Rather nasty sync error
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- Posts: 53
- Joined: August 4th, 2005, 10:16 am
Rather nasty sync error
Just had a rather unpleasant sync error where an enemy entered an occupied village of mine.
Thought I'd share
(Windows 98se, AMD 1000 mhz, 256 megs ram, Wesnoth 1.3.2)
Thought I'd share
(Windows 98se, AMD 1000 mhz, 256 megs ram, Wesnoth 1.3.2)
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- Posts: 53
- Joined: August 4th, 2005, 10:16 am
I've been having many sync problems since then. I'm not exactly code-savy (to say the least) but I -think- it has been resulting from some rounding differences in response to modifiers. It also seems to be worse when dealing with players running different languages (I use English).
Edit: Actually, scratch the rounding thing. I don't know what it is...been having opponents be able to buy units when some record or other says they shouldn't be able to afford them as well.
Edit: Actually, scratch the rounding thing. I don't know what it is...been having opponents be able to buy units when some record or other says they shouldn't be able to afford them as well.