Graphics Smear on the Mac version.

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RaustBD
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Joined: May 29th, 2010, 8:11 pm

Graphics Smear on the Mac version.

Post by RaustBD »

Hey, first, I'd like to say this game is awesome, an immaculate combination of fire emblem and nintendo wars' best features. However, on my mac version (i downloaded the most recent version yesterday), tile graphics frequently smear to the right, as if they've been wet and smudged with a brush, when i open up a campaign map. if I move my cursor over the smeared tiles, they set back to normal, but the ones to the right of them them sometimes smear instead, eventually spreading the smear to the info bar, where moving the mouse over it does nothing. The only thing I've found to fix it is to re-size the window, but it's annoying to do, because something similar happens whenever a message pops up. It didn't happen during the tutorial campaign, but when I went back to the tutorial, the problem was there as well.

Is this a known glitch? What can I do?
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ancestral
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Re: Graphics Smear on the Mac version.

Post by ancestral »

Can you post a screenshot?

Also, what Mac do you have; model, speed, RAM and version of Mac OS X? (Look in  → About This Mac)

Thanks.
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RaustBD
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Re: Graphics Smear on the Mac version.

Post by RaustBD »

10.5.7 intel mac laptop. as for the screenshot, how do I do that?
monochromatic
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Re: Graphics Smear on the Mac version.

Post by monochromatic »

Grab. /Applications/Utilities/Grab.app
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ancestral
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Re: Graphics Smear on the Mac version.

Post by ancestral »

Actually, Grab doesn't take a great snapshot of the window; something to do with the way SDL is rendered onscreen. Might be easier to use Command+Shift+3. which takes a screenshot of the entire screen and saves it to the desktop in png format.

Also, what Mac model do you have? What's the processor speed and RAM, please?
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RaustBD
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Re: Graphics Smear on the Mac version.

Post by RaustBD »

i mean, how do I post it on the site?

as for processor, 2GHz intel core 2 duo, memory is 2GB 1067 MHz DDR3.
monochromatic
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Re: Graphics Smear on the Mac version.

Post by monochromatic »

Attach it, or upload it onto a media hosting site and use [img].
RaustBD
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Re: Graphics Smear on the Mac version.

Post by RaustBD »

Okay, here's a picture:
Attachments
This is a picture of what it does to the right side of the screen.
This is a picture of what it does to the right side of the screen.
Smear problem.jpg (123.82 KiB) Viewed 3965 times
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Eleazar
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Re: Graphics Smear on the Mac version.

Post by Eleazar »

I see similar smears on occasion, but usually vertically shorter.

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boru
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Re: Graphics Smear on the Mac version.

Post by boru »

I get these too, but only when not in Fullscreen mode.

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Spell
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Re: Graphics Smear on the Mac version.

Post by Spell »

Seems like the bluring fiter behind the transparent dialog fields are applied on the wrong region. It usally should be only behind that window/dialog-thingy.
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King_Elendil
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Re: Graphics Smear on the Mac version.

Post by King_Elendil »

I've experienced the same issue on my mac too, but only when the scenario objectives show up (IIRC).

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Eleazar
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Re: Graphics Smear on the Mac version.

Post by Eleazar »

boru wrote:I get these too, but only when not in Fullscreen mode.
Yeah, they only show up for me when not in fullscreen.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
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silene
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Re: Graphics Smear on the Mac version.

Post by silene »

Eleazar wrote:Yeah, they only show up for me when not in fullscreen.
This bug only affects Mac users, as far as we know, so it's a bit hard to reproduce for most coders. But boru's screenshot and the point about the issue only happening in windowed mode give a few clues. I would be interested in the answers to the following questions. (Reminder: there is a hotkey for opening the objective dialog at will, e.g. ctrl+j.)

What happens if you resize your window by just one pixel horizontally and then open the dialog? Does the blur region changes shape? Does it move? Does it stay the same?
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Eleazar
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Re: Graphics Smear on the Mac version.

Post by Eleazar »

silene wrote:What happens if you resize your window by just one pixel horizontally and then open the dialog? Does the blur region changes shape? Does it move? Does it stay the same?
Summoning the objectives dialog produced smears more or less as previously shown. I toggled fullscreen on and off to get rid of the junk.

Then i shrunk the window by about 1 pixel (i'm not precisely sure, since i did it by hand). I then got new and different glitches:
Picture 1.jpg
Picture 1.jpg (112.41 KiB) Viewed 3881 times
The lines persisted after the dialog was banished,
Picture 2.jpg
but they would disappear as i highlighted various hexes with the mouse.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
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