You realize that it's a dog from one of those user-made eras, (it can talk, after all, so what other explanation is there?)
261. You stay up all night wondering if your 4-2 fist can beat his 5-4 bite
262. You realize it can't
263. You try and convince yourself that you have a 5-5 berserk fist.
264. You convince yourself.
265. You finally get over your fear of planting a garden (in case someone tries to ambush you)
266. Your dog uses ambush on you
267. You win the fight against your dog.
268. You hire a necromancer to resurrect your dog.
269. It works.
270. You become the necromancer's apprentice.
271. He says that you're the best DA he's ever seen.
- krotop
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272. Your dog has been playing Wesnoth for too long if he becomes reluctant at peeing on trees, especially during daytime.
Don't trust me, I'm just average player.
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- La_vie_en_Wose
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- La_vie_en_Wose
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277: You post in this thread more than 5 times while having played for just a few months. /me looks at Drake Blademaster...
Last edited by Becephalus on May 18th, 2007, 8:18 am, edited 1 time in total.
There are three roads to ruin: by gambling, which is the quickest; through women, which is the most pleasurable; and through taking the advice of experts, which is the most certain. -de Gaulle
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I guess I haven't been here too long. Hmm. . .
278. You think a newbie-ish guy doesn't know the signs of playing wesnoth too long.
279 You're a veteran who's been playing since way before version 1.0, but you still think that you haven't been playing too long.
278. You think a newbie-ish guy doesn't know the signs of playing wesnoth too long.
279 You're a veteran who's been playing since way before version 1.0, but you still think that you haven't been playing too long.
Last edited by Drake Blademaster on May 20th, 2007, 7:39 pm, edited 1 time in total.