HttT - Return to Wesnoth replay evaluation
Moderator: Forum Moderators
HttT - Return to Wesnoth replay evaluation
Is it supposed to be this easy on medium? I recruited two turns worth of units (and only eight overall - two grand knights, two paladins, two mages of light, one arch mage and one silver mage), in addition to the initial units of Delfador, Konrad, Kalenz, and Li'sar, and basically steamrolled. I had to save/load twice on turn nine because of lucky kills of Delfador, but other than that encountered no problems. Can anyone critique what I did?
- Attachments
-
- HttT-Return_to_Wesnoth_replay.gz
- (42.63 KiB) Downloaded 240 times
Re: HttT - Return to Wesnoth replay evaluation
HttT is supposed to be an easy campaign, and this scenario is one of the mediocre/easy ones. So without having watched the replay, it's probably okay. Other than that, giving away that you were saveloading for RNG purposes twice in a thread about the difficulty of a scenario ...nukchebi0 wrote:Is it supposed to be this easy on medium? I recruited two turns worth of units (and only eight overall - two grand knights, two paladins, two mages of light, one arch mage and one silver mage), in addition to the initial units of Delfador, Konrad, Kalenz, and Li'sar, and basically steamrolled. I had to save/load twice on turn nine because of lucky kills of Delfador, but other than that encountered no problems. Can anyone critique what I did?
Greetz
HomerJ
Six years without a signature!
Re: HttT - Return to Wesnoth replay evaluation
I mean, the scenario ended because Delfador died. Should I have been expected to restart from the beginning?
Re: HttT - Return to Wesnoth replay evaluation
You should have played in a way that Delfador could not die.
-
- Posts: 1549
- Joined: June 18th, 2009, 1:45 am
Re: HttT - Return to Wesnoth replay evaluation
Personally, I only reload when I want to time the maneuvering of my units better. Never (or shall I say, very rarely) do I reload for the RNG.
-
- Inactive Developer
- Posts: 2461
- Joined: August 15th, 2008, 8:46 pm
- Location: Germany
Re: HttT - Return to Wesnoth replay evaluation
Saveloading for all purposes except doing something else than playing wesnoth is cheating imho. Unless complying with this don't say it's easy.
projects (BfW 1.12):
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
Re: HttT - Return to Wesnoth replay evaluation
It was a combination of lucky rolls and a dumb move...
Re: HttT - Return to Wesnoth replay evaluation
There is no need to defend yourself.nukchebi0 wrote:It was a combination of lucky rolls and a dumb move...
Greetz
HomerJ
Six years without a signature!
Re: HttT - Return to Wesnoth replay evaluation
I'm just trying to clarify. I didn't reload because I didn't like the results of combat, I reloaded because I made a dumb move with an important character and then watched the computer get very lucky. I didn't think the sanctity of the game was so great that I should be expected to restart from the beginning.
-
- Inactive Developer
- Posts: 2461
- Joined: August 15th, 2008, 8:46 pm
- Location: Germany
Re: HttT - Return to Wesnoth replay evaluation
The thing is that, while I'm restarting a scenario when loosing a unit which I mustn't or don't want to loose, but others reload, and then say it's easy, scenarios are made harder - too hard...
Also, allowing oneself to reload takes the fear away and thus the fun.
Also, allowing oneself to reload takes the fear away and thus the fun.
projects (BfW 1.12):
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
Re: HttT - Return to Wesnoth replay evaluation
Interesting point, and one that I understand.