Ford of Abez

Share and discuss strategies for playing the game, and get help and tips from other players.

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Kamahawk
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Joined: November 9th, 2003, 11:26 pm
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Ford of Abez

Post by Kamahawk »

I just can't beat this level. My troops get totaly sluaghtered. I have 176 gold and a fairly decant army:

1 Geat Mage (lv 4)
2 Assaians (lv 3)
1 Elvish Avenger (lv 3)
1 Elvish Cmapion (lv 3)
2 Elvish Shapshooters (lv 3)
2 Paladin (lv 3)
1 Elvish druid (1/2 to Shyde)
1 Elvish Outrider (lv2)
1 Elvish Ranger (lv 2)
1 Merman Lord (lv 2)
1 White Mage (Marcus) (lv 2 1/2 exp to lv3)
1 Merman + Trident (almost Lord)
2 Spearmen (1 is 1/2 to lv 2)

Anyone have tips or a stratage?
Sofronius
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Post by Sofronius »

My unsuccesful attempts were all made in hurry, because I thought that I should reach the other side of river as soon as I can (some of NPC had gave me this advice and I believed it)
My successful strategy was to wait on my side of the ford until all of sea monsters are dead i.e. not to fight them in the water.
Dave
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Post by Dave »

One good way of doing it is recruiting lots of mermen -- they are much cheaper than recalling, and your advanced units don't die.

Don't get tempted to waste money on gryphons.

David
Circon
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Post by Circon »

I let Konrad stand still the first round. I moved him on the second, after getting 2 rounds of recruit and recall. This scenario gives new meaning to the words:
"Time is of the essence".
I'd suggest you recall the Great Mage, Sharpshooters, Avenger and Paladins. Have them, Delf and Kalenz escort Konrad across. Shoot down the orcs with arrows, blast them with magic, charge them with the Paladins.
The round limit is confusing- it suggests fighting your way across. I tend to win this several turns early. But if you try to wait with going across, the orcs and sea monsters WILL bar your way.
benj
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Post by benj »

This scenario is indeed pretty easy :wink:

First turn : recall one or two palladins/knights to take some villages and help your cash flow. Recall a champion if you have (veeeery slow in water, but it is a good way to stop attacking units from the south side to chase you).
Recal experienced mermens (or with the "magic" trident) or recruit new ones. Be sure to have at least three of them. Use them to gain some sea villages, or to slow down sea monsters progression.

Recall experienced archers (I *LOVE* sharpshooters :D ). But DON'T recall mages are they are way too much weak against sea monsters as they will kill them.

Next turn, move everybody and recruit some more units (palladins, archers, heroes or warriors). Then *run* to the other side. The quicker you will get there, the more cash you will gain !.

Use delfador or kalenz to protect konrad and sharpshooters or avengers to shoot at sea monsters coming from the left. Mermaid will help, specially if you managed to get the "magic" trident. Use some veteran units to slow down enemies from the south and run to north.

Use archers, delfador or kalenz to blast orcs or even mermens as orcs in water will have 30% chances to hit mermen, while mermen will have 70% !!! :twisted:

Try to surround them to help Konrad reach the beach safely and use palladins to finish wounded orcs. Once Konrad is on the grass, you win. So you can make him run happilly in the middle of Orcs. :lol:
KK_r
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Location: Malmö, Sweden

Post by KK_r »

It is easy indeed, i recruited an avenger and a druid and ran over...seamonsters didn't move fast enough
pille

Post by pille »

Yes very easy level (even on hard) ... 2-3 recalled units are enough, it's important to move konrad in the first round to the north
lala

Post by lala »

I used a gryphon rider to get a village on the other side and a great mage to teleport and confuse the enemy there (to get them away from the rivercrossing)

And yes, the best strategy is 'run, Konrad, run!'
Kamahawk
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Joined: November 9th, 2003, 11:26 pm
Location: Foggy California

Post by Kamahawk »

I just tried this in the latest version...

:shock: GAH! :( GAH! :evil: GAH! :cry: GAH! :cry: :cry: :cry: GAHHHHH!

Dead....so many...dead...my...Sharpshooters...Mermen.....Hero....DEAD!

AGHH DAMN FISH!
methinks
Posts: 283
Joined: September 18th, 2003, 2:14 pm

Post by methinks »

Let them rest in peace... that is in pieces.

It was not that difficult for me. Really, I haven't tried newest version but it is best to recruit a few mermen and yeah, protect Konrad wit' em.
Kamahawk
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Joined: November 9th, 2003, 11:26 pm
Location: Foggy California

Post by Kamahawk »

I tried a second time with a better set of units, this was a fairly easy level, lost an avenger though...
Dave
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Post by Dave »

Kamahawk wrote:I tried a second time with a better set of units, this was a fairly easy level, lost an avenger though...
This being a fairly easy level was my thinking too :)

I don't even recruit units like avengers for this scenario. The only land units you want are units that have guaranteed chances to hit. Otherwise just plug all your cash into mermen.

David
Feldegast
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Joined: December 13th, 2003, 9:10 am

Post by Feldegast »

Or do it like this...
ThirdParty

Post by ThirdParty »

I'm playing on easy and managed to get Konrad across before the sea creatures reached my army. Just move him every turn (including the first) as far as you can. (A few expendable mermen, and maybe a gryphon or two, will be necessary to break the Orcish line at the end; shydes are really nice here.)
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