[1.15.4] Possible bug in SoF: Gathering Materials

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krekling
Posts: 9
Joined: February 25th, 2018, 9:04 am

[1.15.4] Possible bug in SoF: Gathering Materials

Post by krekling »

After attempting the Gathering Materials scenario in the Sceptre of Fire campaign for the nth time without being able to find the gold pile, it struck me that it might be a bug that have snuck in during the recent Sceptre of Fire revamp in 1.15.3. Attached is a screenshot of what I beleive to be the fully explored map.

Code: Select all

The Battle for Wesnoth version 1.15.4
Running on Debian GNU/Linux bullseye/sid
Distribution channel: Default

Game paths
==========

Data dir:        /home/USER/Downloads/wesnoth-1.15.4
User config dir: /home/USER/.config/wesnoth
User data dir:   /home/USER/.local/share/wesnoth/1.15
Saves dir:       /home/USER/.local/share/wesnoth/1.15/saves
Add-ons dir:     /home/USER/.local/share/wesnoth/1.15/data/add-ons
Cache dir:       /home/USER/.cache/wesnoth

Libraries
=========

Boost:             1.71
OpenSSL/libcrypto: 1.1.1g (runtime 1.1.1g)
Cairo:             1.16.0 (runtime 1.16.0)
Pango:             1.46.1 (runtime 1.46.1)
SDL:               2.0.12 (runtime 2.0.12)
SDL_image:         2.0.5 (runtime 2.0.5)
SDL_mixer:         2.0.4 (runtime 2.0.4)
SDL_ttf:           2.0.15 (runtime 2.0.15)

Features
========

JPEG screenshots:               yes
Lua console completion:         yes
Legacy bidirectional rendering: yes
D-Bus notifications back end:   yes

Current video settings
======================

SDL video drivers:       [x11] wayland dummy
Window size:             1920x1080
Screen refresh rate:     60
Screen dots per inch:    157.825241x158.566467
Screen dpi scale factor: 1.644013x1.651734

Current audio settings
======================

SDL audio drivers:  [pulseaudio] alsa sndio
Number of channels: 2
Output rate:        44100 Hz
Sample format:      signed 16 bit little-endian
Sample size:        1024 bytes

Installed add-ons
=================

No add-ons installed.
Attachments
Map-Screenshot_000.jpg
Whiskeyjack
Posts: 476
Joined: February 7th, 2015, 1:27 am
Location: Germany

Re: [1.15.4] Possible bug in SoF: Gathering Materials

Post by Whiskeyjack »

As the last one to touch that stuff, I hope I didn't cause that bug :oops:

Although that would at least imply an easy fix... I'll take a look in the next days, but I don't have time for that right now.

Can you kindly provide a save file of the problem?
Under blood-red skies, an old man sits
In the ruins of Carthage - contemplating prophecy.
krekling
Posts: 9
Joined: February 25th, 2018, 9:04 am

Re: [1.15.4] Possible bug in SoF: Gathering Materials

Post by krekling »

Hi Whiskeyjack. Thanks for the quick reply, and for working on this campaign.
Whiskeyjack wrote: September 9th, 2020, 3:48 pm As the last one to touch that stuff, I hope I didn't cause that bug :oops:
That's what these development releases are good for, right? ;)
Whiskeyjack wrote: September 9th, 2020, 3:48 pm Can you kindly provide a save file of the problem?
Yep, please find the attached save file.
Attachments
SoF-Gathering Materials Turn 31.gz
(62.68 KiB) Downloaded 248 times
Whiskeyjack
Posts: 476
Joined: February 7th, 2015, 1:27 am
Location: Germany

Re: [1.15.4] Possible bug in SoF: Gathering Materials

Post by Whiskeyjack »

Hey krekling,

it took me forever to get back to this issue, but I finally found time to look at it. Turns out, the bug was indeed caused by my changes. It should be fixed in Wesnoth 1.15.7.

If you (or anybody else) wants to play the campaign before then, I can upload a fixed version of the scenario here (or you can restart it on Wesnoth 1.15.3 if you still have that installed).

Cheers!
Under blood-red skies, an old man sits
In the ruins of Carthage - contemplating prophecy.
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