When the end credits are shown, and when not:

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guest
Posts: 109
Joined: April 16th, 2005, 3:15 am

When the end credits are shown, and when not:

Post by guest »

I thought I might bring this up, since I understand that some work might be underway with regard to the savegames and / or replays. (Even if it's not, I'll bring this up. Let me emphasize that I don't want, request, or need anyone to do anything to this. But I'll bring it up nevertheless, in case it's of any use.)

Now, to the point:
- If I play a multiplayer game against AI (and win), I get no credits.
- If I play the same game, save in the middle, and continue later (loading from the save), and win, I get the end credits.

I seem to recall that previously it has been said that they are shown when you win, but not when you lose. (See https://gna.org/bugs/index.php?func=det ... em_id=4166.)
scott
Posts: 5243
Joined: May 12th, 2004, 12:35 am
Location: San Pedro, CA

Post by scott »

Did you load the game from the main menu or from the multiplayer dialog? I wonder if that matters.
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guest
Posts: 109
Joined: April 16th, 2005, 3:15 am

Post by guest »

scott wrote:Did you load the game from the main menu or from the multiplayer dialog? I wonder if that matters.
Oh boy, such smart questions you have. Eye-opening, I'd say... :shock: I of course loaded from the main menu. :-)

So, I tested this further:
- Loading from main menu (both with autosave and a manual save), you get what I described. Further, when loading the replay that gets saved, it does not work, but goes straight to end credits.
- Loading from multiplayer (both with autosave and a manual save), you don't get the credits. Further, the replay works, but only from the saved position onwards, and at the end the credits are shown. (All games I won, naturally. I believe the credits are not shown after a loss, or at least are not supposed to be shown.)

Two reports that are related to replays / saves:
https://gna.org/bugs/?func=detailitem&item_id=4166,
https://gna.org/bugs/?func=detailitem&item_id=4522.

Edit: This probably tells of the fact that multiplayer was a late addition, and the code for handling e.g. user interface, saving and loading, might be a bit less integrated in the entire framework.
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