Wesnoth 0.8.10

Get help with compiling or installing the game, and discuss announcements of new official releases.

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isaac
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Wesnoth 0.8.10

Post by isaac »

The last release had some critical bugs that have forced us to go back to the release often philosophy.

The worst bug was the one that made Scepter of Fire unplayable, and, because of that, prevented finishing the main campaign, Heir to the Throne.

Our new release, 0.8.10, fixes a good amount of bugs, including this one.

In addition, Heir to the Throne has been made easier on EASY level, something our users have been expecting for a long time. Some scenarios in the other campaigns have also been revised.

As usual we also have got translation updates, and Latin translation is improving at a fast pace.

You can check details at http://changelog.wesnoth.org.

Downloads:

http://prdownloads.sourceforge.net/wesn ... z?download
http://prdownloads.sourceforge.net/wesn ... 5?download

Windows version:

http://www.wesnoth.org/files/wesnoth-windows-0.8.10.exe

Wesnoth-lite should be fully working Wesnoth, it just lacks music and story
images (making it smaller and therefore faster to download):

http://prdownloads.sourceforge.net/wesn ... z?download
http://prdownloads.sourceforge.net/wesn ... 5?download

As a fallback you can also get files from
http://files.wesnoth.org/ - you should first try to get files
through SourceForge to help us save bandwidth.

From now on server.wesnoth.org will be the official server for every release (at least until 1.0).

server.wesnoth.org will soon be running 0.8.10 and can be used for multiplayer games.

Instructions for bug reporting can be found -
http://wesnoth.slack.it/?ReportingBugs

Debian GNU/Linux, Mandrakelinux, Mac OS X, BeOS and Microsoft Windows
packagers have been informed.
Last edited by isaac on February 19th, 2005, 11:22 pm, edited 1 time in total.
Oblak
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Post by Oblak »

I hope you post the .exe file soon because I cant handle compiling..
Quensul
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Post by Quensul »

Not to be picky, but I just noticed that in the 0.8.10 screenshots units in water aren't half-submerged, as they have been in the past... Is this endemic to 0.8.10, or was it a local misconfiguration? I'll check for myself when the Debian package comes out, but I didn't want to forget...
isaac
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It looks correctly in the Debian packages ...

Post by isaac »

I've just created and uploaded the Debian packages.
They are available at http://people.debian.org/~isaac/.

I will upload them to the official Debian mirror ASAP.

As post title says, here the units appear submerged.

Best regards
Mkgego
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Post by Mkgego »

Fine... and an .exe ??? Windows user must wait always so long :( :( :(

Btw its a good think that Scepter of Fire is now playable :D :D :D Was a ·%&$·& bug !
WoW C-Mode activated...
For the horde :D
ruebe
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Re: Wesnoth 0.8.10

Post by ruebe »

isaac wrote:The last release had some critical bugs that have forced us to go back to the release often philosophy.
first: i am debian user - sarge - and thanks to wesnoth i now know the word "apt-pinning". :P (v0.8.9)

second: i installed wesnoth 0.8.9 today to be able to play online again, so my addiction grows again ... and now i got to dl v0.8.10 with isdn :cry:
but i will play wesnoth at least after midnight! :twisted:
Mkgego wrote:Fine... and an .exe ??? Windows user must wait always so long
kick M$ and use an OS! :P
quartex
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Post by quartex »

Mkgego wrote:Fine... and an .exe ??? Windows user must wait always so long :( :( :(

Btw its a good think that Scepter of Fire is now playable :D :D :D Was a ·%&$·& bug !
Patience Mkgego. If you think you have it bad, remember the mac players. ;-)
isaac
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Packages ...

Post by isaac »

Debian packages have already been uploaded and should enter unstable today (i386).

Sithrandel can't make the packages in the weekend so Mac users will have to wait until tomorrow as best.

I suppose Sirp will upload Windows packages soon.

Best regards
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ivanovic
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Post by ivanovic »

Windows user must wait always so long
@Mkgego:If you really desire playing Wesnoth under Windows this much you should try to compile it yourself. I have tried it several times and it took me really long to get it working, although Dave helped me with it. And still I got probs with creating the translations under Windows, so that i just copy them from my Linux System. It is really not the easiest job out there to compile Wesnoth for Windows. You should be a bit more patient.
If you really want to play the newest version of Wesnoth you should think about a switch to Linux and give the CVS-Version a try.
All in all the Windows version of Wesnoth is out very soon after the Tarball is released. Thanks to Dave for his fast work. Lots of Linux users have to wait longer for binaries. And don't forget the MacOS users out there. They really have to be patient.
CU
Nils Kneuper aka Ivanovic
Rhuvaen
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Post by Rhuvaen »

Well I did compile on linux and trying to connect to the server I get
Wesnoth Dialog wrote:The server requires version '0.8.5' while you are using version '0.8.10'.
Is this one of the eddies in the time-space continuum? :?
ott
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Post by ott »

Note that the damage calculations were changed between 0.8.9 and 0.8.10, to the RATE damage model. Not earth shattering, but it does reduce the variability of damage dealt by aligned units against high resistance defenders like Ghosts and Wraiths during different times of the day. This mostly affects campaigns like Liberty (eg. Highwayman vs Ghost is now much more effective during the day) and The Dark Hordes, where chaotic and loyal units feature heavily.

Experienced players will probably notice the reduced variability in damage taken when facing Northeners or Loyalists. Slight tweaks in methodology may be required to complete HttT on Hard without losing units (it is advisable to be less gung-ho during the day against Orcs, but in contrast less caution is needed at night). :wink:

Wraiths now look a little underpowered to me, and I would like to see the most recent reduction in their resistances to be reverted. Otherwise 0.8.10 looks like a very good release, credit to the release team. Upgrade today!
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Elvish_Pillager
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Post by Elvish_Pillager »

ott wrote:Slight tweaks in methodology may be required to complete HttT on Hard without losing units (it is advisable to be less gung-ho during the day against Orcs, but in contrast less caution is needed at night). :wink:
This makes no sense. Think of the calculations:

Elvish Ranger vs. Orcish Grunt, in the Daytime.
Old: 9-2 * (100% - 25% - 0%) = 7-2
New: 9-2 * (100% - 25%) * (100%) = 7-2

Not much difference, eh? RATE only effects things that have both resistance and another effect. Like Knights charging against Troll Whelps in the Daytime.

Old: 7-2 * (100% - 25% - 30%) * 2 = 8-2
New: 7-2 * (100% - 25%) * 2 * 70% = 7-2

What's this about being less gung-ho during the day? Anyway, let's get our Knightly pal shot by Orcish Archers at Night!

Old: 5-3 * (100% + 25% + 20%) = 7-3
New: 5-3 * (100% + 25%) * 120% = 8-3

Eeek! Now suppose that Archer is attacking during the Day.

Old: 5-3 * (100% - 25% + 20%) = 5-3
New: 5-3 * (100% - 25%) * 120% = 5-3

Wow, amazing change! For a final test, we'll pit the Knight against an Orcish Warrior at Night.

Old: 10-3 * (100% + 25% - 20%) = 11-3
New: 10-3 * (100% + 25%) * 80% = 10-3

As you can see, I have little more to fear with the new calculations.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
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Post by Dave »

Mkgego wrote:Fine... and an .exe ??? Windows user must wait always so long :( :( :(
Huh? For the last release a Windows version was up before the tarball.

For most releases, a Windows version is up within 24 hours, and usually much faster.

In my world, 'so long' would be two weeks....though maybe it's different where you're from.

Anyhow, I'm working on it now.

David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
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Re: Wesnoth 0.8.10

Post by Glowing Fish »

ruebe wrote:
isaac wrote:The last release had some critical bugs that have forced us to go back to the release often philosophy.
first: i am debian user - sarge - and thanks to wesnoth i now know the word "apt-pinning". :P (v0.8.9)
apt-pinning?
MadMax
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Post by MadMax »

did the support of title= in .pbl files make it into .8.10?
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