Wesnoth 0.7.9 released

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miyo
Posts: 2201
Joined: August 19th, 2003, 4:28 pm
Location: Finland

Wesnoth 0.7.9 released

Post by miyo »

Elen síla lúmenn' omentielvo.

Compiling requires now SDL >= 1.2.7. New campaign: The Eastern Invasion (Loyalists, 15 scenarios). 15 new units, unit balancing, user interface improvements, graphics improvements, AI improvements, editor improvements, scenario balancing, french and dutch translations updated, bug fixes, code cleanups and optimizations - see all details at http://changelog.wesnoth.org

Contribute and enhance GettingStarted and AdvancedTactics in our Wiki, these can be reached thru http://wiki.wesnoth.org

Source tarball, md5sum and u$win binary can be found here:

http://www.wesnoth.org/files/wesnoth-0.7.9.tar.gz
http://www.wesnoth.org/files/wesnoth-0.7.9.tar.gz.md5
http://www.wesnoth.org/files/wesnoth-windows-0.7.9.exe

wesnoth-lite should be fully working Wesnoth, it just lacks music and story images (making it smaller and therefore faster to download):

http://www.wesnoth.org/files/wesnoth-lite-0.7.9.tar.gz
http://www.wesnoth.org/files/wesnoth-li ... tar.gz.md5

devsrv.wesnoth.org is running 0.7.9 and can be used for multiplayer games.

Instructions for bug reporting can be found - http://wesnoth.slack.it/?ReportingBugs

Debian GNU/Linux, Mandrakelinux, Mac OS X, BeOS packagers have been informed.

Namárië,

- Miyo
Mkgego
Posts: 436
Joined: April 15th, 2004, 10:26 pm
Location: Madrid , Spain , Europe

Post by Mkgego »

O yeah...
WoW C-Mode activated...
For the horde :D
AT
Posts: 476
Joined: May 6th, 2004, 9:44 pm

AWsome

Post by AT »

AWsome; no big bugs that i can see, and Drakes are fun and not overpowered, as I origanally thought.
Gandalf-"I am a servant of the Secret Fire, wielder of the Flame of Anor. You cannot pass. The dark fire will not avail you, flame of Udun. Go back to the Shadow. You cannot pass!"
AT- "That sounds like more trouble than it's worth."
Khazar

Post by Khazar »

W00T.

Do I just download this?

Development release: wesnoth-0.7.9.tar.gz (md5sum)

Will it overwrite my current wesnoth file?
Dave
Founding Developer
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Joined: August 17th, 2003, 5:07 am
Location: Seattle
Contact:

Post by Dave »

Khazar wrote:W00T.

Do I just download this?

Development release: wesnoth-0.7.9.tar.gz (md5sum)

Will it overwrite my current wesnoth file?
What operating system are you using? We support many. Did you want the source code, or are just the binaries fine?

David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
YourGamesAwsome

Post by YourGamesAwsome »

is that mac verison of 79 done yet?
miyo
Posts: 2201
Joined: August 19th, 2003, 4:28 pm
Location: Finland

Post by miyo »

YourGamesAwsome wrote:is that mac verison of 79 done yet?
No. Sithrandel (or someone else, as Sithrandel is away for at least few days) will inform here when there is 0.7.9 compiled and packaged for Mac OS X.

- Miyo
wobbegong
Posts: 62
Joined: May 5th, 2004, 11:07 pm
Location: York (UK)
Contact:

Post by wobbegong »

Can't seem to download more than 188Kb of source tarball.

I was going to see if I could get it going on my Mac...

Is this a problem with the ftp? (is anyone else having problems?)

<EDIT> Works now, just a matter of retrying a lot I think...
3.2Mb downloaded and counting :)
wobbegong
Posts: 62
Joined: May 5th, 2004, 11:07 pm
Location: York (UK)
Contact:

Anyone got any advice? (OSX compilation...)

Post by wobbegong »

OK - I've downloaded SDL from source (otherwise it doesn't install in a manner that configure / make can use under OSX)

I checked version & pathing with :

[nausicaa:~/tmp/wesnoth-0.7.9] tim% which sdl-config
/usr/local/bin/sdl-config
[nausicaa:~/tmp/SDL-1.2.7] tim% sdl-config --version
1.2.7

But still get the following when I attempt to ./configure wesnoth...

checking for sdl-config... /usr/local/bin/sdl-config
checking for SDL - version >= 1.2.7... no
configure: error: *** Please upgrade your SDL version

Anyone have any ideas what is going on here?

Cheers,

Tim.
Mkgego
Posts: 436
Joined: April 15th, 2004, 10:26 pm
Location: Madrid , Spain , Europe

Post by Mkgego »

I really find the new campain imposible...i always die...no new instructions come...
WoW C-Mode activated...
For the horde :D
Neoriceisgood
Art Developer
Posts: 2221
Joined: April 2nd, 2004, 10:19 pm
Contact:

Post by Neoriceisgood »

You should only use mages and HI in the first scenario; you'll find those undead a piece of cake (even the revenants if you manage to get them to attack appart)
ahwayakchih
Posts: 79
Joined: February 6th, 2004, 12:41 pm
Location: Warszawa, Polska

Re: Anyone got any advice? (OSX compilation...)

Post by ahwayakchih »

wobbegong wrote: I checked version & pathing with :

[nausicaa:~/tmp/wesnoth-0.7.9] tim% which sdl-config
/usr/local/bin/sdl-config
[nausicaa:~/tmp/SDL-1.2.7] tim% sdl-config --version
1.2.7

But still get the following when I attempt to ./configure wesnoth...

checking for sdl-config... /usr/local/bin/sdl-config
checking for SDL - version >= 1.2.7... no
configure: error: *** Please upgrade your SDL version

Anyone have any ideas what is going on here?
I had the same on BeOS, but here it was because of compiler/linker not working with debug symbols, so test application couldn't be made by configure script. maybe similar thing happens to You (test executable can't be made, or run)?
ziberpunk

Re: Anyone got any advice? (OSX compilation...)

Post by ziberpunk »

ahwayakchih wrote: I had the same on BeOS, but here it was because of compiler/linker not working with debug symbols, so test application couldn't be made by configure script. maybe similar thing happens to You (test executable can't be made, or run)?
Please send me your config.log via email please. As a workaround, if you have SDL 1.2.7, use --disable-sdltest not to run test program.
wobbegong
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Joined: May 5th, 2004, 11:07 pm
Location: York (UK)
Contact:

--disable-sdltest

Post by wobbegong »

Found that when I looked at hacking the config file. I'm now having a Mac problem with getting the SDL_ttf to work properly (seem to have /usr/local/bin/freetype-config & /usr/X11R6/bin/freetype-config and they give me different errors whichever I try to compile a new SDL_ttf with... I thought I'd got it installed a long time back, but it was the package instal not the unix style install so doesn't work with configure/make :( ).

I'll try to continue pluggin away at this for the bloody-mindedness of it all, but am running my monthly RPG soon for the rest of today so can't even give an estimate of when I might finish...

Anyone with MacOSX compilation experience feel free to contact me off forum, and I'll try to write up some documentation whenever I get it all working...

Cheers,

Tim.
Khazar

Post by Khazar »

I have Windows 98.

The last time I downloaded the game, I got a source code. Dunno what the difference between the two is. :?
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