Wesnoth 0.9.4
Moderator: Forum Moderators
-
- Inactive Developer
- Posts: 173
- Joined: January 15th, 2004, 5:09 pm
- Location: Zaragoza, Spain
- Contact:
Wesnoth 0.9.4
Wesnoth 0.9.4 is out!
Several long expected changes have been introduced in this version.
First of all, AMLA (After-Max-Level-Advancement) has been added at last, giving max-level units 3HP extra for each 100XP.
Now the wesnoth server can act as a proxy and redirect to other servers based on the game version.
In addition, the map editor has got some care.
As always there have been unit and scenario balancing, lots of bugfixes and also translation updates, but due to recent unit description changes some strings remain untranslated.
You can check details at http://changelog.wesnoth.org.
Downloads:
http://prdownloads.sourceforge.net/wesn ... z?download
http://prdownloads.sourceforge.net/wesn ... 5?download
You can get the xdelta from the 0.9.3 source to 0.9.4 here (1.6M):
http://prdownloads.sourceforge.net/wesn ... a?download
http://prdownloads.sourceforge.net/wesn ... 5?download
As a fallback you can also get files from
http://files.wesnoth.org/ - you should first try to get files
through SourceForge to help us save bandwidth.
server.wesnoth.org will soon be running 0.9.4 and can be used for multiplayer games.
Instructions for bug reporting can be found -
http://wesnoth.slack.it/?ReportingBugs
Mandrakelinux and BeOS packagers have been informed. Windows and Mac OS X binaries are already available in Sourceforge. The windows binary misses up-to-date translations but that will be fixed soon.
Debian packages will be a bit delayed because of the mess caused in Debian unstable by the XOrg and gcc4 transitions.
Enjoy it!
Update
The windows binary has been updated and now contains updated translations.
The Mac OS X binary contained 0.9.3 instead of 0.9.4, Sithrandel has already been mailed and I'll update this post when a package for 0.9.4 is ready.
Sorry for the inconvenience.
Update
The 0.9.4 Mac OS X binary is already in Sourceforge.
http://prdownloads.sourceforge.net/wesn ... g?download
Several long expected changes have been introduced in this version.
First of all, AMLA (After-Max-Level-Advancement) has been added at last, giving max-level units 3HP extra for each 100XP.
Now the wesnoth server can act as a proxy and redirect to other servers based on the game version.
In addition, the map editor has got some care.
As always there have been unit and scenario balancing, lots of bugfixes and also translation updates, but due to recent unit description changes some strings remain untranslated.
You can check details at http://changelog.wesnoth.org.
Downloads:
http://prdownloads.sourceforge.net/wesn ... z?download
http://prdownloads.sourceforge.net/wesn ... 5?download
You can get the xdelta from the 0.9.3 source to 0.9.4 here (1.6M):
http://prdownloads.sourceforge.net/wesn ... a?download
http://prdownloads.sourceforge.net/wesn ... 5?download
As a fallback you can also get files from
http://files.wesnoth.org/ - you should first try to get files
through SourceForge to help us save bandwidth.
server.wesnoth.org will soon be running 0.9.4 and can be used for multiplayer games.
Instructions for bug reporting can be found -
http://wesnoth.slack.it/?ReportingBugs
Mandrakelinux and BeOS packagers have been informed. Windows and Mac OS X binaries are already available in Sourceforge. The windows binary misses up-to-date translations but that will be fixed soon.
Debian packages will be a bit delayed because of the mess caused in Debian unstable by the XOrg and gcc4 transitions.
Enjoy it!
Update
The windows binary has been updated and now contains updated translations.
The Mac OS X binary contained 0.9.3 instead of 0.9.4, Sithrandel has already been mailed and I'll update this post when a package for 0.9.4 is ready.
Sorry for the inconvenience.
Update
The 0.9.4 Mac OS X binary is already in Sourceforge.
http://prdownloads.sourceforge.net/wesn ... g?download
Last edited by isaac on August 9th, 2005, 8:48 am, edited 3 times in total.
-
- Inactive Developer
- Posts: 173
- Joined: January 15th, 2004, 5:09 pm
- Location: Zaragoza, Spain
- Contact:
Windows and Mac OS X binaries
Here are the URLs for the Mac and Windows binaries.
Mac
http://prdownloads.sourceforge.net/wesn ... g?download
Windows
http://prdownloads.sourceforge.net/wesn ... e?download
XDelta file for Windows
http://prdownloads.sourceforge.net/wesn ... a?download
Mac
http://prdownloads.sourceforge.net/wesn ... g?download
Windows
http://prdownloads.sourceforge.net/wesn ... e?download
XDelta file for Windows
http://prdownloads.sourceforge.net/wesn ... a?download
Last edited by isaac on July 25th, 2005, 9:45 am, edited 1 time in total.
xdelta
The xdelta patches are great!
Thank you!
Thank you!
Life creates order, but order does not create life. --- What makes the desert beautiful is that somewhere it hides a well.
- both: Antoine de Saint-Exupéry
JID:defsy@amessage.info
- both: Antoine de Saint-Exupéry
JID:defsy@amessage.info
The Mac version contains 0.9.3, not 0.9.4.
"ILLEGITIMIS NON CARBORUNDUM"
Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom
Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom
-
- Posts: 706
- Joined: January 6th, 2004, 10:42 pm
- Location: Portland, OR
If some strings are untranslated before a version comes out, can the new .po files be posted in the translation forum so it can be translated? Personnaly, I may have some time to kill translating it (Dutch and French).
"There are two kind of campaign strategies : the good and the bad ones. The good ones almost always fail because of unforeseen consequences that make the bad ones succeed." -- Napoleon
As usual, the current working copies of all game files should be in CVS: http://savannah.nongnu.org/cgi-bin/view ... h/wesnoth/ and specifically see the po/wesnoth* directories. As can be seen from http://gettext.wesnoth.org/ the French and Dutch translators are usually quite active, so you should contact them to make sure they haven't already translated strings that haven't been committed to CVS yet; see http://wesnoth.slack.it/?WesnothTranslations
This quote is not attributable to Antoine de Saint-Exupéry.
Actually the game should now try to guess what's optimal for your monitor, instead of blindly using 16bpp (and for a short period in CVS but never released, 24bpp).rogue wrote:In the changelog, it mentioned that 24-bit color is the default instead of 16-bit.
What I want to know is how can I switch between the two modes, and how can I tell what mode my game is running in?
Does 24-bit color improve the banding in the title graphic?
If you want to force a certain bit depth, you can use the command like parameter --bpp. E.g. --bpp 24.
Using bit-depths of 24 or 32 bits shouldn't have banding in the title image, unless your display can't handle those bit depths at all, in which case you'll still get banding, and the game will run slower.
David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
-
- Inactive Developer
- Posts: 173
- Joined: January 15th, 2004, 5:09 pm
- Location: Zaragoza, Spain
- Contact:
Windows binary updated
The windows binary has been updated and now includes latest translations (the xdelta file has also been updated). I should have renamed the file but didn't, sorry for the inconvenience.
Best regards
Best regards
-
- Code Contributor
- Posts: 73
- Joined: February 15th, 2005, 1:36 am
- Location: Michigan, USA
- Contact:
Dave wrote:Actually the game should now try to guess what's optimal for your monitor, instead of blindly using 16bpp (and for a short period in CVS but never released, 24bpp).rogue wrote:In the changelog, it mentioned that 24-bit color is the default instead of 16-bit.
What I want to know is how can I switch between the two modes, and how can I tell what mode my game is running in?
Does 24-bit color improve the banding in the title graphic?
If you want to force a certain bit depth, you can use the command like parameter --bpp. E.g. --bpp 24.
Using bit-depths of 24 or 32 bits shouldn't have banding in the title image, unless your display can't handle those bit depths at all, in which case you'll still get banding, and the game will run slower.
David
Thanks for the info.
After forcing 24-bit color, the game was too slow to be playable. My scrolling fps dropped from around 8 to 1-2, but it felt even slower than that and I could practically see the screen redraws. Also, the mouse cursor shadow was leaving trails on the sidebar and text boxes. Probably a bug in SDL?
I tried again with 32-bit color, even though I assumed 24 and 32 would do the exact same thing. Surprisingly, 32-bit color worked much better than 24-bit, and I got a scrolling fps of 4-5 which isn't much worse than what I'm used to.
****
I just realized that the 0.9.4 Mac download (...0.9.4.dmg) still contains the 0.9.3 application, so that would explain why I'm still starting in 16-bit by default. Maybe somebody could fix that?
<rcarello>
-
- Posts: 537
- Joined: September 15th, 2003, 2:54 pm
- Location: Sheffield (UK)
- Contact:
It seems that 24 bpp works very poorly with Mac. Probably an artefact of the design of Mac hardware, and/or related to the implementation of SDL on Mac.rogue wrote: After forcing 24-bit color, the game was too slow to be playable. My scrolling fps dropped from around 8 to 1-2, but it felt even slower than that and I could practically see the screen redraws. Also, the mouse cursor shadow was leaving trails on the sidebar and text boxes. Probably a bug in SDL?
I tried again with 32-bit color, even though I assumed 24 and 32 would do the exact same thing. Surprisingly, 32-bit color worked much better than 24-bit, and I got a scrolling fps of 4-5 which isn't much worse than what I'm used to.
David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming