Beating Dwarves
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2 poachers will kill a ghost during any time of day usually. Granted they cost 40% more (but this is not a big deal because even 3 ghosts vs 4 poachers usually equals 1 or 2 dead poachers one wounded poacher and 3 dead ghosts.
2 thunderers will also kill a ghost but you have fewer DEF terrain options so the ghosts are more liekly to drain you.
Personally I prefer poachers unless there is a LOT of hills and mtns.
I should stop giving away this secret as my opponents always seemed surprised when their ghost (or even wraith) armadas die when I am dwarves.
There is the addtional problem of what to do with these units after you have killed the ghosts cause they blow against the other UD.
2 thunderers will also kill a ghost but you have fewer DEF terrain options so the ghosts are more liekly to drain you.
Personally I prefer poachers unless there is a LOT of hills and mtns.
I should stop giving away this secret as my opponents always seemed surprised when their ghost (or even wraith) armadas die when I am dwarves.
There is the addtional problem of what to do with these units after you have killed the ghosts cause they blow against the other UD.
There are three roads to ruin: by gambling, which is the quickest; through women, which is the most pleasurable; and through taking the advice of experts, which is the most certain. -de Gaulle
By my calculations, 2 poachers cannot reliably kill a ghost at full HP at any time of day.Becephalus wrote:2 poachers will kill a ghost during any time of day usually. Granted they cost 40% more (but this is not a big deal because even 3 ghosts vs 4 poachers usually equals 1 or 2 dead poachers one wounded poacher and 3 dead ghosts.
1 poacher = 4-4, 2 poachers = 8-4
Day: 8-4 - 25% (day) - 50% (resist) = 2-4, avg 4 dmg at 50% def
Twilight: 8-4 +0% - 50% = 4-4, avg 8 dmg at 50% def
Night: 8-4 + 25% - 50% = 6-4, avg 12 dmg at 50% def
Considering that if the ghost is on a village, it can heal/drain all his wounds back the next turn, I think you'd need more poachers than that to fight a ghost. And then, of course, the poachers fall to skeletons.
leads back to using an ulfserker against the ghost. For Wraith: Thunderers.Tmoiy wrote:By my calculations, 2 poachers cannot reliably kill a ghost at full HP at any time of day.Becephalus wrote:2 poachers will kill a ghost during any time of day usually. Granted they cost 40% more (but this is not a big deal because even 3 ghosts vs 4 poachers usually equals 1 or 2 dead poachers one wounded poacher and 3 dead ghosts.
1 poacher = 4-4, 2 poachers = 8-4
Day: 8-4 - 25% (day) - 50% (resist) = 2-4, avg 4 dmg at 50% def
Twilight: 8-4 +0% - 50% = 4-4, avg 8 dmg at 50% def
Night: 8-4 + 25% - 50% = 6-4, avg 12 dmg at 50% def
Considering that if the ghost is on a village, it can heal/drain all his wounds back the next turn, I think you'd need more poachers than that to fight a ghost. And then, of course, the poachers fall to skeletons.
And please start a new thread about dwarf strategies.
First read, then think. Read again, think again. And then post!
I am really curious if anyone has a good Drake strategy against Knalgans? In my experience, Drake Gliders are a waste of gold because the Knalgans kill them like flies. Better to just do your scouting with Drake Fighters, I guess; at least that way you have a decent chance against their gryphons.
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."
if u can evolve a glider, it is good.Sapient wrote:I am really curious if anyone has a good Drake strategy against Knalgans? In my experience, Drake Gliders are a waste of gold because the Knalgans kill them like flies. Better to just do your scouting with Drake Fighters, I guess; at least that way you have a decent chance against their gryphons.
saurians are also helpful against dwarves(not all the time)...
-jew
You cannot possibly be serious. Sky Drakes are easily the worst level 2 unit in the game. You might as well hand out free gryphon level-ups.player wrote: if u can evolve a glider, it is good.
saurians are also helpful against dwarves(not all the time)...
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."
Sapient wrote:You cannot possibly be serious. Sky Drakes are easily the worst level 2 unit in the game. You might as well hand out free gryphon level-ups.player wrote: if u can evolve a glider, it is good.
saurians are also helpful against dwarves(not all the time)...
it qactually depends on how u used it.
sky drake has 50% def. (its basically weak if not used well.
)
and it has 3 impact attack also,
-jew
I don't claim to be a balancing expert or anything, but it doesn't take an expert to notice that level 2 sky drakes are worse than level 1 gryphon riders. The gryphon rider has better terrain defense. It get's 60% on mountains, and if you're a flying unit, it is very easy to end on a mountain.
Also, after taking a look at their damage resistances, gryphons have better net damage resistances. Even worse, sky drakes have a huge weakness to cold damage, which more than offsets (in my opinion) their fire resistance.
Resilient gryphon riders have more hp than a standard sky drake, however, perhaps the biggest advantage is the continued savings of gold and the ease of leveling up the gryphon if it kills the sky drake.
Also, after taking a look at their damage resistances, gryphons have better net damage resistances. Even worse, sky drakes have a huge weakness to cold damage, which more than offsets (in my opinion) their fire resistance.
Resilient gryphon riders have more hp than a standard sky drake, however, perhaps the biggest advantage is the continued savings of gold and the ease of leveling up the gryphon if it kills the sky drake.
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."
The sad part is, I was actually comparing gryphon riders to Sky Drakes (which cost 30 gold... i.e. 6 gold more than a gryphon rider).
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."
Welcome to the boards, merry. Personally I'd prefer if Sky Drakes had a powerful ranged attack rather than having to choose between two weak attacks. They would be far more useful that way: swoop in, do enough damage to finish off a unit, then fly away (assuming you manage to survive).merry wrote:Dont forget, the sky drakes do have ranged. That means they can deal damage without taking any on their turn.
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."