Wesnoth 0.7.9 released
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Wesnoth 0.7.9 released
Elen sÃÂla lúmenn' omentielvo.
Compiling requires now SDL >= 1.2.7. New campaign: The Eastern Invasion (Loyalists, 15 scenarios). 15 new units, unit balancing, user interface improvements, graphics improvements, AI improvements, editor improvements, scenario balancing, french and dutch translations updated, bug fixes, code cleanups and optimizations - see all details at http://changelog.wesnoth.org
Contribute and enhance GettingStarted and AdvancedTactics in our Wiki, these can be reached thru http://wiki.wesnoth.org
Source tarball, md5sum and u$win binary can be found here:
http://www.wesnoth.org/files/wesnoth-0.7.9.tar.gz
http://www.wesnoth.org/files/wesnoth-0.7.9.tar.gz.md5
http://www.wesnoth.org/files/wesnoth-windows-0.7.9.exe
wesnoth-lite should be fully working Wesnoth, it just lacks music and story images (making it smaller and therefore faster to download):
http://www.wesnoth.org/files/wesnoth-lite-0.7.9.tar.gz
http://www.wesnoth.org/files/wesnoth-li ... tar.gz.md5
devsrv.wesnoth.org is running 0.7.9 and can be used for multiplayer games.
Instructions for bug reporting can be found - http://wesnoth.slack.it/?ReportingBugs
Debian GNU/Linux, Mandrakelinux, Mac OS X, BeOS packagers have been informed.
Namárië,
- Miyo
Compiling requires now SDL >= 1.2.7. New campaign: The Eastern Invasion (Loyalists, 15 scenarios). 15 new units, unit balancing, user interface improvements, graphics improvements, AI improvements, editor improvements, scenario balancing, french and dutch translations updated, bug fixes, code cleanups and optimizations - see all details at http://changelog.wesnoth.org
Contribute and enhance GettingStarted and AdvancedTactics in our Wiki, these can be reached thru http://wiki.wesnoth.org
Source tarball, md5sum and u$win binary can be found here:
http://www.wesnoth.org/files/wesnoth-0.7.9.tar.gz
http://www.wesnoth.org/files/wesnoth-0.7.9.tar.gz.md5
http://www.wesnoth.org/files/wesnoth-windows-0.7.9.exe
wesnoth-lite should be fully working Wesnoth, it just lacks music and story images (making it smaller and therefore faster to download):
http://www.wesnoth.org/files/wesnoth-lite-0.7.9.tar.gz
http://www.wesnoth.org/files/wesnoth-li ... tar.gz.md5
devsrv.wesnoth.org is running 0.7.9 and can be used for multiplayer games.
Instructions for bug reporting can be found - http://wesnoth.slack.it/?ReportingBugs
Debian GNU/Linux, Mandrakelinux, Mac OS X, BeOS packagers have been informed.
Namárië,
- Miyo
AWsome
AWsome; no big bugs that i can see, and Drakes are fun and not overpowered, as I origanally thought.
Gandalf-"I am a servant of the Secret Fire, wielder of the Flame of Anor. You cannot pass. The dark fire will not avail you, flame of Udun. Go back to the Shadow. You cannot pass!"
AT- "That sounds like more trouble than it's worth."
AT- "That sounds like more trouble than it's worth."
What operating system are you using? We support many. Did you want the source code, or are just the binaries fine?Khazar wrote:W00T.
Do I just download this?
Development release: wesnoth-0.7.9.tar.gz (md5sum)
Will it overwrite my current wesnoth file?
David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
Anyone got any advice? (OSX compilation...)
OK - I've downloaded SDL from source (otherwise it doesn't install in a manner that configure / make can use under OSX)
I checked version & pathing with :
[nausicaa:~/tmp/wesnoth-0.7.9] tim% which sdl-config
/usr/local/bin/sdl-config
[nausicaa:~/tmp/SDL-1.2.7] tim% sdl-config --version
1.2.7
But still get the following when I attempt to ./configure wesnoth...
checking for sdl-config... /usr/local/bin/sdl-config
checking for SDL - version >= 1.2.7... no
configure: error: *** Please upgrade your SDL version
Anyone have any ideas what is going on here?
Cheers,
Tim.
I checked version & pathing with :
[nausicaa:~/tmp/wesnoth-0.7.9] tim% which sdl-config
/usr/local/bin/sdl-config
[nausicaa:~/tmp/SDL-1.2.7] tim% sdl-config --version
1.2.7
But still get the following when I attempt to ./configure wesnoth...
checking for sdl-config... /usr/local/bin/sdl-config
checking for SDL - version >= 1.2.7... no
configure: error: *** Please upgrade your SDL version
Anyone have any ideas what is going on here?
Cheers,
Tim.
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Re: Anyone got any advice? (OSX compilation...)
I had the same on BeOS, but here it was because of compiler/linker not working with debug symbols, so test application couldn't be made by configure script. maybe similar thing happens to You (test executable can't be made, or run)?wobbegong wrote: I checked version & pathing with :
[nausicaa:~/tmp/wesnoth-0.7.9] tim% which sdl-config
/usr/local/bin/sdl-config
[nausicaa:~/tmp/SDL-1.2.7] tim% sdl-config --version
1.2.7
But still get the following when I attempt to ./configure wesnoth...
checking for sdl-config... /usr/local/bin/sdl-config
checking for SDL - version >= 1.2.7... no
configure: error: *** Please upgrade your SDL version
Anyone have any ideas what is going on here?
Re: Anyone got any advice? (OSX compilation...)
Please send me your config.log via email please. As a workaround, if you have SDL 1.2.7, use --disable-sdltest not to run test program.ahwayakchih wrote: I had the same on BeOS, but here it was because of compiler/linker not working with debug symbols, so test application couldn't be made by configure script. maybe similar thing happens to You (test executable can't be made, or run)?
--disable-sdltest
Found that when I looked at hacking the config file. I'm now having a Mac problem with getting the SDL_ttf to work properly (seem to have /usr/local/bin/freetype-config & /usr/X11R6/bin/freetype-config and they give me different errors whichever I try to compile a new SDL_ttf with... I thought I'd got it installed a long time back, but it was the package instal not the unix style install so doesn't work with configure/make ).
I'll try to continue pluggin away at this for the bloody-mindedness of it all, but am running my monthly RPG soon for the rest of today so can't even give an estimate of when I might finish...
Anyone with MacOSX compilation experience feel free to contact me off forum, and I'll try to write up some documentation whenever I get it all working...
Cheers,
Tim.
I'll try to continue pluggin away at this for the bloody-mindedness of it all, but am running my monthly RPG soon for the rest of today so can't even give an estimate of when I might finish...
Anyone with MacOSX compilation experience feel free to contact me off forum, and I'll try to write up some documentation whenever I get it all working...
Cheers,
Tim.