Clarifying Recall Mechanics
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Clarifying Recall Mechanics
I've red the wiki on how recall works but still have questions about how it works.
1) Does it only work for campaigns? The wiki says recall list is available for the next scenario but doesn't specify what conditions.
2) Does recall list only stay for next scenario even when I change factions and disappear after that? Or does each faction store a recall list? e.g If I play an rebels scenario and get veterans, then play a knalgan scenario next, then play a rebel scenario after that, will I have a recall list?
1) Does it only work for campaigns? The wiki says recall list is available for the next scenario but doesn't specify what conditions.
2) Does recall list only stay for next scenario even when I change factions and disappear after that? Or does each faction store a recall list? e.g If I play an rebels scenario and get veterans, then play a knalgan scenario next, then play a rebel scenario after that, will I have a recall list?
- patience_reloaded
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Re: Clarifying Recall Mechanics
It works only for campaigns.
Edit: Clarification: In default, recalling works only in campaigns. In User Made Content (UMC), this may differ. You can also make it work (as Lord Knightmare said below) if you change some things in the scenarios, or make your own scenarios, but to make it work, you'll have to dive into the code.
In normal multiplayer games, there is no recalling. Reason: Multiplayer games are also played online. It would be pretty unfair if an experienced player joined the match with an army of lv3 units in the recall list, while a noob has only the lv1 recruits.
Edit: Clarification: In default, recalling works only in campaigns. In User Made Content (UMC), this may differ. You can also make it work (as Lord Knightmare said below) if you change some things in the scenarios, or make your own scenarios, but to make it work, you'll have to dive into the code.
In normal multiplayer games, there is no recalling. Reason: Multiplayer games are also played online. It would be pretty unfair if an experienced player joined the match with an army of lv3 units in the recall list, while a noob has only the lv1 recruits.
Last edited by patience_reloaded on August 28th, 2020, 7:38 am, edited 1 time in total.
- Lord-Knightmare
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Re: Clarifying Recall Mechanics
It works for any scenario. You can even enable recalls for the first scenario if you pre-define the recall list.
Example: The following code shall add three swordsman in your recall list in any scenario the event is scripted.
Example: The following code shall add three swordsman in your recall list in any scenario the event is scripted.
Code: Select all
[event]
name=prestart
{GENERIC_UNIT 1 "Swordsman" recall recall}
{GENERIC_UNIT 1 "Swordsman" recall recall}
{GENERIC_UNIT 1 "Swordsman" recall recall}
[/event]
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User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
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User:Knyghtmare | My Medium
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Re: Clarifying Recall Mechanics
Multi-map multiplayer games have a recall list, I think World Conquest and Den of Thieves have a recall list. They are not "normal" though and are UMC.patience_reloaded wrote: ↑August 28th, 2020, 6:36 am It works only for campaigns.
Edit: Clarification: In default, recalling works only in campaigns. In User Made Content (UMC), this may differ. You can also make it work (as Lord Knightmare said below) if you change some things in the scenarios, or make your own scenarios, but to make it work, you'll have to dive into the code.
In normal multiplayer games, there is no recalling. Reason: Multiplayer games are also played online. It would be pretty unfair if an experienced player joined the match with an army of lv3 units in the recall list, while a noob has only the lv1 recruits.