[Historical] Legend of Wesmere (add-on version)
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Re: Legend of Wesmere-Elvish(Kalenz) Campaign
Hi Fabi, andulias's portrait seems missing from the portraits. That may be correct, since his is a generic elvish fighter, but then the scenario file refers to it and the result is no portrait at all. Or has this already been fixed?
Re: Legend of Wesmere-Elvish(Kalenz) Campaign
That should be fixed in the version on the 1.5.x campaign server with a new portrait for Andulias, I recycled one of Kitty's older elvish fighter images.santi wrote:Hi Fabi, andulias's portrait seems missing from the portraits. That may be correct, since his is a generic elvish fighter, but then the scenario file refers to it and the result is no portrait at all. Or has this already been fixed?
Greetings,
Fabi
Re: Legend of Wesmere-Elvish(Kalenz) Campaign
is that also in sync with svn?
Re: Legend of Wesmere-Elvish(Kalenz) Campaign
because I think I prefer the generic fighter portrait to the recycled old Andulias portrait.
Re: Legend of Wesmere-Elvish(Kalenz) Campaign
fabi, what is the portraits subdirectory under story?
Re: Legend of Wesmere-Elvish(Kalenz) Campaign
It contains larger, high-resolution versions of portraits that can be used in story text (look at the images...).
EDIT: and try not to triple post for adding comments in such a small time span if nobody has replied yet. Instead, edit the last post.
EDIT2: and SVN trunk will always have the latest stuff, so of course whatever is in the campaign server, is older than the contents in SVN trunk. For a good reason... SVN trunk is where development and crash-testing takes place. It is necessary to hide it from users therefore, because some changes may not be ready for the public yet.
EDIT 3: legend: moderator comment, administrative comment.
EDIT: and try not to triple post for adding comments in such a small time span if nobody has replied yet. Instead, edit the last post.
EDIT2: and SVN trunk will always have the latest stuff, so of course whatever is in the campaign server, is older than the contents in SVN trunk. For a good reason... SVN trunk is where development and crash-testing takes place. It is necessary to hide it from users therefore, because some changes may not be ready for the public yet.
EDIT 3: legend: moderator comment, administrative comment.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
Re: Legend of Wesmere-Elvish(Kalenz) Campaign
I was mostly referring to the semi-nude "I love trees tatoo" Kalenz pic. This is a pic Kitty drew
as a joke. Initially I was surprised to see that, but on second thought it adds a kind of humurous twist and I'm ok with it.
as a joke. Initially I was surprised to see that, but on second thought it adds a kind of humurous twist and I'm ok with it.
Re: Legend of Wesmere-Elvish(Kalenz) Campaign
http://wesnoth-umc-dev.svn.sourceforge. ... threv=1404
http://wesnoth-umc-dev.svn.sourceforge. ... threv=1404
Wesnoth doesn't know where to find that picture.
http://wesnoth-umc-dev.svn.sourceforge. ... threv=1404
Wesnoth doesn't know where to find that picture.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
Re: Legend of Wesmere-Elvish(Kalenz) Campaign
huh?In the latest revision I posted last night(httt_story2.jpg) it does; I checked it by adjusting _main.cfg to point to that scenario and it works; it does displaythe picture of eldred lifting the crown
Re: Legend of Wesmere-Elvish(Kalenz) Campaign
Santi, I am going to switch Andulias portrait back to the standard elvish fighter, as you prefer.
For the half nude Kalenz - I would like to use this Image, perhaps without the "i love trees" tattoo", but
we need to find a good storyline to justificate it's usage.
edit:
All spawned archers in the campaign are male, we could change some of them to female.
edit2:
In all scenarios the villages belong to nobody at start. This can be changed since ages.
Greetings, Fabi
For the half nude Kalenz - I would like to use this Image, perhaps without the "i love trees" tattoo", but
we need to find a good storyline to justificate it's usage.
edit:
All spawned archers in the campaign are male, we could change some of them to female.
edit2:
In all scenarios the villages belong to nobody at start. This can be changed since ages.
Greetings, Fabi
Re: Legend of Wesmere-Elvish(Kalenz) Campaign
nope - you won't get it without the heart.
it is a silly picture and if you want to have it you'll have to use it as a silly picture.
it is a silly picture and if you want to have it you'll have to use it as a silly picture.
Re: Legend of Wesmere-Elvish(Kalenz) Campaign
Agreedkitty wrote:nope - you won't get it without the heart.
it is a silly picture and if you want to have it you'll have to use it as a silly picture.
Re: Legend of Wesmere-Elvish(Kalenz) Campaign
Campaign won't start.
Map not a rectangle.
v1.4.8
Using Wesnoth 1.4.4.
Map not a rectangle.
v1.4.8
Using Wesnoth 1.4.4.
Re: Legend of Wesmere-Elvish(Kalenz) Campaign
Um... perhaps I missed something. My Internet is screwy nowadays.santi wrote:huh?In the latest revision I posted last night(httt_story2.jpg) it does; I checked it by adjusting _main.cfg to point to that scenario and it works; it does displaythe picture of eldred lifting the crown
Still, why the _main.cfg file appears as modified, yet the diff is empty, is beyond me.Shadow Master wrote:http://wesnoth-umc-dev.svn.sourceforge. ... threv=1404
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
Re: Legend of Wesmere-Elvish(Kalenz) Campaign
Probably minor whitespace changes that viewvc doesn't bother to show.