Trick to make Wesnoth work with Composite
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Trick to make Wesnoth work with Composite
I know a few users have had issues with this, and I didn't see any solutions posted, so I thought I'd share my success. I wasn't sure exactly which forum to post this under, as I'm not asking for technical support.
SDL applications currently don't display currectly when using a Composite manager (I think shadows, specifically, cause trouble). Some games are translucent, and some games (like Wesnoth) show through in certain places. To fix this, all you have to do is run Wesnoth with the environment variable XLIB_SKIP_ARGB_VISUALS set to 1. Basically, go to a console and do:
I've tried this with other SDL games and it seems to work. I don't know what this actually does, but I haven't noticed any side effects so far.
SDL applications currently don't display currectly when using a Composite manager (I think shadows, specifically, cause trouble). Some games are translucent, and some games (like Wesnoth) show through in certain places. To fix this, all you have to do is run Wesnoth with the environment variable XLIB_SKIP_ARGB_VISUALS set to 1. Basically, go to a console and do:
Code: Select all
XLIB_SKIP_ARGB_VISUALS=1 wesnoth