Invisible units in Saving Elensfar & Arendia?
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- irrevenant
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Invisible units in Saving Elensfar & Arendia?
I've dlded the Arendia & Saving Elensfar (SE) campaigns and the Level 0 unit in Arendia and the hero unit in SE are invisible.
I assume, for whatever reason, the art assets haven't been installed properly.
(a) How do I fix it?; and
(b) shouldn't it notice when you install a campaign if required art is missing?
Thanx.
I assume, for whatever reason, the art assets haven't been installed properly.
(a) How do I fix it?; and
(b) shouldn't it notice when you install a campaign if required art is missing?
Thanx.
Did you try quitting the game and restarting? That used to be the fix for getting custom art to work.
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Wesnoth acronym guide.
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That's a mistake that the creator of Invasion of Arendia made. I didn't do that in Saving Elensefar, though... can you see the units in SE?
Anyway, in response to your second point... I don't think it is worth the coding effort to have the games recognize when art is missing from campaigns. A better idea is just having all of the campaigns include the proper art.
Anyway, in response to your second point... I don't think it is worth the coding effort to have the games recognize when art is missing from campaigns. A better idea is just having all of the campaigns include the proper art.
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Not the special hero units. Meneldur & Madru are invisible (see attached screenshot).turin wrote:That's a mistake that the creator of Invasion of Arendia made. I didn't do that in Saving Elensefar, though... can you see the units in SE?
I just installed it the standard way from the campaign server. I seem to have the portrait art, but not the unit art.
I have this problem under both Debian Linux (Wesnoth 1.0.1) and Windows (Wesnoth 1.0.2).
I thought there might be a problem with duplicated graphics clashing. If there is no such problem, I agree that any non-standard graphics should be included with every campaign that uses them.turin wrote:Anyway, in response to your second point... I don't think it is worth the coding effort to have the games recognize when art is missing from campaigns. A better idea is just having all of the campaigns include the proper art.
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I have no idea what the problem is. They show up for me, even when the only UMC I have installed is Saving Elensefar.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
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The World of Orbivm
I've run into this problem under saving elensefar on bfw 1.01. Aparently, the game is looking for the artwork in the wrong directory. Default [unit].cfg file assumes that the game knows to look for the art in images/units, but it doesn't. I fixed this by adding a ../images/units/ to every image location in the .cfg's, works like a charm now. Running wesnoth from the xterm really helped to figure the problem out when it kept on saying file not found
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OK. I know what the problem was. I had set up SE to use the new, 1.1+ directory structure, with all unit images in images/units/. However, when you use 1.0+, it doesn't recognize those images unless you say units/{imagename}. I hadn't detected the problem because I test using 1.1+svn.
I've uploaded a fixed version. Enjoy!
I've uploaded a fixed version. Enjoy!
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
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The World of Orbivm
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