1.9.0 problems with Under the Blazing Sun
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- Posts: 110
- Joined: April 6th, 2004, 10:06 am
- Location: North Norfolk, UK
1.9.0 problems with Under the Blazing Sun
I've got a number of problems showing up in 1.9.0
Mac Pro Dual 2.8GHz, 8GB RAM, OSX 10.5.8
Running the scenario - Under the Blazing Sun
Across the Harsh Sands - by the time I got to Turn 5
= Very slow
= Impossible to Save - refuses to accept keystrokes
So I reloaded game
Reloaded previous save
= action OK
= save OK
**********************************
Animation of Desert Sentinel alternates between new and old models when fighting
**********************************
A Stirring in the Night - Turn6 - when 'end turn' is engaged then during the AI combat sequences games CTD - following report:
EXC_CRASH (SIGFPE)
0x0000000000000000, 0x00000000000000000
Thread 1 Crashed:
0 mach_msg_trap + 10
1 mach_msg +72
2 CFRunLoopRunSpecific +1790
3 CFRunLoopRun + 84
4
AVS::DestroyAVCDeviceController(AVS::AVCDeviceController*) + 285
5 _pthread_start + 321
6 thread_start + 34
Tried this several times, always CTD. Tried restarting and reloaded, but CTD every time.
I have the full report saved, but haven't included it here.
Mac Pro Dual 2.8GHz, 8GB RAM, OSX 10.5.8
Running the scenario - Under the Blazing Sun
Across the Harsh Sands - by the time I got to Turn 5
= Very slow
= Impossible to Save - refuses to accept keystrokes
So I reloaded game
Reloaded previous save
= action OK
= save OK
**********************************
Animation of Desert Sentinel alternates between new and old models when fighting
**********************************
A Stirring in the Night - Turn6 - when 'end turn' is engaged then during the AI combat sequences games CTD - following report:
EXC_CRASH (SIGFPE)
0x0000000000000000, 0x00000000000000000
Thread 1 Crashed:
0 mach_msg_trap + 10
1 mach_msg +72
2 CFRunLoopRunSpecific +1790
3 CFRunLoopRun + 84
4
AVS::DestroyAVCDeviceController(AVS::AVCDeviceController*) + 285
5 _pthread_start + 321
6 thread_start + 34
Tried this several times, always CTD. Tried restarting and reloaded, but CTD every time.
I have the full report saved, but haven't included it here.
Re: 1.9.0 problems with Under the Blazing Sun
Can you please attach a savegame of this issue? Makes reproducing it a whole lot easier.Star Gazer wrote:A Stirring in the Night - Turn6 - when 'end turn' is engaged then during the AI combat sequences games CTD - following report:
- Lord-Knightmare
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Re: 1.9.0 problems with Under the Blazing Sun
Firstly, the name of the campaign is Under the Burning SunsI've got a number of problems showing up in 1.9.0
Mac Pro Dual 2.8GHz, 8GB RAM, OSX 10.5.8
I haven't played it yet so I can't help with that...
The Desert Sentinel and Prowler, both have that problem because the base frame is new while animation frames are not.**********************************
Animation of Desert Sentinel alternates between new and old models when fighting
**********************************
Last edited by Lord-Knightmare on September 7th, 2010, 11:00 am, edited 1 time in total.
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
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- Posts: 110
- Joined: April 6th, 2004, 10:06 am
- Location: North Norfolk, UK
Re: 1.9.0 problems with Under the Blazing Sun
Sorry about that, I was having trouble locating it, then I got visitors and hastily posted what I had already written!
Saves from 'Across' and 'Stirring' included
Saves from 'Across' and 'Stirring' included
- Attachments
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- UtBS-Across_the_Harsh_Sa..._Turn_6.gz
- (59.21 KiB) Downloaded 136 times
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- UtBS-A_Stirring_in_the_Night_Turn_6d.gz
- (79.62 KiB) Downloaded 152 times