Wesnoth 1.1

Get help with compiling or installing the game, and discuss announcements of new official releases.

Moderator: Forum Moderators

freecraft
Posts: 94
Joined: April 28th, 2005, 12:49 am
Location: Serbia
Contact:

Post by freecraft »

I'm still affraid of current graphics movement. Hills look somehow "strange", "blured" when compared to Forest. I don't know why, but I liked the old type. Also, new mountains look AWESOME but they don't fit well in "hexagonal" structure. "WalkingCharacters" is nice too.

So the point is - do you have a plan what would you like wesnoth to look like, because adding graphics like this "one-by-one-without-a-global-plan" may make some ugly contrasts... Forest and Mountains one one side VS Hills with some other gfx on the other side. Dunno ... Nah, it will be OK!

Great Job anyway, again. Don't feel discouraged because of my ugly post :)
Post Reply