TRoW sewer level - units don't heal in cave villages

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revolting_peasant
Posts: 229
Joined: May 29th, 2012, 5:45 pm

TRoW sewer level - units don't heal in cave villages

Post by revolting_peasant »

I'm playing The Rise of Wesnoth, on Medium difficulty, with Wesnoth 1.15.3 on Linux.

In "The Sewers of Southbay", you start out in a cave area with some villages. However, when you place units on villages - they don't heal.

Is this intentional, or is it a bug?

If it's not a bug, I would expect to be told about this in the dialog somehow.
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octalot
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Joined: July 17th, 2010, 7:40 pm
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Re: TRoW sewer level - units don't heal in cave villages

Post by octalot »

They should be normal villages, if they're not working please would you attach a savefile for debugging?

A quick sanity check first: the scorpions on this map have a poison attack, are the units getting cured of poison instead of healing?
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revolting_peasant
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Joined: May 29th, 2012, 5:45 pm

Re: TRoW sewer level - units don't heal in cave villages

Post by revolting_peasant »

@cotalot: Ah, could be that I somehow missed that. Must be going senile.
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