1.6 Unexpected Crash
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1.6 Unexpected Crash
First time out of 10+ games I have played on 1.6:
I am playing 2 vs 2 on official server. It was during another player's turn on Isar - suddenly my game closed on itself, without any error messages. I am back to desktop, I logged on again and went back to the game, it just shows I got disconnected.
I am running on Win XP.
I am playing 2 vs 2 on official server. It was during another player's turn on Isar - suddenly my game closed on itself, without any error messages. I am back to desktop, I logged on again and went back to the game, it just shows I got disconnected.
I am running on Win XP.
Re: 1.6 Unexpected Crash
Yes, this happened to me too. Twice. Maybe 2 out of 8 games(25%) I have played in the new version.
No error message whatsoever. Just disappeared as if you weren't playing.
Didn't happen with previous versions. Might be video problem?
I am also using xp and 8800GTS video card.
No error message whatsoever. Just disappeared as if you weren't playing.
Didn't happen with previous versions. Might be video problem?
I am also using xp and 8800GTS video card.
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- Posts: 4
- Joined: April 2nd, 2009, 3:43 am
Re: 1.6 Unexpected Crash
I also experienced this exit without warning crash while playing multi-player.
Seems to happen near the end of one of the tunes. I will double check my ears to see which one it is.
Seems to happen near the end of one of the tunes. I will double check my ears to see which one it is.
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- Posts: 4
- Joined: April 2nd, 2009, 3:43 am
Re: 1.6 Unexpected Crash
BINGO!
One of the music seems to be corrupt in the Windows release.
the_deep_path.ogg
Right now, one could overwrite this file with a working .ogg to avoid the crash.
One of the music seems to be corrupt in the Windows release.
the_deep_path.ogg
Right now, one could overwrite this file with a working .ogg to avoid the crash.
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- Posts: 4
- Joined: April 2nd, 2009, 3:43 am
Re: 1.6 Unexpected Crash
Opps, I jumped to conclusion too quickly.
It seems like the_deep_path.ogg used a different codec than the other sound tracks.
While testing the soundtracks, I found my Windows Media Player(WMP) could play all other .ogg sound tracks, except the_deep_path.ogg
After installing some new codecs(from the Combined Community Codec Pack), I found out that WMP could play the_deep_path.ogg.
Thus the file is not corrupt, as I initially thought.
However, I have not tested to see if having the codec would solve the crash problem though.
It's strange because I remember hearing much of the song in game, only crashing near the end of that song.
But I have not crashed ever since overwriting the song with another song.
I wonder if the latest update fixes the problem.
It seems like the_deep_path.ogg used a different codec than the other sound tracks.
While testing the soundtracks, I found my Windows Media Player(WMP) could play all other .ogg sound tracks, except the_deep_path.ogg
After installing some new codecs(from the Combined Community Codec Pack), I found out that WMP could play the_deep_path.ogg.
Thus the file is not corrupt, as I initially thought.
However, I have not tested to see if having the codec would solve the crash problem though.
It's strange because I remember hearing much of the song in game, only crashing near the end of that song.
But I have not crashed ever since overwriting the song with another song.
I wonder if the latest update fixes the problem.
Re: 1.6 Unexpected Crash
We are 2 players having a similar problem today, and I had also crashes yesterday.
Both under XP
While playing ... Wesnoth windows closes down without notification.
Relaunching is ok but ... annoying a bit when crashes occur 3 times in a row
I'll try to find the info on the log files to report properly.
Both under XP
While playing ... Wesnoth windows closes down without notification.
Relaunching is ok but ... annoying a bit when crashes occur 3 times in a row
I'll try to find the info on the log files to report properly.
Re: 1.6 Unexpected Crash
This bug also occurs in Wesnoth 1.61.
EDIT: OS: Windows XP
EDIT: OS: Windows XP