TRoW sewer level - units don't heal in cave villages
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- revolting_peasant
- Posts: 229
- Joined: May 29th, 2012, 5:45 pm
TRoW sewer level - units don't heal in cave villages
I'm playing The Rise of Wesnoth, on Medium difficulty, with Wesnoth 1.15.3 on Linux.
In "The Sewers of Southbay", you start out in a cave area with some villages. However, when you place units on villages - they don't heal.
Is this intentional, or is it a bug?
If it's not a bug, I would expect to be told about this in the dialog somehow.
In "The Sewers of Southbay", you start out in a cave area with some villages. However, when you place units on villages - they don't heal.
Is this intentional, or is it a bug?
If it's not a bug, I would expect to be told about this in the dialog somehow.
Re: TRoW sewer level - units don't heal in cave villages
They should be normal villages, if they're not working please would you attach a savefile for debugging?
A quick sanity check first: the scorpions on this map have a poison attack, are the units getting cured of poison instead of healing?
A quick sanity check first: the scorpions on this map have a poison attack, are the units getting cured of poison instead of healing?
- revolting_peasant
- Posts: 229
- Joined: May 29th, 2012, 5:45 pm
Re: TRoW sewer level - units don't heal in cave villages
@cotalot: Ah, could be that I somehow missed that. Must be going senile.