[Historical] Legend of Wesmere (add-on version)
Moderator: Forum Moderators
-
- Posts: 86
- Joined: May 9th, 2004, 1:24 pm
- Location: Rome, Italy
Well by now:santi wrote:First, you need to get Kalenz to the signpost, not anyone else.
Second, what oS and Wesnoth version are you running?
For versions > 8.0 or 8.1
setting in the cfg files The_uprooting and Hostile_mountains
items/signpost instead of whatever it is should make the signposts visible
...
Fighting is preferable because
-you gain experience
-you finish early and get gold which you will need in the next scenario
1. I reached the (still invisible) signpost with Kalenz -> nothing happens
2. I killed the troll leader -> nothing happens (
So for now I'm stuck ((
What version of BfW this campaign is intended to work with?
I've got BfW 0.8.2 on MacOS 10.3.3
I'll wait for a new version I think...
Hmm, cannot test on a Mac and my testing were on 7.10,8.1 and 8.3
In the campaign version you have reaching the signpost does not win because... I never thought you could reach the signpost withut beating the trolls. This has been fixed
Second, killing the troll leader wins except if the dwarves are still your enemy.
This can happen if
-the trolls do not cross the river to fight the dwarves
-your forces(unwisely) step on the dwarvish lands.
In this case the dwarves are your enemy too and "defateing all leaders " victory also means beating the dwarves
Anyway, I am now playtesting the new scenario, this should have been fixed. Thanks again for the report though, I'll double-check my victory conditions
In the campaign version you have reaching the signpost does not win because... I never thought you could reach the signpost withut beating the trolls. This has been fixed
Second, killing the troll leader wins except if the dwarves are still your enemy.
This can happen if
-the trolls do not cross the river to fight the dwarves
-your forces(unwisely) step on the dwarvish lands.
In this case the dwarves are your enemy too and "defateing all leaders " victory also means beating the dwarves
Anyway, I am now playtesting the new scenario, this should have been fixed. Thanks again for the report though, I'll double-check my victory conditions
LOW-2.0 is out with a total of 8 scenaria. This is a mostly bug-fixing release.
The main features of this release are:
-2 more scenaria, one playable(Elves's Last Stand) featuring the battle of Wesmere
-compatibility with the new 8.1 -8.4 directory structure
-bug fixes(Thanks Sanna and L'ultimo cruco)
Thanks to Dacyn and EP for lots of help on WML
Thanks to Shade for discussions on the ending of TROW and wesnoth history
I playtested it on medium under 8.1 and 8.3 -looks ok
Some remarks on Elves' last stand: This is in a sense an unwestnothish scenario(big battle
instead of skirmish type fights), but it was felt that this was in the spirit of
Westnoth history("many elves died, but the orcs were pushed back"). At any rate
I almost promise not to do it again! In some systems, at the peak of the battle(rounds 5-8 in my playtest) the system appears to be slow(understandable, because we really have MANY
units to move in the battlefield), but other than that there were no noticeable problems, which may be a good sign for the
maturity of the wesnoth engine..
At any rate, this is probably a scenario that will need feedback, Olurf's arrival may be changed. The following scenario is important for setting the stage for future events.
Teaser pics below
The main features of this release are:
-2 more scenaria, one playable(Elves's Last Stand) featuring the battle of Wesmere
-compatibility with the new 8.1 -8.4 directory structure
-bug fixes(Thanks Sanna and L'ultimo cruco)
Thanks to Dacyn and EP for lots of help on WML
Thanks to Shade for discussions on the ending of TROW and wesnoth history
I playtested it on medium under 8.1 and 8.3 -looks ok
Some remarks on Elves' last stand: This is in a sense an unwestnothish scenario(big battle
instead of skirmish type fights), but it was felt that this was in the spirit of
Westnoth history("many elves died, but the orcs were pushed back"). At any rate
I almost promise not to do it again! In some systems, at the peak of the battle(rounds 5-8 in my playtest) the system appears to be slow(understandable, because we really have MANY
units to move in the battlefield), but other than that there were no noticeable problems, which may be a good sign for the
maturity of the wesnoth engine..
At any rate, this is probably a scenario that will need feedback, Olurf's arrival may be changed. The following scenario is important for setting the stage for future events.
Teaser pics below
I understand what you are trying to do with this map... but don't you think i twould get a little... boring to play that one map for 4 hours? thats about how long it would take to play it, even if all of those supposed timesavers were implemented...
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
Turin, yes,I see your point and in fact I already said that in my initial
upload. No, it does not take 4 hours to play(I finished I think in less than 1hour on my linux PC at home), but when I tried it on a windows laptop, it really was taking its time. I guess the problem was not the map, it was the large
number of troops during the peak of the battle, where there are many
units still alive and the AI has not only to figure out how to use them, but also to actually move them and fight.
On the other hand this is the only scenario with such a huge fight and
to put things in context, it is one of these epic battles that turned Wesnoth
history. Would it be reasonable to expect that Wesnoth history was only
determined by skirmish-type battles?
Anyway, I'm open to this, if people think it's boring , we can change it.
To paraphrase from EP:
"How can you think it's boring when there's an army of orcs coming at you?"
upload. No, it does not take 4 hours to play(I finished I think in less than 1hour on my linux PC at home), but when I tried it on a windows laptop, it really was taking its time. I guess the problem was not the map, it was the large
number of troops during the peak of the battle, where there are many
units still alive and the AI has not only to figure out how to use them, but also to actually move them and fight.
On the other hand this is the only scenario with such a huge fight and
to put things in context, it is one of these epic battles that turned Wesnoth
history. Would it be reasonable to expect that Wesnoth history was only
determined by skirmish-type battles?
Anyway, I'm open to this, if people think it's boring , we can change it.
To paraphrase from EP:
"How can you think it's boring when there's an army of orcs coming at you?"