Wesnoth 0.8.9
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- Elvish_Pillager
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Ok, beaten Elves Besieged, Hard, No Losses. Not a major achievement.
The new portraits, and several little features (constant defense image vs. archers, among others) are cool!
The new portraits, and several little features (constant defense image vs. archers, among others) are cool!
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
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Well, I gave it a whirl, and I like the improvements. I also tried it out in Latin. After which, I thought "There are hardly any games in Latin these days"
Darkness called… But I was on the phone, so I missed him. I tried to *69 Darkness, but his machine picked up. I yelled "PICK UP THE PHONE, DARKNESS!", but he ignored me. Darkness must have been screening his calls.
â€â€Night Elf Demon Hunter
â€â€Night Elf Demon Hunter
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That is not supposed to happen
I ran apt-get upgrade
And instead of upgrading Wesnoth, it seems to have erased it off my system.
And now, when I go to apt-get install it, there is a broken package dependency.
<tt>
freekbox:/home/mnharris/public_html# apt-get install wesnoth
Reading Package Lists... Done
Building Dependency Tree... Done
Some packages could not be installed. This may mean that you have
requested an impossible situation or if you are using the unstable
distribution that some required packages have not yet been created
or been moved out of Incoming.
Since you only requested a single operation it is extremely likely that
the package is simply not installable and a bug report against
that package should be filed.
The following information may help to resolve the situation:
The following packages have unmet dependencies:
wesnoth: Depends: libsdl-mixer1.2 (>= 1.2.6) but 1.2.5-9 is to be installed
E: Broken packages
freekbox:/home/mnharris/public_html# apt-get install libsdl-mixer1.2
Reading Package Lists... Done
Building Dependency Tree... Done
libsdl-mixer1.2 is already the newest version.
0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded.
</tt>
I imagine this will be fixed before too long. I certainly hope so. I am already going through withdrawl
/me goes to draw hexes on my kitchen floor, and pretend pieces of lint are orcs
And instead of upgrading Wesnoth, it seems to have erased it off my system.
And now, when I go to apt-get install it, there is a broken package dependency.
<tt>
freekbox:/home/mnharris/public_html# apt-get install wesnoth
Reading Package Lists... Done
Building Dependency Tree... Done
Some packages could not be installed. This may mean that you have
requested an impossible situation or if you are using the unstable
distribution that some required packages have not yet been created
or been moved out of Incoming.
Since you only requested a single operation it is extremely likely that
the package is simply not installable and a bug report against
that package should be filed.
The following information may help to resolve the situation:
The following packages have unmet dependencies:
wesnoth: Depends: libsdl-mixer1.2 (>= 1.2.6) but 1.2.5-9 is to be installed
E: Broken packages
freekbox:/home/mnharris/public_html# apt-get install libsdl-mixer1.2
Reading Package Lists... Done
Building Dependency Tree... Done
libsdl-mixer1.2 is already the newest version.
0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded.
</tt>
I imagine this will be fixed before too long. I certainly hope so. I am already going through withdrawl
/me goes to draw hexes on my kitchen floor, and pretend pieces of lint are orcs
I was wondering if there is any way to just download parts that have changed over the previous version (like new graphics, or source files that have changed) instead of doing the huge 35MB download.
Another question. What is cvs? And how do I use it? Can I use it to upgrade my wesnoth-0.8.8 source files to 0.8.9?
I'm running linux, if that helps.
Another question. What is cvs? And how do I use it? Can I use it to upgrade my wesnoth-0.8.8 source files to 0.8.9?
I'm running linux, if that helps.
A warrior may die a thousand deaths,
An empire dies but one.
An empire dies but one.
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You can thank Isaac for that... he sent me an email when the source went up and as it was in the morning during the week I had the DMG uploaded by the end of the day. When I notice the sources on Friday evening then it is a case of waiting until Monday before I have access to the bandwith to download againStar Gazer wrote:Huge thanks to Sith for a seriously quick Mac build.
Seems like the fastest turn around ever.
Excellent, that man!
Last edited by Sithrandel on January 27th, 2005, 1:24 pm, edited 1 time in total.
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Not useful for you... but once I did try posting patches for MacOSX which were a lot smaller. Hardly anyone downloaded them though. As there is effort involved in making and testing a patch I decided it wasn't worth it.pravin wrote:I was wondering if there is any way to just download parts that have changed over the previous version (like new graphics, or source files that have changed) instead of doing the huge 35MB download.
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Re: wondering
Personally I don't do ZIPs. I tend to be a huge stickler for Apple guidelines and the DMG is the suggested way of delivering such files. It has the benefit of being compressed, checksummed & verified each run and you can run from the DMG so don't have to decompress.darksteel wrote:if possible when 8.9 comes out for mac can i have the ZIP for it. the complete game with the campaign editer dosent work on my computer. Thanks.
Also, you don't have to worry about which helper tries to unzip and what they do to permissions, etc.
The Mac campaign editor is needing a lot of work on it. This has effectively stopped since no-one seemed interested in it and lunchbreaks are getting a little squeezed at the moment
Re: wondering
Personally it's not the campaign editor I use, but the map editor enclosed with in it. I can create scenarios using a text editor, but the map editor is the really crucial part. Many of us are using the OS X map editor from 0.8.5 (or previous versions) to make maps. Expanding the campaign editor functionality isn't that important, but the ability to import, edit and export maps using a GUI interface is really useful. I know you're busy, but if/when you have time, updating the campaign editor so it works with 0.8.9 would be really cool, if only so that we can make maps with the new desert tiles.Sithrandel wrote:
The Mac campaign editor is needing a lot of work on it. This has effectively stopped since no-one seemed interested in it and lunchbreaks are getting a little squeezed at the moment
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Re: wondering
OK... It might be worth considering more tweaks to that then. BTW I have added a version of the editor which displays the terrain again to Sourceforge (unofficial package).quartex wrote:Personally it's not the campaign editor I use, but the map editor enclosed with in it. I can create scenarios using a text editor, but the map editor is the really crucial part. Many of us are using the OS X map editor from 0.8.5 (or previous versions) to make maps. Expanding the campaign editor functionality isn't that important, but the ability to import, edit and export maps using a GUI interface is really useful. I know you're busy, but if/when you have time, updating the campaign editor so it works with 0.8.9 would be really cool, if only so that we can make maps with the new desert tiles.
It's just it is hard to visualize the hex map when looking at the ASCII character grid. The map editor allows me to easily see how it will look in-game, without having to keep loading the map in the actual Wesnoth app. It would be a pain to have to keep editing a map, quitting wesnoth, restarting it and loading the new map. Using a graphical map editor is much easier. So that's why I really appreciate your help with this.